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6 years ago Jul 31,2018, 15:02:00 PM

Supremacy - Hissho Faction

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Hi folks,


Endless Space 2 Supremacy is coming to Steam this week, on August 2nd! We're very happy to be bringing another expansion to Endless Space 2, and we hope you'll like it, too! In case you're curious about what's coming up, we'll be publishing the game design documents over the next few days. Here's a closer look at the new faction of the Supremacy expansion, the Hissho...






Faction: Hissho

Species: Hissho

Government: The Honorable Hissho Doksai


History:

Tempered by steel and battle, the Hissho evolved from avian ancestors on their Home Planet of Uchi. Focused on the constant wars between their own tribes, they lived ignorant of the different species roaming the galaxy until they were picked up by the Endless, augmented and then quickly put to the test as gladiators fighting in the decadent arenas of their new masters. How long this period of mindless slaughter for the pleasure of their overlords lasted, none of them could say, and of this bygone age only memories of slavery and exploitation remain, along with those of glory and adulation.  



Society:

Under the rule of the Tokso, their military and spiritual leader, both an accomplished warrior and a symbol of divine authority, the Hissho have long lived divided into clans and regions following feudal lines. However, modernity slowly eroded this very strict organization and changed the makeup of society. Oaths of loyalty are now made to “School” and the way of life prescribed inside the walls of their integrated cities.


Of those, two are worth particular attention: The Way of the Red Blade, whose focus on physical training and warmongering attitude seduced those who would see the Hissho reign supreme on the galaxy; and the Order of the Obsidian Eagle with its daily observation of religious sacrifices and hermetic discipline, earning the respect, and even the fear, of those who come into contact with it.



Gameplay:

The Hissho are a military-oriented faction whose main gameplay feature is Keii (which translates to respect or deference). This new resource that can only be replenished through combat is used to power special abilities applied on Hissho fleets. It also drives their empire Obedience which replaces happiness and supersedes the Obedience of their star systems. Crushingly strong on the offensive, the Hissho will only fall if you cannot sustain your war economy and let your Keii wither away.


Heroes:

As a faction well versed in the art of combat, it’s no surprise that the Hissho would mostly house heroes focused on warfare and space battle. They are therefore best suited for admiral positions thanks to strong damage and fleet upkeep bonuses but if push comes to shove, they make decent governors… as long as your goal is to make your system a manpower and spaceship factory.


Ships:

Powerful and versatile, Hissho fleets can easily switch between straightforward and devious loadouts thanks to numerous polyvalent slot modules capable of hosting both support and defense or attack modules.




Faction Card:


Population Traits

  • +1 Industry on planet
  • +2 Manpower on planet


Assimilation Traits:

  • +1 Industry on planet
  • +1 Manpower on planet


Population Collection Bonus: 

  • +1 Military Point per Hissho
  • +10% Manpower production on System with Hissho
  • - 50% ship cost production


Starting party:

  • Main: Militarist
  • Secondary: Religious


PsychoTraits

  • Militarist (War++)
  • Fanatics (Religion to war)
  • Anti-pacifist (pacifist--)



Faction Traits: Keii-do


Resources: Keii


Keii is a new resource the Hissho can use to launch special abilities and that drives their empire "Obedience" (more about that lower in this post). More specifically, it is lost by: 

  • Using special laws
  • Turning outpost into colonies
  • Building specific star system improvements
  • Retreating
  • Losing or giving up a ground battle


And it is earned by:

  • Fighting a space battle
    • The amount of Keii won depends on the respective power levels and sizes of the fleets involved.
  • Fighting and winning ground battles
  • Completing quest and deeds


Along those methods, there is also a way to boost the Keii you will obtain: through your Behemoth ’”Keii zone”.  As long as a fleet fights under this specific circular region generated by Hissho Behemoths, you will passively get a 20% boost to all Keii gains after a battle.




Keii uses: Glorious actions


Glorious actions are special abilities that the player can use on a fleet, star system or a Behemoth to impact them. 

  • They are unlocked when the player has reached a certain threshold of Keii and cost Dust and/or strategic resources to be used
  • Their effect last for a fixed number of turns
  • Only one of each Glorious action can be active at a time



There are 4 different Glorious actions whose effect depend on their target.


On a fleet/system:

  • Order of the Red Blade:
    • Target type: fleet
    • Gives the “Emperor’s Guard” bonus to ships belonging to the fleet ( +20% damage, +20% Hull absorption, +20% shield absorption)
  • War Banner:
    • Target type: fleet
    • +2 movement points on ships, +2 vision range on ships, +50% health shown to enemies on Fleet, + 50% military power shown to enemies on fleet
  • Way of the Obsidian Eagle:
    • Target type: Owned Colonized Star System
    • Colonized star system will benefit from +25% Industry
  • Homeland defense:
    • Target type: Owned Colonized Star System
    • Unlock a special Tactic granting bonus DMG done to Attacker in Ground battle (system specific) and + 20% manpower generated per turn on system


On a Behemoth:

  • Order of the Red Blade:
    • Gives the “Emperor’s Guard” bonus to ships inside the Behemoth’s Keii zone ( +20% damage, +20% Hull absorption, +20% shield absorption)
  • War Banner:
    • Fleets in the Keii zone get +1 movement points on ships, +1 vision range on ships, +35% health shown to enemies on Fleet, + 35% military power shown to enemies on fleet
  • Way of the Obsidian Eagle:
    • System under the Behemoth’s Keii zone will benefit from +20% Industry
  • Homeland defense:
    • System under the Behemoth’s Keii zone will unlock a special Tactic granting bonus DMG done to Attacker in Ground battle (system specific) and + 15% manpower generated per turn on systems


Keii uses: Obedience 


Hissho do not have Empire approval and instead have Empire Obedience which directly depends on Keii: your stock of it is directly equal to your percentage of Obedience. They do not have star system Happiness either and get a local Obedience which is always equal to the Empire’s: your Empire basically follows you in unison, they all obey you or all hate you.  



This also means that most approval/happiness granting system improvement, laws, etc are replaced for the Hissho.



Keii uses: Colonization


The Hisshos use colonizers like all other factions; however:

  • Their Outposts have a 50% natural growth penalty, and the migration ships also only take 50% of their usual content

  • They only have access to 2 outpost actions:

    • Transform outpost into colony

    • Stilt growth of enemy outpost

  • Their Outposts never turn into a Colony naturally

    • They have to use the action

  • This action costs a certain amount of Keii 

    • This amount decreases with the progress on the Outpost, down to a minimum cost

      • The minimum cost is set to 10 and scales up with the number of systems above the over-colonization threshold

    • The action instantly turns the Outpost into a Colony



Faction Trait: Sacred Tradition


Along with Obedience, Hissho have a special way of dealing with politic.  This faction trait ensures that Hissho will not change government type even after a period of rebellion.  It also allow them to view the destination of their enemies' fleets.


                                                                 



Faction Trait: Observance


After each new election, the Hissho will gain access to a new "Observance", a ritual that sacrifice a population in exchange for a specific bonus. The newest observance will replace the last one and after 3 elections, the cycle of rituals is over and restarts.


                                         



Faction Trait: Pirates Slayers


An honorable faction, the Hissho refuse to deal with Pirates in any other way than war.  All diplomatic interactions with the pirates are off the table but in exchange, Hissho earn twice as much loot when destroying a pirate lair.



Faction Trait: Resources Recoverers


Hissho mining probes can also collect part of the FIDS resources of the planet they've been set up on.


***


That's it for the Hissho! I'm personally very fond of them and their gameplay, and I hope many of you will take up the war banners in your future games!


We'll be back tomorrow with another game design document... what do you like most about the new Hissho?


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6 years ago
Aug 2, 2018, 10:43:08 AM
BazylJeden wrote:

A quick question to the devs - is there, by chance, an event or quest triggered by Hissho collonizing Sykagoya? (Something simmilar to Vaulters getting hold of Auriga?)

There is an event when you spot it on the galaxy map.

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6 years ago
Aug 8, 2018, 1:28:06 PM

There is also a final tier hero skill that grants 0,5 passively per turn. I cannot remember the name though. :D

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6 years ago
Aug 6, 2018, 2:19:54 AM
SamWAR wrote:

They look awesome, very well done indeed. Is there any other ways to generate keii passively? Im wondering because of the +0 in front of the value in the UI, is there something similar to the vodyani essence modules?

 Anyway I specially like how warbanner creates a way to bluff about your numbers and maybe intimidate or even buy some time, I'm assuming the opponent will never know when warbanner is in use unless he actually attacks a fleet? 

Yes, completing the Endless Research Park gives +1 per turn for 30 turns. That and a law in iirc ecology gives you Keii passively

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6 years ago
Aug 5, 2018, 2:38:49 PM

Final faction ? Let's hope not, an other 8 factions must follow !


Well maybe not that much but... That would make 12 factions, and I'm kind of hoping for 16...

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6 years ago
Aug 3, 2018, 5:42:39 AM
PARAdoxiBLE wrote:

So, left ones are ecologists and religiouses with democracy and republic. Plus, next one would be a spy wraith faction.

Agree i imagine the spy faction will be religious and the final faction will be the harmony being ecologists

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6 years ago
Aug 2, 2018, 2:24:07 PM

Less than an hour away...

Aymanoir wrote:

Je me demande qui deviendra la faction mineure des Hissho, les derniers changent de noms sinon sur risque de la confondre avec ceux de la faction majoritaire

The Hissho (minor faction) will become the Yuusho, and their bio will reflect their differences with the Hissho.

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6 years ago
Aug 2, 2018, 1:37:33 PM

When is the release coming on steam? 

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6 years ago
Aug 2, 2018, 12:44:27 PM

Je me demande qui deviendra la faction mineure des Hissho, les derniers changent de noms sinon sur risque de la confondre avec ceux de la faction majoritaire

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6 years ago
Aug 2, 2018, 10:44:35 AM
mamarider wrote:
BazylJeden wrote:

A quick question to the devs - is there, by chance, an event or quest triggered by Hissho collonizing Sykagoya? (Something simmilar to Vaulters getting hold of Auriga?)

There is an event when you spot it on the galaxy map.

Thanks!

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6 years ago
Aug 1, 2018, 12:10:23 PM
GreyFerret wrote:

I'm so tired of most boring factions being released... Where is Broken Lords? Drakkens? Cultists? No, screw diplomacy and religion, let's do more military factions! On every stream of Amplitude I ask devs, where are better factions? No plans, no promises, but later devs release Hissho.

You need to do better religion faction than Vodyani, you need to push your best and most original mechanics and designs... Nope, let's do military, honor- and asian-based faction! I'm mostly disappointed and depressed... 


At least do Amoeba or Automatons next please, if you do not consider bringing more EL factions...

Please chill... Seriously... Why would you want to see all the EL factions re-done in ES2? Now THAT would be boring and it wouldn't even make sense. If you so love them, go play them in EL. Also, how would the Amoeba or the Automatons more interesting than Hissho for example? Listen to what you are saying. Please.


I feel sorry for you if such a thing can make you depressed. If you don't like the Hissho, don't buy the DLC. If you're not happy with the game? Play something else. That simple... Don't let such trivial things upset you. 

I take whatever I get from Amplitude, and I'm very happy with it. I don't see the point of complaining much because if I wanna be honest no aspect of my life depends on these simple things.

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6 years ago
Aug 2, 2018, 10:40:47 AM

A quick question to the devs - is there, by chance, an event or quest triggered by Hissho colonizing Sykagoya? (Something simmilar to Vaulters getting hold of Auriga?)

Updated 6 years ago.
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6 years ago
Aug 2, 2018, 9:32:40 AM

Pleeeease release the thing already!! xD
I want to play with a complete localization asap!

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6 years ago
Aug 2, 2018, 9:26:28 AM

This minor faction Hissho will have their name changed, and their bio will reflect that they're basically OG Hissho. This change was planned but for some reason fell in the cracks over the summer.

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6 years ago
Aug 2, 2018, 9:20:11 AM
Sublustris wrote:

He can't, it's from a closed forum :)

My fault. I guess it's ok to quote:


VIP Plutar wrote: It was explained in lore that the Hissho minor are the Hissho that the concrete had yet to turn into gladiators. The Hissho major faction are what was of the concrete endless modified hissho race into and this is what they have become. 

Updated 6 years ago.
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6 years ago
Aug 2, 2018, 8:06:24 AM
Neprofik wrote:


Just a quick question out of curiosity: What happens to the minor faction now? I mean Hissho, of course. Will it stay the same for people who don't own the expansion and get removed/replaced when one gets Supremacy? Or will it be removed across the board?

You can check out in this thread: Hissho minor faction

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6 years ago
Aug 2, 2018, 7:15:46 AM

This looks amazing. Your faction designs are truly marvelous and I love how different each cinematic feels (I just hope the style won't clash with the upcoming ghostly one). I can't wait to pick Endless Space 2 up but as I still feel I haven't played the other games enough, I'm concentrating on EL for now.


Just a quick question out of curiosity: What happens to the minor faction now? I mean Hissho, of course. Will it stay the same for people who don't own the expansion and get removed/replaced when one gets Supremacy? Or will it be removed across the board?


I'm sorry if this was mentioned in the post, I have read through the whole thing but don't recall reading anything about it. If it was mentioned, I openly admit I can't read.


I wish You the best and eagerly await the release of Inferno.

Updated 6 years ago.
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6 years ago
Aug 2, 2018, 1:17:54 AM

Ah, I get back from 6 months travelling to this! Nice job Amp, really looking forward to playing both the expansions tomorrow. 

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6 years ago
Aug 1, 2018, 7:05:40 PM

SO...WERS!! SO...WERS!! SO....WERS!!!



How good are their ships compared to others ? i want to play military factions but the cravers ships are kinda garbage...a military faction NEEDS strong ships like air

and yes i do get that cravers have numbers but it's about time for some elite troops

Updated 6 years ago.
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