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[EL] GDD 11 - Marketplace

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11 years ago
Feb 5, 2014, 7:53:59 PM
it would be good to also know the general makeup of the world, regarding composition of terrain and how common the regions are
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11 years ago
Jan 20, 2014, 3:18:24 AM
DarkMeph wrote:
They should be able to fly too. Since they are Demonic and their flippers have changed into flippers with Wings.



DarkMeph




I imagine penguins with wooden and feathery contraptions on their flippers. That would be cool.
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11 years ago
Jan 20, 2014, 10:39:07 AM
I sense ways to be a very, very gruesome capitalist smiley: twisted



I'm glad the market turned out this way!
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11 years ago
Jan 20, 2014, 1:05:33 PM
well you will just keep thinking that until someone goes and kills you, taking all of your money. i don't imagine roving clans being very strong military wise. however roving clans + dust producing minor factions = a lot of money.
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11 years ago
Jan 20, 2014, 3:51:52 PM
DarkMeph wrote:
That sounds like you are forcing us in to choosing to have Roving clans in the game?



DarkMeph




The Market place is part of the Roving Clans' affinity and will work as such: the more people use it, the more Roving Clans will have chances to win the game.

So players should be careful about that too!



If there's no Market Place in the game, players will be restricted to normal diplomatic exchanges (slower, less possibilities, and not without cost either).



We'll give you more info on diplomacy and factions later smiley: smile
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11 years ago
Jan 20, 2014, 6:47:27 PM
will roving clans be able to manipulate the market? say the market is flooded with troops, can the roving clans take some of those troops as transaction fees? can they raise prices, lower prices on important resources.
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11 years ago
Feb 3, 2014, 7:37:09 PM
Until we get a really solid idea of how a faction-wide economy works and can see cities and their functions in action, it's really hard to comment on this GDD.
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11 years ago
Feb 3, 2014, 9:50:50 PM
well commenting can give us a way to express our ideas and discuss possibilities even if it doesn't mater in the end.
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11 years ago
Feb 4, 2014, 4:44:39 AM
^ True. This was a sidelong request for the Devs to give us some more useful information. smiley: biggrin
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11 years ago
Feb 5, 2014, 4:17:57 PM
as far as faction wide economy, according to the devs there won't be a tax slider so its a fixed income. i assume buildings will cost maintenance as usual and there will be buildings to increase dust gain. i however would love if they went into more detail about terrain and the properties each tile has.
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11 years ago
Feb 5, 2014, 5:27:12 PM
^Agreed--that's why I'd really like to see a vid of city foundation and management. That said, a more specific GDD on tiles, tile specials, and city/tile improvements would be fantastic.
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11 years ago
Feb 13, 2014, 6:20:11 PM
Varadhon wrote:
^Agreed--that's why I'd really like to see a vid of city foundation and management. That said, a more specific GDD on tiles, tile specials, and city/tile improvements would be fantastic.
Yes please. You have some great ideas.
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11 years ago
Mar 23, 2014, 1:26:45 AM
so after seeing screenshots of more aspects of the game, there is one critical aspect that i think we are missing. all of the screenshots show very little water, so i have come to wonder how big oceans are and if lakes exist in the game. oceans as gave been discussed so far apparently mostly serve as an early game movement obstacle. will they have a use mid game? do they exist only on the edges of maps or do they come between regions as well? it would be interesting to see some sort of amazing region island in the center of a map that all the factions have to fight over.
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11 years ago
Apr 24, 2014, 2:45:11 AM
Will specific unit design production rights be marketable later on? For example, selling the blueprint for a Ranger, where the customer can mass produce as many as he/she wants?



Kinda like countries irl selling military blueprints at large cost for mass production
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11 years ago
Apr 24, 2014, 6:49:27 AM
I 'm not sure it would be a great idea, as that would mean you could end up with a lot of different units, thus diluting your core and minor faction units.
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11 years ago
Apr 24, 2014, 12:40:59 PM
Well, but what would be best is to "swap" a design with another (to have to discard a design before buying a new one, so you would always have 8 different unit at max)
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11 years ago
Apr 24, 2014, 5:10:29 PM
Well, to be fair if there was an international trade GDD I would have posted there since it would conform better to that. Maybe you would have to be allies even to trade unit designs. Encourages symbiosis between differently styled factions I think.
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