ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
Mansen wrote: 1. Will landing troops (From the sea or air) onto enemy territory with troops cause a negative modifier to either party? Landings generally aren't easy to pull off - But on the other hand they can come as a complete surprise.
I reckon the main problem for landing is that the setup space for your troops on the beach is very limited, while an enemy could easily surround the units you can actually get on the beach, pound on them from possibly elevated positions and make your landing hell.
1. Will landing troops (From the sea or air) onto enemy territory with troops cause a negative modifier to either party? Landings generally aren't easy to pull off - But on the other hand they can come as a complete surprise.
2. Will armies be able to move on their own or do they have to be lead by a hero or such? (This caused a lot of uproar in Rome 2, since the number of heroes and thus armies were finite)
3. Ambushes? Can your armies potentially hide out in a forest and spring an ambush on a passing hostile army?
The max MP value of an army is the lowest unit score in the army (like in ES)
What exactly does this mean? It's been a while since I played ES. Sounds like your weakest units decide how strong your army is - doesn't this mean that a homogeneous army is the only way to go? No elite units since they will be nerfed down?
4. Will there be important racials? Like flight for the entire race, or the ability to remain stealthed in some terrain? Or passives such as underground cities with more population.
Andy_Dandy wrote: I hope naval battles will be between warships. Armies should just be very vulnerable units when transported at sea with no or very little opportunity to defend themselves. Easy prey for an enemy fleet.
I haven't read anything about any kinds of fleets being implemented, at the moment. I'm not sure there will be any battleships whatsoever.
I hope naval battles will be between warships. Armies should just be very vulnerable units when transported at sea with no or very little opportunity to defend themselves. Easy prey for an enemy fleet.
I'm curious about the navy/flying transportation mechanics...
Primo, how the player shall get the boats to cross the bodies of water?
Will they be spawned automatically at the desired spot after unlocking certain tech? Will they be generated in the city vel harbors independently, and only required to move to the appropriate tile by the player? Or will they be produced by the player her/himself like any other units, in queue?
Secundo, will the flying units have some maximum capacity? Or the "Flying Transportation" ability shall be given to the whole army, i.e. even one unit with this skill 'll be able to lift the whole army?
Tertio, does the point "No battle can be launched from or against an army standing on an obstacle or sea tile" means that no battle can be waged between those tile types? Or that there won't be any battles on those types of tiles too?
Cause the latter would mean that there wont be any naval battles. Even the ones looking similarly to the normal ones, only with different grounds
(something like in HoMM series: http://tinyurl.com/o6afqhz - in terms of visual background, of course, not the mechanics themselves )
T41 wrote: Can you only have 1 here per army/city like in ES, or can you stack heroes?
I think it would be a bit like when you have a hero assigned to a fleet and that fleet visits a system that has a hero assigned to that system. I think multiple units but not heroes. I could be wrong though.
1. will cities have health bars and need to have prolonged sieges even if they have no garrison? or will they be automatically captured?
2. will there be a cap on armies like there is in endless space and if so, can you use techs/quests to increase it?
3. will there be any factions that specialize in the water? will there be any sort of merchant marine system that can be countered by pirates?
4. will there be any islands that you race to build a city on?
5. will there be large heavy siege units, will there be any sort of artillery used to weaken cities, and will heavy units be able to be airlifted or only lighter units?
6. and finally, you say battles can not be launched against armies on an obstacle or sea tile. can flying/navies attack an army that is embarked as a coastal defense, and if so will the armies be able to defend themselves? can armies in the water launch amphibious invasions against a city or building? also will ranged units be able to fire on armies in the water or in obstacle tiles? when i say this i am thinking of a sort of volley fire instead of any accurate shots. also, can you set traps or have special units designed to injure the hero such as snipers?
This probably not the place for this suggestion but what about tunnels could they be implemented? I am not saying moving the entire army underground but if you had units that could do this when you are besieging an enemy city.
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