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AmpliMath

AmpliMath

8 years ago Oct 28,2016, 16:16:00 PM

Early Access and Roadmap

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Hi all,


First of all thanks for your commitment to the game and the forums. Endless Space 2 was an enormous undertaking for Amplitude, and we are glad you could finally play with our baby. Yes, there is room for improvement and we are on it ! Here is how and when.


This is not our first Early Access (actually the fourth one) and we are facing the same issue: fans want new content as soon as possible and at the same time we need to develop the missing content of the game, which takes time. Specifically, every time we add a new feature to the game, we add bugs (not willingly obviously). So for every build we deliver to you, we have to halt all development for a week to stabilize everything. We want you to give us gameplay feedback, not sweep a minefield :)


So if we give you frequent updates, we will only spend time stabilizing the build, and release the final game in 3 years from now. I guess no one wants that! The compromise we find acceptable is to go through 2 two-weeks sprints of feature/improvements development, stabilize for a week, and deliver the build (with a few patches for issues we missed). This way, you can try a new build with a sizeable amount of new content, and optimal stability.


Following this method, we have paved the way to release with 3 updates (+ the final release) of 5 weeks (make it a big month) duration. The list below will let you know what is planned and when. Some features become available in Update2, but because their complexity requires more than 4 weeks to develop them. So even if they appear only in Update2, the development duration of this feature spans over Update1 and Update2. Also this list does not include requests for improvement that may appear, or secret weapons we will reveal only at the end (yes we love to tease you!). Also the last features have not been as thoroughly estimated as the ones currently in development, so there may be slight changes as we progress through the Early Access.


For each update, new features will come with their AI counterpart, and the general quality of the AI will improve towards the release. However, thanks to the new architecture and tools we developed for the AI, we feel in a better place than we were with EL at the start of the Early Access. But it is still too soon to be cocky :)


Update 1

  • New Major Faction content and gameplay
  • Minor faction quest: the ability to interact with minor factions with quests. Not sure all the content will be there for Update 1 though
  • Marketplace system & screen
  • Manpower and ground units management : allows you to customize your ground troops and their breakdown between soldiers / tanks / strike crafts
  • Advanced star system list : population management, colonization shortcuts, etc
  • New Major Faction content and gameplay. I know speculations are high but I cannot disclose yet what Faction 5 will be!
  • System razing
  • Improved Forced Truce system
  • Improved System ownership (as in ES1)
  • Pacific System Conquest
  • Population collection bonus (empire wide bonus when you reach a certain amount of population of a type)
  • Mercenaries (privateer units)
  • Population migration visuals (ships actually appear on the map), and manual migration system
  • Deeds: competitive objectives unlocked by era. Not sure the whole content will be ready for Update 1
  • Cooperative / competitive quests : update on the UI to handle this type of quests
  • Technology Era 4 (some visual content may be missing in Update 1)


Update 2

  • New Major Faction content and gameplay
  • Space Battle improvements (complex, could not fit into Update 1)
  • Battle scan view improvements
  • Advanced fleet management (automerge, reinforcements)
  • Senate / population improvements
  • System orbital scan view (display numeric value and ranking)
  • Remaining victory conditions
  • Star system rebellion
  • Advanced gameplay options


Update 3

  • New Major Faction content and gameplay
  • Technology Era 5
  • Multiplayer
  • Constellation control
  • Star system governor AI
  • Shortcuts and exotic controls (zoom slider etc)
  • Scan views polish / improvements
  • Reserve time for G2G requests


Release

  • Fighters / bombers (maybe available earlier, but this is a long feature to develop)
  • Final Major Faction content and gameplay (probably the Unfallen)
  • Advanced Diplomatic options
  • Planet scan view
  • Custom factions
  • Battle advanced report (could be earlier)
  • Modding (will try Steam Workshop for release)
  • Advanced planets and suns interactions
  • Global storyline
  • Achievements
  • More secret stuff that we are not sure to do (or are really interesting).


Again, this may be subject to change, but that is what we are aiming for. If we miss a feature in Update N, the goal is to have it in update N + 1. 


As to when this starts, we hope to release the first update in about 3 weeks.


Thanks for your attention!


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8 years ago
Oct 28, 2016, 6:38:12 PM

Good to be informed. Nonetheless even as newcomer to this game I must ask for one thing. What about new minor factions? Which of those updates will feature them? I suspect that each of them will add at least one but I would like some clarification.

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8 years ago
Oct 28, 2016, 6:19:10 PM
  • Pacific System Conquest

Pacific System Conquest is all well and good, but what about Atlantic System Conquest?

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8 years ago
Oct 28, 2016, 7:58:37 PM
lo_fabre wrote:

Just few comments:


Release imo should be update 4 to search for bugs/tweaking before release. As I like the idea of bombers and fighters, I think you take a big risk by delaying and launching it just before release. Give at least 2 weeks to test and tweak them


Haven't seen anything about tech system. Frogsquadron said you were looking to improve it, and as you know is one of the main community concerns. Not expect you to go back to ES1, and I like trying new ideas, but nevertheless you can at least tell us something about that.


I like to see all that planned improvements in battle. I like your idea, but as you can see is the other major community concern.


Wait three weeks! Not bad for me, I'll be very busy this weeks, so better to wait now.


Thanks for your efforts!

Hi there,


We will see if we habe the fighter / bombers earlier (in a beta or so)  but I cannot guarrantee it.


Yes we are looking into the tech system, not sure yet when it will come depending on the scope of the changes.


The battle improvements are thoroughly detailed in the post by MisterArts.


Cheers,

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8 years ago
Oct 28, 2016, 6:04:31 PM

Nice blogpost, anyways I think most of us would like to know when is the 1st update scheduled .

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8 years ago
Oct 28, 2016, 6:02:40 PM

Eh... seventh... a bit late. :D


Though, nice to see the roadmap. Although I'd die to know who the remaining major factions will be. >_< I pray daily to the Emperor that the United Empire may be one of them. 

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8 years ago
Oct 28, 2016, 5:37:21 PM

I trust in your ability to decide what is best, as you've not led us astray before. And should you need more time to really flesh out the mechanics/details/other complicated stuff, go right ahead. I think I can speak for all Endless fans that we would prefer to have our minds blown away later rather than be disappointed/frustrated sooner. Keep up the awesome work, folks!

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8 years ago
Oct 28, 2016, 5:30:03 PM

So wait, we have TWO new major factions in Update 1? There are two entries that say "New Major Faction content and gameplay", and judging from your comment on the second one, the inclusion of this line in each update means a new faction then. Or is it just a duplicate? Also, when will Moon explorations be an actual thing, as the useless Fake Improvement in Era 3 is sadly lacking.


EDIT: Also, are we gatting any new minor factions, or just the quests in update 1?

Updated 8 years ago.
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8 years ago
Oct 28, 2016, 5:15:01 PM

What about optimization improvements? You're working on it throughout? Calculations atm are taking quite too long after ~100 turns

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8 years ago
Oct 28, 2016, 4:41:41 PM

You know best, of course, but I am concerned that a 40 day sprint for everything sounds like a Herculean task.


Honestly. the only thing that bothers me about ES2 in its current version is the combat (an objective downgrade to even ES1 combat) and the time it takes for turns to be processed. The later is going to get optimized but I don't think it's realistic to expect major improvements to combat in such a short time frame. I think that even a straight up port of the ES1 combat into ES2 would be an improvement over the current system.

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8 years ago
Oct 28, 2016, 7:59:17 PM

I love you guys and I trust what you are doing but is this not a little fast? 


Please try to get some sleep and don't skip meals also keep hydrated.  

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8 years ago
Oct 28, 2016, 8:02:45 PM
stn1 wrote:

What about optimization improvements? You're working on it throughout? Calculations atm are taking quite too long after ~100 turns

Hello stn1,


Right before the early access, we found interesting optimisations leads, but it was too risky to deliver right away. I will discuss with the programmers where we stand for the next build.


Thanks

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8 years ago
Oct 28, 2016, 8:08:08 PM
Falkner wrote:

You know best, of course, but I am concerned that a 40 day sprint for everything sounds like a Herculean task.


Honestly. the only thing that bothers me about ES2 in its current version is the combat (an objective downgrade to even ES1 combat) and the time it takes for turns to be processed. The later is going to get optimized but I don't think it's realistic to expect major improvements to combat in such a short time frame. I think that even a straight up port of the ES1 combat into ES2 would be an improvement over the current system.

Yes and no.


The battle is the most compex piece of the ES2 machinery, but we are a big team now (even compared to EL) and the fundations are already here.


Cheers,

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8 years ago
Oct 28, 2016, 8:12:44 PM
Cogzwell wrote:

hoping to see the intel (hd) support added soon (please) 

Actually it can already run on some Intel HD devices, provided the correct drivers are installed. We have also started working on a compatibility analysis tool to help detect the issues, and determine which HD cards can run the game.


We did perform some compatiblity tests before the Early Access, and seemed to be Ok on the cards we tested. But there are so many of them we could not test all of them.


More info soon hopefuly


Cheers,

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8 years ago
Oct 28, 2016, 9:02:47 PM

Thanks for the eye on the roadmap !

Looking forward to starting a new game with the coming update ^^

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8 years ago
Oct 28, 2016, 10:07:54 PM

A couple questions:

Update two seems to be focused on the warfare aspect of ES2, which is fantastic.  That said, when you guys say 'improvements for space battles', do you mean a full overhaul or minor tweaks or somewhere in between?


Are there any plans to compress the amount of colonization researches or to bring more variety to them? (e.g. tie an advanced shield tech to the colonization of Boreal worlds because they need shields)  They seem to be the weakpoint in the tech tree right now.


Is there a gap planned between the release update and the actual release of the game? i would hate for a few game-shattering bugs to ruin release day.

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8 years ago
Oct 28, 2016, 10:31:04 PM
AmpliMath wrote:


Hi there,

Thanks for this quick answer.

We will see if we habe the fighter / bombers earlier (in a beta or so)  but I cannot guarrantee it.

Good to hear. I was worried about it being unbalanced at release. I prfer to wait 2 more weeks and have it done.

Yes we are looking into the tech system, not sure yet when it will come depending on the scope of the changes.

Again good to hear this.

The battle improvements are thoroughly detailed in the post by MisterArts.

Read that. Just saying I'm eager to see how it goes. For me combat was never a problem in Es1 or EL, I like your idea of preplanned battles. Also I want you to keep producing good games, but for what I read on this forums, seems that this system in its actual stage doesn't like to lots of people.

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8 years ago
Oct 28, 2016, 10:44:58 PM

Great to see a full roadmap, I wish you the best of luck!


And don't be afraid to delay an update if necessary~ Not that I doubt in your ability or anything, I'm mostly just concerned about your health. Don't overwork yourselves!

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8 years ago
Oct 28, 2016, 11:28:21 PM

Thanks for the roadmap! Nice thinks to come for sure :]


btw. I just asked in other thread ~12hours ago that does ES2 have roadmap anywhere :D

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