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Frogsquadron

Frogsquadron

6 years ago Jul 31,2018, 15:02:00 PM

Supremacy - Hissho Faction

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Hi folks,


Endless Space 2 Supremacy is coming to Steam this week, on August 2nd! We're very happy to be bringing another expansion to Endless Space 2, and we hope you'll like it, too! In case you're curious about what's coming up, we'll be publishing the game design documents over the next few days. Here's a closer look at the new faction of the Supremacy expansion, the Hissho...






Faction: Hissho

Species: Hissho

Government: The Honorable Hissho Doksai


History:

Tempered by steel and battle, the Hissho evolved from avian ancestors on their Home Planet of Uchi. Focused on the constant wars between their own tribes, they lived ignorant of the different species roaming the galaxy until they were picked up by the Endless, augmented and then quickly put to the test as gladiators fighting in the decadent arenas of their new masters. How long this period of mindless slaughter for the pleasure of their overlords lasted, none of them could say, and of this bygone age only memories of slavery and exploitation remain, along with those of glory and adulation.  



Society:

Under the rule of the Tokso, their military and spiritual leader, both an accomplished warrior and a symbol of divine authority, the Hissho have long lived divided into clans and regions following feudal lines. However, modernity slowly eroded this very strict organization and changed the makeup of society. Oaths of loyalty are now made to “School” and the way of life prescribed inside the walls of their integrated cities.


Of those, two are worth particular attention: The Way of the Red Blade, whose focus on physical training and warmongering attitude seduced those who would see the Hissho reign supreme on the galaxy; and the Order of the Obsidian Eagle with its daily observation of religious sacrifices and hermetic discipline, earning the respect, and even the fear, of those who come into contact with it.



Gameplay:

The Hissho are a military-oriented faction whose main gameplay feature is Keii (which translates to respect or deference). This new resource that can only be replenished through combat is used to power special abilities applied on Hissho fleets. It also drives their empire Obedience which replaces happiness and supersedes the Obedience of their star systems. Crushingly strong on the offensive, the Hissho will only fall if you cannot sustain your war economy and let your Keii wither away.


Heroes:

As a faction well versed in the art of combat, it’s no surprise that the Hissho would mostly house heroes focused on warfare and space battle. They are therefore best suited for admiral positions thanks to strong damage and fleet upkeep bonuses but if push comes to shove, they make decent governors… as long as your goal is to make your system a manpower and spaceship factory.


Ships:

Powerful and versatile, Hissho fleets can easily switch between straightforward and devious loadouts thanks to numerous polyvalent slot modules capable of hosting both support and defense or attack modules.




Faction Card:


Population Traits

  • +1 Industry on planet
  • +2 Manpower on planet


Assimilation Traits:

  • +1 Industry on planet
  • +1 Manpower on planet


Population Collection Bonus: 

  • +1 Military Point per Hissho
  • +10% Manpower production on System with Hissho
  • - 50% ship cost production


Starting party:

  • Main: Militarist
  • Secondary: Religious


PsychoTraits

  • Militarist (War++)
  • Fanatics (Religion to war)
  • Anti-pacifist (pacifist--)



Faction Traits: Keii-do


Resources: Keii


Keii is a new resource the Hissho can use to launch special abilities and that drives their empire "Obedience" (more about that lower in this post). More specifically, it is lost by: 

  • Using special laws
  • Turning outpost into colonies
  • Building specific star system improvements
  • Retreating
  • Losing or giving up a ground battle


And it is earned by:

  • Fighting a space battle
    • The amount of Keii won depends on the respective power levels and sizes of the fleets involved.
  • Fighting and winning ground battles
  • Completing quest and deeds


Along those methods, there is also a way to boost the Keii you will obtain: through your Behemoth ’”Keii zone”.  As long as a fleet fights under this specific circular region generated by Hissho Behemoths, you will passively get a 20% boost to all Keii gains after a battle.




Keii uses: Glorious actions


Glorious actions are special abilities that the player can use on a fleet, star system or a Behemoth to impact them. 

  • They are unlocked when the player has reached a certain threshold of Keii and cost Dust and/or strategic resources to be used
  • Their effect last for a fixed number of turns
  • Only one of each Glorious action can be active at a time



There are 4 different Glorious actions whose effect depend on their target.


On a fleet/system:

  • Order of the Red Blade:
    • Target type: fleet
    • Gives the “Emperor’s Guard” bonus to ships belonging to the fleet ( +20% damage, +20% Hull absorption, +20% shield absorption)
  • War Banner:
    • Target type: fleet
    • +2 movement points on ships, +2 vision range on ships, +50% health shown to enemies on Fleet, + 50% military power shown to enemies on fleet
  • Way of the Obsidian Eagle:
    • Target type: Owned Colonized Star System
    • Colonized star system will benefit from +25% Industry
  • Homeland defense:
    • Target type: Owned Colonized Star System
    • Unlock a special Tactic granting bonus DMG done to Attacker in Ground battle (system specific) and + 20% manpower generated per turn on system


On a Behemoth:

  • Order of the Red Blade:
    • Gives the “Emperor’s Guard” bonus to ships inside the Behemoth’s Keii zone ( +20% damage, +20% Hull absorption, +20% shield absorption)
  • War Banner:
    • Fleets in the Keii zone get +1 movement points on ships, +1 vision range on ships, +35% health shown to enemies on Fleet, + 35% military power shown to enemies on fleet
  • Way of the Obsidian Eagle:
    • System under the Behemoth’s Keii zone will benefit from +20% Industry
  • Homeland defense:
    • System under the Behemoth’s Keii zone will unlock a special Tactic granting bonus DMG done to Attacker in Ground battle (system specific) and + 15% manpower generated per turn on systems


Keii uses: Obedience 


Hissho do not have Empire approval and instead have Empire Obedience which directly depends on Keii: your stock of it is directly equal to your percentage of Obedience. They do not have star system Happiness either and get a local Obedience which is always equal to the Empire’s: your Empire basically follows you in unison, they all obey you or all hate you.  



This also means that most approval/happiness granting system improvement, laws, etc are replaced for the Hissho.



Keii uses: Colonization


The Hisshos use colonizers like all other factions; however:

  • Their Outposts have a 50% natural growth penalty, and the migration ships also only take 50% of their usual content

  • They only have access to 2 outpost actions:

    • Transform outpost into colony

    • Stilt growth of enemy outpost

  • Their Outposts never turn into a Colony naturally

    • They have to use the action

  • This action costs a certain amount of Keii 

    • This amount decreases with the progress on the Outpost, down to a minimum cost

      • The minimum cost is set to 10 and scales up with the number of systems above the over-colonization threshold

    • The action instantly turns the Outpost into a Colony



Faction Trait: Sacred Tradition


Along with Obedience, Hissho have a special way of dealing with politic.  This faction trait ensures that Hissho will not change government type even after a period of rebellion.  It also allow them to view the destination of their enemies' fleets.


                                                                 



Faction Trait: Observance


After each new election, the Hissho will gain access to a new "Observance", a ritual that sacrifice a population in exchange for a specific bonus. The newest observance will replace the last one and after 3 elections, the cycle of rituals is over and restarts.


                                         



Faction Trait: Pirates Slayers


An honorable faction, the Hissho refuse to deal with Pirates in any other way than war.  All diplomatic interactions with the pirates are off the table but in exchange, Hissho earn twice as much loot when destroying a pirate lair.



Faction Trait: Resources Recoverers


Hissho mining probes can also collect part of the FIDS resources of the planet they've been set up on.


***


That's it for the Hissho! I'm personally very fond of them and their gameplay, and I hope many of you will take up the war banners in your future games!


We'll be back tomorrow with another game design document... what do you like most about the new Hissho?


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6 years ago
Aug 1, 2018, 1:45:34 PM
valseeker wrote:

I also dislike full military factions, for me the war has always been one of the tools to acquire more resources and living space, but not the ultimate goal. So not really hiped about Hissho, moreover they look heavily outclassed by Cravers. Well, I could play this game as Vodyani only and other existing fractions will never come close to them in terms of variety, depth, originality and effectiveness, so didnt expect much in the first place and am not disappointed as the result. Looking forward to behemoths though, especially to peaceful versions of them, like the mining one. And balance changes of course, there is still much to polish in the core game mechanics and upcoming ground battles change is only one of the examples. Looking forward to read the full patch notes!

I feel the very same. I might be too edgy above in phrasing, but yeah, exactly my feelings toward upcoming DLC. Well said.

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6 years ago
Aug 1, 2018, 4:45:20 PM

To be honest, Amplitude is really sitting on a gold mine with some of the lore in the EL factions, and I also agree that it'd be a huge shame if they didn't get some treatment in ES2.  Just speaking from a purely mercenary aspect, hell yeah, I'd pay for it, but moreover I think it'd genuinely be good for the game, artistically, since there are a lot of genuinely unique design/lore ideas there that really set Amplitude's stuff apart.


Most especially so if they're able to do reasonably-progressed versions of various factions - i.e. the Ardent Mages don't get to leave the planet in human form; their only escape comes through the individuals who've managed to go through full transcendence, so their ES2 incarnation would have them as fully incorporeal creatures.  The cultists?  Who knows - lots of creative possibilities there.  The Allayi might be fun to see travelling through space in large, spacebound creatures not unlike the skyfin.


At the very least just doing them as minors would be fun.

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6 years ago
Aug 1, 2018, 3:11:25 PM
twimpix wrote:

Honestly, it's really silly arguing about taste... I'm sure there are people who would prefer something else but let's not forget about the ones who love the new faction. I'm not a warmonger myself but I was quite excited to see the Hissho, I think they look cool and the gameplay looks cool as well.

One of you branded them crowd pleasers but hey, aren't they supposed to please the crowds?

I'm more for the original concepts myself, gameplay wise. As an example for Endless Legend (yes, Legend again), I don't like spy gameplay and almost never used spies myself, but the ability to work with it, another layer of new features around this is truly awesome. Also, I was undermined by spies previously, so it's not like it's pointless mechanics. This content wasn't really for me, but I can appreciate the mechanics themselves, that game became deeper. With Hissho, I don't feel anything really new. Nothing game-changing at least. I think this part is not really about tastes.


What about tastes, tho, is Hissho themselves. I'm trying not to be pushy about it, but I really don't remember much about them, they like honor-based and asian-based faction. That's not really breathtaking for me, but if people enjoy it - I can understand. The fact that they are forgettable is the biggest offense for me. Tastes are tastes, but I personally believe that if something is forgettable it's likely not being interesting enough for anybody. For personal example: I don't like Tarantino's films, but I do remember them. That means that it's not for my taste, but I can see how they are important and big enough for other people. With Hissho it wasn't like that at all.

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6 years ago
Aug 1, 2018, 2:53:37 PM

Honestly, it's really silly arguing about taste... I'm sure there are people who would prefer something else but let's not forget about the ones who love the new faction. I'm not a warmonger myself but I was quite excited to see the Hissho, I think they look cool and the gameplay looks cool as well.

One of you branded them crowd pleasers but hey, aren't they supposed to please the crowds?

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6 years ago
Aug 1, 2018, 2:48:31 PM
Frogsquadron wrote:
GreyFerret wrote:

Maybe I just loved your EL's DLCs too much, all of them were perfect for my taste.

In that case, I hope you'll like the Kapaku in the Endless Legend Inferno expansion.


Also, and that may just be my point of view, but while the Vaulters were and are a fan favorite, I believe that they do have a unique playstyle. From their colonization mechanics to their possibilities of sniping the best systems and defending them through portals, they're far from being just some variation on the United Empire, or something. They're humans, sure, but they're their own guys.

Yep, new DLC for EL seems veeeery cool and faction is awesome, can't wait to play it! :) Endless Legend is probably my favorite game ever, so it's out of the question for me.


Vaulters are fan favorites, no one would argue with that. My examples were to show that EL had some other interesting concepts too, that shouldn't be lost because of the other faction being selected. And if Vaulters continued their way in Endless Space 2, I would like to see some of EL factions too. And for Hissho... Well, I'll put it in short: I find them probably most underwhelming. It's my personal opinion, but I remember almost nothing about them from ES1, they were very bland for my taste. I was ok with seeing Hissho as a minor faction and then... They are center of their own DLC. Rubs me the wrong way.


For EL factions. Some of them are hard to be adapted for space, like Morgawr, but others?


  • Allayi, being so close to nature, can have access for some free terraforming from the start of the game and being an awesome faction for Ecologist ideology. Or they can adapt to planets themselves, so, for example, every Allayi produces more food if the system consists of hot planets, so they can neglect lack of natural food production.
  • Mages can be easily transformed into something like Advent from Sins of a Solar Empire. Magic gives a lot of space for everything even in space.
  • Cultists are in straightforward pursuit for Endless and their... Form (?) is not very complicated to be on the ship. Or even being part of the ship. Also they are great choice for Religious ideology.
  • Drakkens. There are always freedom to mess with diplomacy in Endless Space 2, so I don't see real trouble adding them. Also... They are dragons in space, it's awesome!
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6 years ago
Aug 1, 2018, 2:29:16 PM

Sorry if I sounded rude, wasn't the intention. I just disagree. Don't find the Hisho OR a military faction that boring at all. But opinions, we are alright. See you in space I guess.

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6 years ago
Aug 1, 2018, 2:26:14 PM
SamWAR wrote:
GreyFerret wrote:
SamWAR wrote:
GreyFerret wrote:

I'm so tired of most boring factions being released... Where is Broken Lords? Drakkens? Cultists? No, screw diplomacy and religion, let's do more military factions! On every stream of Amplitude I ask devs, where are better factions? No plans, no promises, but later devs release Hissho.

You need to do better religion faction than Vodyani, you need to push your best and most original mechanics and designs... Nope, let's do military, honor- and asian-based faction! I'm mostly disappointed and depressed... 


At least do Amoeba or Automatons next please, if you do not consider bringing more EL factions...

 First of all the only military faction in the game until now was the Cravers, so it's hard to see this "even more military factions", and then you are complaining about originality in a game that has the Unfallen... 

 I mean... EL races are awesome, but just copying them over would in fact be lack of originality so theres your contradiction.

Once again, we've got Vaulters and Sisters of Mercy, so I would like to see other factions from EL. Too late for that argument.


From the ES1, one of the worst parts of the gameplay was fights. I do enjoy them personally, but magazines, steam forums, steam reviews and other media pointed out, that biggest strike against 4X Endless games was bad battles. Selecting cards as the battle system? C'mon. I would not push military factions at all, but it's not my call. But I can express a certain amount of concern, when my favorite devs are releasing one more military faction, that operates with the weakest part of the game. And as I said earlier, I do enjoy battles, but I believe that they must be improved a lot, before pushing more content about them. So, in the end, devs used their time on something, which only decreases the chance of receiving something really original or great later and THIS is what saddens me. 

 I totally disagree with you here. It's not late at all, all you gotta do is read the Vaulter's Questline in EL or simply play Dungeon of the Endless, everyone knew something was coming out of that, the weird thing would be NOT bringing the Vaulters back. Plus, Vaulters wherein ES1, ES2 is pretty much the same game, to me, Vaulters sounded a natural fit. Much more so than any other race of Auriga no matter how much I believe some others would be awesome as well (and we don't disagree on that, I DO believe some Aurigan Races would be a great addition, just not in the detriment of others, including the Hisho).

 And a military faction is much more than just combat, it's a whole ideology of gameplay that involves as many nuanced aspects as a religious or pacifist faction, I didn't play the Hisho yet, but was an insta-buy to me and judging by everything in this post, it seems impossible to me to not call their gameplay traits Unique or at least completely asymmetrical .

 And hey, I'm with you that everyone can show disappointment for something they don't like, but hey, calling yourself "depressed" over it and basically devaluing everything amplitude is doing on this expansion, is a bit over the top to me. To each it's own, I suppose you can just not buy it.

Well, technically, first ES had Broken Lords heroes, ES2 doesn't have even one for some reason. Vaulters are more fitting choice, sure, but this doesn't mean that we should just dump every other faction, IMO. Just because it's logical to select Vaulters, doesn't mean that other factions should receive short end of the stick by default. After all, I'm not suggesting to remove Vaulters, loved the DLC with them, but I do want more of EL factions because they were much more developed in my opinion.


Hm... I think that it might not be the case. You can't escape fights in ES, wars are everywhere, AI at advanced levels is always trying to be aggressive from some point, so "military" is not ideology or "unique style of playing", it's just generic thing for everyone, vanilla flavor of gameplay. And being that generic thing, creating a faction for fighting is the most boring style of playing overall, it's like having none at all. It's like having the very same general gameplay of every other faction, w/o juicy staff. I would love to tinker my own Hissho, but default Hissho just looks boring. Cravers are ok in my opinion simply because they waste planets and this is the most interesting part of the gameplay, the force that pushes them toward war, not the war and battles themselves.


No need to be rude. I'm here to discuss and share opinions because I like Amplitude and want them to hear different opinions, not a hurricane of endorsing about new content. "Depressed" was a bad way of wording my feelings, I agree, sorry about that. 

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6 years ago
Aug 1, 2018, 2:15:04 PM
Frogsquadron wrote:
GreyFerret wrote:

Maybe I just loved your EL's DLCs too much, all of them were perfect for my taste.

In that case, I hope you'll like the Kapaku in the Endless Legend Inferno expansion.


Also, and that may just be my point of view, but while the Vaulters were and are a fan favorite, I believe that they do have a unique playstyle. From their colonization mechanics to their possibilities of sniping the best systems and defending them through portals, they're far from being just some variation on the United Empire, or something. They're humans, sure, but they're their own guys.

Plus, they think with Portals!

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6 years ago
Aug 1, 2018, 2:12:55 PM
GreyFerret wrote:

Maybe I just loved your EL's DLCs too much, all of them were perfect for my taste.

In that case, I hope you'll like the Kapaku in the Endless Legend Inferno expansion.


Also, and that may just be my point of view, but while the Vaulters were and are a fan favorite, I believe that they do have a unique playstyle. From their colonization mechanics to their possibilities of sniping the best systems and defending them through portals, they're far from being just some variation on the United Empire, or something. They're humans, sure, but they're their own guys.

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6 years ago
Aug 1, 2018, 1:53:32 PM
GreyFerret wrote:
SamWAR wrote:
GreyFerret wrote:

I'm so tired of most boring factions being released... Where is Broken Lords? Drakkens? Cultists? No, screw diplomacy and religion, let's do more military factions! On every stream of Amplitude I ask devs, where are better factions? No plans, no promises, but later devs release Hissho.

You need to do better religion faction than Vodyani, you need to push your best and most original mechanics and designs... Nope, let's do military, honor- and asian-based faction! I'm mostly disappointed and depressed... 


At least do Amoeba or Automatons next please, if you do not consider bringing more EL factions...

 First of all the only military faction in the game until now was the Cravers, so it's hard to see this "even more military factions", and then you are complaining about originality in a game that has the Unfallen... 

 I mean... EL races are awesome, but just copying them over would in fact be lack of originality so theres your contradiction.

Once again, we've got Vaulters and Sisters of Mercy, so I would like to see other factions from EL. Too late for that argument.


From the ES1, one of the worst parts of the gameplay was fights. I do enjoy them personally, but magazines, steam forums, steam reviews and other media pointed out, that biggest strike against 4X Endless games was bad battles. Selecting cards as the battle system? C'mon. I would not push military factions at all, but it's not my call. But I can express a certain amount of concern, when my favorite devs are releasing one more military faction, that operates with the weakest part of the game. And as I said earlier, I do enjoy battles, but I believe that they must be improved a lot, before pushing more content about them. So, in the end, devs used their time on something, which only decreases the chance of receiving something really original or great later and THIS is what saddens me. 

 I totally disagree with you here. It's not late at all, all you gotta do is read the Vaulter's Questline in EL or simply play Dungeon of the Endless, everyone knew something was coming out of that, the weird thing would be NOT bringing the Vaulters back. Plus, Vaulters wherein ES1, ES2 is pretty much the same game, to me, Vaulters sounded a natural fit. Much more so than any other race of Auriga no matter how much I believe some others would be awesome as well (and we don't disagree on that, I DO believe some Aurigan Races would be a great addition, just not in the detriment of others, including the Hisho).

 And a military faction is much more than just combat, it's a whole ideology of gameplay that involves as many nuanced aspects as a religious or pacifist faction, I didn't play the Hisho yet, but was an insta-buy to me and judging by everything in this post, it seems impossible to me to not call their gameplay traits Unique or at least completely asymmetrical .

 And hey, I'm with you that everyone can show disappointment for something they don't like, but hey, calling yourself "depressed" over it and basically devaluing everything amplitude is doing on this expansion, is a bit over the top to me. To each it's own, I suppose you can just not buy it.

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6 years ago
Aug 1, 2018, 6:09:54 PM
GreyFerret wrote:

Rant

GreyFerret wrote:

Rant

GreyFerret wrote:

Another rant

GreyFerret wrote:

Even more rant

Holy crap, dude. You don't like Hissho, we get it, you don't have to write 2 pages of idea one can squeeze in two sentences.

Updated 6 years ago.
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6 years ago
Aug 1, 2018, 1:43:25 PM

I want to apologize for being too emotional and edgy above, I'm passionate about game and development and got carried away. ATM, I don't like this DLC for the said reasons and do hope that I will be proved wrong after its release. I appreciate the time and energy devs put into this DLC, even if I wouldn't enjoy it as much as other DLCs. Sorry about my outburst and don't hold mine feedback to close to heart if you are developer, I'm just one douche from the crowd. Maybe I just loved your EL's DLCs too much, all of them were perfect for my taste.


I would definitely enjoy more original races, less humanoid and more original. As you can see, I'm fan of Broken Lords, Cultists, Amoeba and Automatons, I enjoy Drakkens, Morgawr and would definitely love to see more of factions like Unfallen, Vodyani and Riftborn. Hissho and being military faction just seems to me like a most boring path, the crowd-pleaser. 

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6 years ago
Aug 1, 2018, 1:33:39 PM

I also dislike full military factions, for me the war has always been one of the tools to acquire more resources and living space, but not the ultimate goal. So not really hiped about Hissho, moreover they look heavily outclassed by Cravers. Well, I could play this game as Vodyani only and other existing fractions will never come close to them in terms of variety, depth, originality and effectiveness, so didnt expect much in the first place and am not disappointed as the result. Looking forward to behemoths though, especially to peaceful versions of them, like the mining one. And balance changes of course, there is still much to polish in the core game mechanics and upcoming ground battles change is only one of the examples. Looking forward to read the full patch notes!

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6 years ago
Aug 1, 2018, 1:33:36 PM
HBumblebee wrote:

Hissho are not about better space battles. They in fact industrialize warfare. If you don t encounter any problems with them in other areas you will win all your battles anyway.

You are right. Sadly, I didn't try to participate in this beta, so I can only speculate based on the info from this post. And from this post, Hissho has too much battle perks for my taste to be labeled anything else from "military based faction". As usual, I preordered DLC and will try anything that Amplitude develops, but I sure hope that I'm gravely mistaken about this DLC...

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6 years ago
Aug 1, 2018, 1:24:53 PM

Hissho are not about better space battles. They in fact industrialize warfare. If you don t encounter any problems with them in other areas you will win all your battles anyway.

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6 years ago
Aug 1, 2018, 1:16:00 PM
SamWAR wrote:
GreyFerret wrote:

I'm so tired of most boring factions being released... Where is Broken Lords? Drakkens? Cultists? No, screw diplomacy and religion, let's do more military factions! On every stream of Amplitude I ask devs, where are better factions? No plans, no promises, but later devs release Hissho.

You need to do better religion faction than Vodyani, you need to push your best and most original mechanics and designs... Nope, let's do military, honor- and asian-based faction! I'm mostly disappointed and depressed... 


At least do Amoeba or Automatons next please, if you do not consider bringing more EL factions...

 First of all the only military faction in the game until now was the Cravers, so it's hard to see this "even more military factions", and then you are complaining about originality in a game that has the Unfallen... 

 I mean... EL races are awesome, but just copying them over would in fact be lack of originality so theres your contradiction.

Once again, we've got Vaulters and Sisters of Mercy, so I would like to see other factions from EL. Too late for that argument.


From the ES1, one of the worst parts of the gameplay was fights. I do enjoy them personally, but magazines, steam forums, steam reviews and other media pointed out, that biggest strike against 4X Endless games was bad battles. Selecting cards as the battle system? C'mon. I would not push military factions at all, but it's not my call. But I can express a certain amount of concern, when my favorite devs are releasing one more military faction, that operates with the weakest part of the game. And as I said earlier, I do enjoy battles, but I believe that they must be improved a lot, before pushing more content about them. So, in the end, devs used their time on something, which only decreases the chance of receiving something really original or great later and THIS is what saddens me. 

Updated 6 years ago.
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6 years ago
Aug 1, 2018, 1:06:08 PM
mamarider wrote:
Mb chill dude? If you want to play BL than go play EL, it is that simple. Because devs mentioned many times that we will hardly ever see more factions from EL in ES2 due to the fact that they didn't survive the cataclism. And there is likely to be at least 1 more religious faction in the future, following the pattern of already released factions. We had 2 scientific, 2 militaristic, 2 industrial, 2 pacifist, 1 eco and 1 religious.

Yeah, and pushing Vaulters and Sisters of Mercy was ok? Don't get me wrong, I like Vaulters, but man, out of every original faction devs had, they decided to go with this one. Good call on that. Btw, there are too much humanoid factions already. Hope to see Pilgrims next. /s


I know that I'm overreacting, but I am dying inside while watching devs time after time selecting the most unoriginal content from other games, like Opbot, Hissho and Vaulters.


twimpix wrote:

Please chill... Seriously... Why would you want to see all the EL factions re-done in ES2? Now THAT would be boring and it wouldn't even make sense. If you so love them, go play them in EL. Also, how would the Amoeba or the Automatons more interesting than Hissho for example? Listen to what you are saying. Please.


I feel sorry for you if such a thing can make you depressed. If you don't like the Hissho, don't buy the DLC. If you're not happy with the game? Play something else. That simple... Don't let such trivial things upset you. 

I take whatever I get from Amplitude, and I'm very happy with it. I don't see the point of complaining much because if I wanna be honest no aspect of my life depends on these simple things.

Read above, Vaulters and Sisters of Mercy (basically just another humans) are in ES2.


Also, you are forgetting that Amplitude hears community, so I'm not gonna be silent here. I'm not depressed because of that, okay, but I'm Amplitude fan since the beginning, being tester for most DLC before and I hate this one so much. Having such an original and great universe and using bland humanoids once more...

Updated 6 years ago.
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6 years ago
Aug 1, 2018, 12:32:06 PM

Behemoths provide a bunch of new strategies for diplomatic victories and the existing races btw. So maybe they polish your experience with them if you don t like the Hissho. ;)

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6 years ago
Aug 1, 2018, 12:24:04 PM
GreyFerret wrote:

I'm so tired of most boring factions being released... Where is Broken Lords? Drakkens? Cultists? No, screw diplomacy and religion, let's do more military factions! On every stream of Amplitude I ask devs, where are better factions? No plans, no promises, but later devs release Hissho.

You need to do better religion faction than Vodyani, you need to push your best and most original mechanics and designs... Nope, let's do military, honor- and asian-based faction! I'm mostly disappointed and depressed... 


At least do Amoeba or Automatons next please, if you do not consider bringing more EL factions...

 First of all the only military faction in the game until now was the Cravers, so it's hard to see this "even more military factions", and then you are complaining about originality in a game that has the Unfallen... 

 I mean... EL races are awesome, but just copying them over would in fact be lack of originality so theres your contradiction.

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6 years ago
Aug 1, 2018, 12:14:39 PM
mamarider wrote:
brandonnj84 wrote:

With respect to "Assimilation Trait" - is that for the minor faction? 

I thought it was about Horatio and their splicing mechanic.

Right, of course, thanks.

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