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Save the Broken Lords!

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Yes, I believe they need a buff.
No, I believe they are balanced
No, I believe they are too powerful and needed a debuff.
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11 years ago
Oct 9, 2014, 8:01:34 PM
So I'm playing them for the first time in my current play through and I've noticed 3 things.



1) Early on they are really weak and vulnerable to everything and everyone. They need some kind of a buff here.

2) Anomalies that give food are extra useless with them. They need something to offset that. A way to convert food to dust maybe...

3) They are super tanky, but easy to kite. The A.I. can't do that, but another human player could kite you all day, especially during the winter and in forested terrain.



It's almost a no brainer that the Delvers need to start in the Broken Lords territory.
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11 years ago
Oct 9, 2014, 1:36:42 AM
Yes, Broken Lords are Broken. Yes, they can be powerful if made into custom faction, but the truth is any faction can be - and there are a lot more options when going with any of the other ones.



Really needs a native buff of some sort built into the unique faction trait.
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11 years ago
Oct 9, 2014, 1:41:07 AM
The buff doesn't have to be too strong though.

2 easy fixes to make BL more balanced:

1- Make sure that captured cities do not increase population Dust cost in other cities (only for themselves). So player is more motivated to capture cities while still growing his/her original cities.

2- An ability to convert smiley: industry to smiley: dust . In fact this one is an overall game improvement that all factions should have maybe? Why do stockpiles not apply for Dust?
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11 years ago
Oct 9, 2014, 1:46:58 AM
KrimsonVagus wrote:
An ability to convert smiley: industry to smiley: dust . In fact this one is an overall game improvement that all factions should have maybe? Why do stockpiles not apply for Dust?




Build units and sell them on the marketplace?
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11 years ago
Oct 9, 2014, 1:49:10 AM
Propbuddha wrote:
Build units and sell them on the marketplace?




Interesting solution I will probably use it smiley: stickouttongue. However it seems to go against the BL's lore because its so hard to procreate (however that works Oo)



Speaking of lore... It would be nice if you could get Dust from raiding villages and sucking their souls smiley: twisted
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11 years ago
Oct 9, 2014, 1:56:35 AM
I would just like to point out that anyone that goes for "Broken Lords are OP!" poll option is either trolling or did not play them at all (If you think I am wrong, go ahead and prove it to me by posting here how are they "too powerful".)



smiley: dust
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11 years ago
Oct 9, 2014, 2:00:09 AM
smiley: dustsmiley: approval I agree they need some love. While I can be successful on endless with broken lords going 100% combat path I can frankly do the same with any of the other factions just better economy at the same time.

And by the way: Lets not get carried overboard with this trolling thing.. I have often seen this be misused in forums as well.
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11 years ago
Oct 9, 2014, 3:18:31 AM
MANoob's suggestions in the fraction balance thread were actually really good(all fractions, not only broken lords) and I think the devs said they were looking into it. they're considering things... it just needs time. don't panic. we really don't need to flog it to death. [/#/endless-legend/forum/5-general/thread/1691-faction-balance]
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11 years ago
Oct 9, 2014, 4:03:26 PM
zenon49 wrote:
MANoob's suggestions in the fraction balance thread were actually really good(all fractions, not only broken lords) and I think the devs said they were looking into it. they're considering things... it just needs time. don't panic. we really don't need to flog it to death. [/#/endless-legend/forum/5-general/thread/1691-faction-balance]




No need to flog it to death true, but it always helps to know how many people would support such a measure, not just having a hundred threads discussing the topic, scattered throughout the forums.
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11 years ago
Oct 9, 2014, 12:35:31 AM
The Broken Lords currently are weak. They are unable to compete with other factions in terms of size and population. Thanks to Stealth_Hawk and Sovereign for the initial idea.



Here are some links to threads that show how weak the Broken Lords are in the community's opinions, and some for their problems.



Faction Balance issue : https://www.games2gether.com/endless-legend/forum/5-general/thread/1691-faction-balance



The community's general opinion on faction specific economic strength: https://www.games2gether.com/endless-legend/forum/6-game-design/thread/3241-poll-which-faction-is-the-best-in-economy



The community's general opinion on faction specific military strength: https://www.games2gether.com/endless-legend/forum/6-game-design/thread/3550-poll-which-faction-is-the-best-in-military



Some observations of the problems with the Broken Lords and possible solutions: https://www.games2gether.com/endless-legend/forum/6-game-design/thread/3186-broken-lords-problems-and-how-to-fix-them



We need to fix this faction, one of the most unique of all of the factions in Endless Legend. Please show your support for this noble cause by posting with a smiley: dust. Thank you!



You can also show your support by joining the Save the Broken Lords group



Supporters:



Adventurer_Blitz



Razis



Eysteinh



Mansen



Nasarog



Nosferatiel



T41



VieuxChat



MANoob



DevildogFF



Kingsguard



SpaceVC



TheSmithOfLie



zenon47



Adder



DotBeta



KrimsonVagus



Igncom1
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11 years ago
Oct 10, 2014, 10:05:51 AM
Nasarog wrote:


2) Anomalies that give food are extra useless with them. They need something to offset that. A way to convert food to dust maybe...





Converting food to dust would somehow defeat the lore point of this faction.



A trait like "Double anomaly bonuses" could be good and make their early game better.
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11 years ago
Oct 10, 2014, 6:50:31 PM
Converting food to dust may not be good lore-wise, but their conquered subjects would require food, so maybe a way for food to increase the population of conquered cities very slowly without dust?
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11 years ago
Oct 10, 2014, 7:26:30 PM
Nijel wrote:
Converting food to dust would somehow defeat the lore point of this faction.



A trait like "Double anomaly bonuses" could be good and make their early game better.
I didn't mean a 1:1 exchange. They sell their food to the local minors and to other factions.



The double anomaly bonus won't fix the discrepancy with food. It will make it more apparent.

Adventurer_Blitz wrote:
Converting food to dust may not be good lore-wise, but their conquered subjects would require food, so maybe a way for food to increase the population of conquered cities very slowly without dust?
Yea, that could work. I'll give you an example of how something like that works now.



If you have a non-BL hero, that hero heals normally, while the BL units need dust to heal. Something like that.
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11 years ago
Oct 14, 2014, 7:07:06 PM
Is the population cost problem the only problem with the Broken Lords though? It does seem to be the biggest as their population growth decreases significantly in the mid to late game, but is this the fault of the population costing too much or them not making enough dust? While dust is more versatile, and a player with more dust will not necessarily use it to increase the rate of population growth, it would probably help the AI. It might be a nice quick fix too, you might be able to tag on the flat or percentage dust bonus to their faction traits. So what do you all think? Should we focus primarily on addressing the problem of population growth, or something else?
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11 years ago
Oct 14, 2014, 7:14:52 PM
I tried something with my mod : a new faction trait (see my signature) that gives more dust per population (aww many aww the population of the town).

From free to try it and give me some feedback.
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11 years ago
Oct 14, 2014, 7:27:15 PM
Nijel wrote:
Nasarog wrote:
2) Anomalies that give food are extra useless with them. They need something to offset that. A way to convert food to dust maybe...
Converting food to dust would somehow defeat the lore point of this faction. A trait like "Double anomaly bonuses" could be good and make their early game better.


I have a better idea that would be "lore friendly". How about being able to "pacify&rebuild" temples as if they were villages? Each would add 1 pop. to the city at the cost of "rebuilding" it. This wouldn't let the BL run away with bonuses that carry over into other areas (i.e. more dust bonuses) but it would save them dust for other thing. There's always a temple or two in every region.
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11 years ago
Oct 14, 2014, 7:57:51 PM
It's multi pronged. I can see some SP problems that won't translate to MP and vice versa.
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11 years ago
Oct 14, 2014, 8:10:59 PM
IonDragonX wrote:
I have a better idea that would be "lore friendly". How about being able to "pacify&rebuild" temples as if they were villages? Each would add 1 pop. to the city at the cost of "rebuilding" it. This wouldn't let the BL run away with bonuses that carry over into other areas (i.e. more dust bonuses) but it would save them dust for other thing. There's always a temple or two in every region.




On the whole this seems like an interesting idea to increase the FIDSI of a faction and make use of ruins. However, while this might go along with the Broken Lords theme of architects and city-builders, I don't think that if such a mechanic was implemented it would or should be exclusive to any one faction. either way, it would probably go along with the Cultists theme of using Endless technology more than the Broken Lords lore. And Nasarog, which problems in particular would apply to singleplayer only, or multiplayer only and not translate?
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