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AmpliMath

AmpliMath

8 years ago Oct 28,2016, 16:16:00 PM

Early Access and Roadmap

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Hi all,


First of all thanks for your commitment to the game and the forums. Endless Space 2 was an enormous undertaking for Amplitude, and we are glad you could finally play with our baby. Yes, there is room for improvement and we are on it ! Here is how and when.


This is not our first Early Access (actually the fourth one) and we are facing the same issue: fans want new content as soon as possible and at the same time we need to develop the missing content of the game, which takes time. Specifically, every time we add a new feature to the game, we add bugs (not willingly obviously). So for every build we deliver to you, we have to halt all development for a week to stabilize everything. We want you to give us gameplay feedback, not sweep a minefield :)


So if we give you frequent updates, we will only spend time stabilizing the build, and release the final game in 3 years from now. I guess no one wants that! The compromise we find acceptable is to go through 2 two-weeks sprints of feature/improvements development, stabilize for a week, and deliver the build (with a few patches for issues we missed). This way, you can try a new build with a sizeable amount of new content, and optimal stability.


Following this method, we have paved the way to release with 3 updates (+ the final release) of 5 weeks (make it a big month) duration. The list below will let you know what is planned and when. Some features become available in Update2, but because their complexity requires more than 4 weeks to develop them. So even if they appear only in Update2, the development duration of this feature spans over Update1 and Update2. Also this list does not include requests for improvement that may appear, or secret weapons we will reveal only at the end (yes we love to tease you!). Also the last features have not been as thoroughly estimated as the ones currently in development, so there may be slight changes as we progress through the Early Access.


For each update, new features will come with their AI counterpart, and the general quality of the AI will improve towards the release. However, thanks to the new architecture and tools we developed for the AI, we feel in a better place than we were with EL at the start of the Early Access. But it is still too soon to be cocky :)


Update 1

  • New Major Faction content and gameplay
  • Minor faction quest: the ability to interact with minor factions with quests. Not sure all the content will be there for Update 1 though
  • Marketplace system & screen
  • Manpower and ground units management : allows you to customize your ground troops and their breakdown between soldiers / tanks / strike crafts
  • Advanced star system list : population management, colonization shortcuts, etc
  • New Major Faction content and gameplay. I know speculations are high but I cannot disclose yet what Faction 5 will be!
  • System razing
  • Improved Forced Truce system
  • Improved System ownership (as in ES1)
  • Pacific System Conquest
  • Population collection bonus (empire wide bonus when you reach a certain amount of population of a type)
  • Mercenaries (privateer units)
  • Population migration visuals (ships actually appear on the map), and manual migration system
  • Deeds: competitive objectives unlocked by era. Not sure the whole content will be ready for Update 1
  • Cooperative / competitive quests : update on the UI to handle this type of quests
  • Technology Era 4 (some visual content may be missing in Update 1)


Update 2

  • New Major Faction content and gameplay
  • Space Battle improvements (complex, could not fit into Update 1)
  • Battle scan view improvements
  • Advanced fleet management (automerge, reinforcements)
  • Senate / population improvements
  • System orbital scan view (display numeric value and ranking)
  • Remaining victory conditions
  • Star system rebellion
  • Advanced gameplay options


Update 3

  • New Major Faction content and gameplay
  • Technology Era 5
  • Multiplayer
  • Constellation control
  • Star system governor AI
  • Shortcuts and exotic controls (zoom slider etc)
  • Scan views polish / improvements
  • Reserve time for G2G requests


Release

  • Fighters / bombers (maybe available earlier, but this is a long feature to develop)
  • Final Major Faction content and gameplay (probably the Unfallen)
  • Advanced Diplomatic options
  • Planet scan view
  • Custom factions
  • Battle advanced report (could be earlier)
  • Modding (will try Steam Workshop for release)
  • Advanced planets and suns interactions
  • Global storyline
  • Achievements
  • More secret stuff that we are not sure to do (or are really interesting).


Again, this may be subject to change, but that is what we are aiming for. If we miss a feature in Update N, the goal is to have it in update N + 1. 


As to when this starts, we hope to release the first update in about 3 weeks.


Thanks for your attention!


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8 years ago
Nov 3, 2016, 3:47:36 PM
vahouth wrote:

Thanks for the info!


May I ask if or when community feedback for race balance is going to be introduced down the road?

We are constantly reading your feedback on this, so I guess it will come along the way. It is too soon though to determine when this will come.


FYI, we already performed a change on one of the major factions, prior to Early Access, based on VIP feedback. So this kind of things happens, and we will not hesitate to do it if necessary.


Cheers,

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8 years ago
Nov 11, 2016, 3:48:42 PM

The vaulters teleportation mechanics were really their strongest point in both ES1 & EL  + they could rival the Sophons in research. Military-wise they've a turtling focus which I think its quite interesting, mostly in multiplayer games. The community is quite divided in the subject, some love them, others want space for a new faction/empire that could also be cool. There's a whole thread on 5th faction speculation. I can only place my bet that it's the one most benefitted from population migration and hope it has some cool mechanic to it.


borgwarrior wrote:

Please, please please, either include the Sheredyn, or the humans...

Sheredyn were one of my favourite factions as well, they'll probably be a minor faction though, as well as pilgrims (UE outcasts).
It would be really cool to be UE and have Sheredyn nearby or Sophons and have Pilgrims nearby  and make their quests.

vahouth wrote:
Frogsquadron wrote:

We have hinted at a human faction in the past. There will definitely be a human faction in Endless Space 2.

Or two?

Ahem...UE..ahem...Horatio...


LordSmoggy wrote:

I adored the Vaulters in Endless Space 1, maybe a comeback? ;) Their homeworld refounded, and have shed a new skin from the days of when they where once known as 'vaulters'... One can dream

I wouldn't hold my breath for it. 

They'll most likely return as a minor faction.

I don't think Horatio will make it as an empire, I liked them a lot though, I hope they'll make it as a minor faction.

A random question for the devs... is the Hero system going to change further? or is it something you'll address post release?

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8 years ago
Nov 9, 2016, 10:38:47 AM
Frogsquadron wrote:

We have hinted at a human faction in the past. There will definitely be a human faction in Endless Space 2.

Or two?

Ahem...UE..ahem...Horatio...


LordSmoggy wrote:

I adored the Vaulters in Endless Space 1, maybe a comeback? ;) Their homeworld refounded, and have shed a new skin from the days of when they where once known as 'vaulters'... One can dream

I wouldn't hold my breath for it. 

They'll most likely return as a minor faction.

Updated 8 years ago.
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8 years ago
Nov 8, 2016, 2:49:50 PM
Frogsquadron wrote:

We have hinted at a human faction in the past. There will definitely be a human faction in Endless Space 2.

I adored the Vaulters in Endless Space 1, maybe a comeback? ;) Their homeworld refounded, and have shed a new skin from the days of when they where once known as 'vaulters'... One can dream

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8 years ago
Nov 8, 2016, 9:36:37 AM

We have hinted at a human faction in the past. There will definitely be a human faction in Endless Space 2.

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8 years ago
Nov 7, 2016, 6:11:04 PM

Please, please please, either include the Sheredyn, or the humans...

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8 years ago
Nov 7, 2016, 5:07:43 PM

I remember the days when I used to google Endless Space 2, looking for scraps on any information out there... And here we are, in early access. It is an honour to be a part of it  Can't wait for next update and more factions being added!

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8 years ago
Nov 4, 2016, 11:51:20 PM

The story elements were the strongest part of Endless Legend I felt, and it's honestly amazing to see them coming to Endless Space 2.


I do echo what other people are saying in regards to combat concerns. I have yet to get my hands on it myself (I will soon!), but from what I've seen it does seem to be a lot less hands on, since you only select one battle plan instead of acting on the fly with the three cards. I'm sure that it'll work out fine, but it's just a change that'll take some adjusting.


Looking forward to watching this project grow, and hopefully flower as brightly as all of your other games!

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8 years ago
Nov 11, 2016, 5:40:31 PM
bblanque wrote:


I don't think Horatio will make it as an empire, I liked them a lot though, I hope they'll make it as a minor faction.

Both UE and Horatio have been data-mined from the game's XML files.

Both are coming as major factions. ;)

Updated 8 years ago.
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8 years ago
Nov 3, 2016, 3:44:49 PM
Digitalhawk96 wrote:
  • Global storyline


Now this bit of release, intrigues me.

Hey there,


By this I meant a part of the storyline which is not faction specific. I will tease no further :)

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8 years ago
Nov 2, 2016, 7:12:25 AM

Thanks for this info! Now i can be mentally prepared for each update :3

Also im waiting for the "upgrade" from Standard Edtion to Digital Deluxe Edition :)

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8 years ago
Nov 1, 2016, 1:26:39 PM
mezmorki wrote:

The timeline isn't entirely clear.  Some people are saying all of this is going to occur within 5 weeks (40 days) - but I read the post as each big update would be a five week cycle, which may or may not overlap slightly with each other.  That would put things about 5 months out which is within the original 6 month EA cycle and far more realistic sounding. 

Hey.


The sprints they mention are indeed cycles. So yeah, that would be 4 cycles of 5 weeks.


This approach is used in Agile Software Development.


Hope this helps.


Cheers.

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8 years ago
Oct 31, 2016, 12:24:40 PM

Any plans to add unique factions abilites to ships ? maybe unique modules.  

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8 years ago
Oct 31, 2016, 1:12:13 AM

The timeline isn't entirely clear.  Some people are saying all of this is going to occur within 5 weeks (40 days) - but I read the post as each big update would be a five week cycle, which may or may not overlap slightly with each other.  That would put things about 5 months out which is within the original 6 month EA cycle and far more realistic sounding. 

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8 years ago
Oct 30, 2016, 5:06:27 PM

Its great to see your long term road map, an ambitious list of features but super excited to see how it turns out. Hope you don't mind some of us back seat developing, we only want the game to be the best it can be and we know you're all doing your best to deliver.

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8 years ago
Oct 30, 2016, 2:14:10 AM
  • Global storyline


Now this bit of release, intrigues me.

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8 years ago
Nov 11, 2016, 6:31:12 PM
vahouth wrote:
bblanque wrote:


I don't think Horatio will make it as an empire, I liked them a lot though, I hope they'll make it as a minor faction.

Both UE and Horatio have been data-mined from the game's XML files.

Both are coming as major factions. ;)

That's right, nicee ... united empire, horatio and time lords  remain to be seen. Curious about which one will be next and what changes will have the Horatio, goodbye hero cloning  it was kinda OP though

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8 years ago
Nov 11, 2016, 8:11:31 PM

Both UE and Horatio have been data-mined from the game's XML files.

Both are coming as major factions. ;)




In game files can be misleading but... where can i read what else major factions were found during this research?

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