Regarding healing - don´t get me wrong, I like the way EL heals units. If the intention is to enable warfare, it does a hell of job. From an offline player´s point of view, during the majority of a match the player´s armies are as good as immortal, unless you try your couple of Marine´s odds against a couple of Daemons. And that´s because, in most scenarios, a unit only has to survive a single entire battle. After that´s over, it can use any of the many many different possible bonuses for movement and healing to be safe from any further harm.



Inside the logic of a single battle, health actually plays a rather small part in tactics (as long as it is full); your health is like that of a Magic player´s, for example - the most important and the last thing on your mind during the battle itself, because what will decide how and how much of that health will be depleted is the combination and contrast of every other aspect of the battling units. While you have control and superiority on certain combinations of those aspects, your health will never be in actual danger.



Units die. But units are units, not armies.



I believe cutting the healing from invading, engaging armies would lead to more meaningful battles. And I think it would impose some sort of penalty to Napoleon-likes. If reality played by EL´s current rules, russia would be french. All of it. Probably even a good portion of china.