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Frogsquadron

7 years ago Jul 31,2018, 15:02:00 PM

Supremacy - Hissho Faction

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Hi folks,


Endless Space 2 Supremacy is coming to Steam this week, on August 2nd! We're very happy to be bringing another expansion to Endless Space 2, and we hope you'll like it, too! In case you're curious about what's coming up, we'll be publishing the game design documents over the next few days. Here's a closer look at the new faction of the Supremacy expansion, the Hissho...






Faction: Hissho

Species: Hissho

Government: The Honorable Hissho Doksai


History:

Tempered by steel and battle, the Hissho evolved from avian ancestors on their Home Planet of Uchi. Focused on the constant wars between their own tribes, they lived ignorant of the different species roaming the galaxy until they were picked up by the Endless, augmented and then quickly put to the test as gladiators fighting in the decadent arenas of their new masters. How long this period of mindless slaughter for the pleasure of their overlords lasted, none of them could say, and of this bygone age only memories of slavery and exploitation remain, along with those of glory and adulation.  



Society:

Under the rule of the Tokso, their military and spiritual leader, both an accomplished warrior and a symbol of divine authority, the Hissho have long lived divided into clans and regions following feudal lines. However, modernity slowly eroded this very strict organization and changed the makeup of society. Oaths of loyalty are now made to “School” and the way of life prescribed inside the walls of their integrated cities.


Of those, two are worth particular attention: The Way of the Red Blade, whose focus on physical training and warmongering attitude seduced those who would see the Hissho reign supreme on the galaxy; and the Order of the Obsidian Eagle with its daily observation of religious sacrifices and hermetic discipline, earning the respect, and even the fear, of those who come into contact with it.



Gameplay:

The Hissho are a military-oriented faction whose main gameplay feature is Keii (which translates to respect or deference). This new resource that can only be replenished through combat is used to power special abilities applied on Hissho fleets. It also drives their empire Obedience which replaces happiness and supersedes the Obedience of their star systems. Crushingly strong on the offensive, the Hissho will only fall if you cannot sustain your war economy and let your Keii wither away.


Heroes:

As a faction well versed in the art of combat, it’s no surprise that the Hissho would mostly house heroes focused on warfare and space battle. They are therefore best suited for admiral positions thanks to strong damage and fleet upkeep bonuses but if push comes to shove, they make decent governors… as long as your goal is to make your system a manpower and spaceship factory.


Ships:

Powerful and versatile, Hissho fleets can easily switch between straightforward and devious loadouts thanks to numerous polyvalent slot modules capable of hosting both support and defense or attack modules.




Faction Card:


Population Traits

  • +1 Industry on planet
  • +2 Manpower on planet


Assimilation Traits:

  • +1 Industry on planet
  • +1 Manpower on planet


Population Collection Bonus: 

  • +1 Military Point per Hissho
  • +10% Manpower production on System with Hissho
  • - 50% ship cost production


Starting party:

  • Main: Militarist
  • Secondary: Religious


PsychoTraits

  • Militarist (War++)
  • Fanatics (Religion to war)
  • Anti-pacifist (pacifist--)



Faction Traits: Keii-do


Resources: Keii


Keii is a new resource the Hissho can use to launch special abilities and that drives their empire "Obedience" (more about that lower in this post). More specifically, it is lost by: 

  • Using special laws
  • Turning outpost into colonies
  • Building specific star system improvements
  • Retreating
  • Losing or giving up a ground battle


And it is earned by:

  • Fighting a space battle
    • The amount of Keii won depends on the respective power levels and sizes of the fleets involved.
  • Fighting and winning ground battles
  • Completing quest and deeds


Along those methods, there is also a way to boost the Keii you will obtain: through your Behemoth ’”Keii zone”.  As long as a fleet fights under this specific circular region generated by Hissho Behemoths, you will passively get a 20% boost to all Keii gains after a battle.




Keii uses: Glorious actions


Glorious actions are special abilities that the player can use on a fleet, star system or a Behemoth to impact them. 

  • They are unlocked when the player has reached a certain threshold of Keii and cost Dust and/or strategic resources to be used
  • Their effect last for a fixed number of turns
  • Only one of each Glorious action can be active at a time



There are 4 different Glorious actions whose effect depend on their target.


On a fleet/system:

  • Order of the Red Blade:
    • Target type: fleet
    • Gives the “Emperor’s Guard” bonus to ships belonging to the fleet ( +20% damage, +20% Hull absorption, +20% shield absorption)
  • War Banner:
    • Target type: fleet
    • +2 movement points on ships, +2 vision range on ships, +50% health shown to enemies on Fleet, + 50% military power shown to enemies on fleet
  • Way of the Obsidian Eagle:
    • Target type: Owned Colonized Star System
    • Colonized star system will benefit from +25% Industry
  • Homeland defense:
    • Target type: Owned Colonized Star System
    • Unlock a special Tactic granting bonus DMG done to Attacker in Ground battle (system specific) and + 20% manpower generated per turn on system


On a Behemoth:

  • Order of the Red Blade:
    • Gives the “Emperor’s Guard” bonus to ships inside the Behemoth’s Keii zone ( +20% damage, +20% Hull absorption, +20% shield absorption)
  • War Banner:
    • Fleets in the Keii zone get +1 movement points on ships, +1 vision range on ships, +35% health shown to enemies on Fleet, + 35% military power shown to enemies on fleet
  • Way of the Obsidian Eagle:
    • System under the Behemoth’s Keii zone will benefit from +20% Industry
  • Homeland defense:
    • System under the Behemoth’s Keii zone will unlock a special Tactic granting bonus DMG done to Attacker in Ground battle (system specific) and + 15% manpower generated per turn on systems


Keii uses: Obedience 


Hissho do not have Empire approval and instead have Empire Obedience which directly depends on Keii: your stock of it is directly equal to your percentage of Obedience. They do not have star system Happiness either and get a local Obedience which is always equal to the Empire’s: your Empire basically follows you in unison, they all obey you or all hate you.  



This also means that most approval/happiness granting system improvement, laws, etc are replaced for the Hissho.



Keii uses: Colonization


The Hisshos use colonizers like all other factions; however:

  • Their Outposts have a 50% natural growth penalty, and the migration ships also only take 50% of their usual content

  • They only have access to 2 outpost actions:

    • Transform outpost into colony

    • Stilt growth of enemy outpost

  • Their Outposts never turn into a Colony naturally

    • They have to use the action

  • This action costs a certain amount of Keii 

    • This amount decreases with the progress on the Outpost, down to a minimum cost

      • The minimum cost is set to 10 and scales up with the number of systems above the over-colonization threshold

    • The action instantly turns the Outpost into a Colony



Faction Trait: Sacred Tradition


Along with Obedience, Hissho have a special way of dealing with politic.  This faction trait ensures that Hissho will not change government type even after a period of rebellion.  It also allow them to view the destination of their enemies' fleets.


                                                                 



Faction Trait: Observance


After each new election, the Hissho will gain access to a new "Observance", a ritual that sacrifice a population in exchange for a specific bonus. The newest observance will replace the last one and after 3 elections, the cycle of rituals is over and restarts.


                                         



Faction Trait: Pirates Slayers


An honorable faction, the Hissho refuse to deal with Pirates in any other way than war.  All diplomatic interactions with the pirates are off the table but in exchange, Hissho earn twice as much loot when destroying a pirate lair.



Faction Trait: Resources Recoverers


Hissho mining probes can also collect part of the FIDS resources of the planet they've been set up on.


***


That's it for the Hissho! I'm personally very fond of them and their gameplay, and I hope many of you will take up the war banners in your future games!


We'll be back tomorrow with another game design document... what do you like most about the new Hissho?


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7 years ago
Aug 1, 2018, 1:36:14 AM

Very fond of the the unified empire obediance. Saves tim micromanaging a huge empire late game.


But the bird bois are thirsty for that keii, gotta keep em pecking /._./

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7 years ago
Aug 1, 2018, 11:52:11 AM
brandonnj84 wrote:

With respect to "Assimilation Trait" - is that for the minor faction? 

I thought it was about Horatio and their splicing mechanic.

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7 years ago
Aug 1, 2018, 11:51:01 AM
GreyFerret wrote:

I'm so tired of most boring factions being released... Where is Broken Lords? Drakkens? Cultists? No, screw diplomacy and religion, let's do more military factions! On every stream of Amplitude I ask devs, where are better factions? No plans, no promises, but later devs release Hissho.

You need to do better religion faction than Vodyani, you need to push your best and most original mechanics and designs... Nope, let's do military, honor- and asian-based faction! I'm mostly disappointed and depressed... 


At least do Amoeba or Automatons next please, if you do not consider bringing more EL factions...

Mb chill dude? If you want to play BL than go play EL, it is that simple. Because devs mentioned many times that we will hardly ever see more factions from EL in ES2 due to the fact that they didn't survive the cataclism. And there is likely to be at least 1 more religious faction in the future, following the pattern of already released factions. We had 2 scientific, 2 militaristic, 2 industrial, 2 pacifist, 1 eco and 1 religious.

Hissho can seem boring at first but they actualy feel UNIQUE and this is the most important part, the part we all love those games for. Come on man, no need to be negative and spread your depressive attitude just because you didn't get what you want.

Updated 7 years ago.
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7 years ago
Aug 1, 2018, 10:56:11 AM

I'm so tired of most boring factions being released... Where is Broken Lords? Drakkens? Cultists? No, screw diplomacy and religion, let's do more military factions! On every stream of Amplitude I ask devs, where are better factions? No plans, no promises, but later devs release Hissho.

You need to do better religion faction than Vodyani, you need to push your best and most original mechanics and designs... Nope, let's do military, honor- and asian-based faction! I'm mostly disappointed and depressed... 


At least do Amoeba or Automatons next please, if you do not consider bringing more EL factions...


EDIT: Sorry, I was an overreacting ass in the statements above. I think that a generic internet attitude's got to my head. I tried to explain my position in a better and friendly way in the following comments. My sincere apologies for my outburst and have a wonderful day!

Updated 7 years ago.
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7 years ago
Aug 1, 2018, 8:35:14 AM
Ashbery76 wrote:

I  sure hope the A.I is tuned to understand these new behemoth mechanics.I recall the pirates rework which the A.I had no clue how to handle at the dlc release day.

From my own games, the AI does pretty well with non-military Behemoths. I however saw it launch a Juggernaut at me last night, and the 70000 atk power gave me pause.


Then I launched a fully decked-out carrier fleet with a hero at it and it went down in flames (because I have 110k+ atk power), but that's another story...

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7 years ago
Aug 1, 2018, 7:58:56 AM

I love how the Hissho as a new militaristic faction has more than just power-hungry or blood-thirsty identity. I'm very curious to see how outposts provide benefits or resources for the empire.

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7 years ago
Aug 1, 2018, 6:26:09 AM

Reading this highlights to me how much we've really missed what I would call a "militaristic" faction.  Sure, we have the Cravers, but they're a distinct sort of miltiarism, the all-conquering locusts.  I've always loved the "Fight for the sake of the fight" sorts of civilizations, and I hadn't really realized how much I had missed one until now.

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7 years ago
Aug 1, 2018, 5:28:09 AM

Look's like it's gonna be fun to play, looking forward for it! Is there a thread for screenshots or backgrounds? The Hissho are my favorite race and I'd love to have more screens! Thanks!

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7 years ago
Jul 31, 2018, 3:15:34 PM

So, left ones are ecologists and religiouses with democracy and republic. Plus, next one would be a spy wraith faction.

Updated 7 years ago.
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7 years ago
Aug 1, 2018, 12:29:47 AM
Gaarthar wrote:

How do the ships compare to other races?

And i'm also wondering if there is a cap on how much Keii you can store?

Their exploration ships are poor at probing and have a single support slot, but are kinda decent as early cheap fighters. Attackers are very strong and defensive ships have plenty of support slots.

You can store up to 100 Keii.

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7 years ago
Jul 31, 2018, 10:39:02 PM

How do the ships compare to other races?

And i'm also wondering if there is a cap on how much Keii you can store?

Updated 7 years ago.
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7 years ago
Jul 31, 2018, 8:14:25 PM
Ashbery76 wrote:

I  sure hope the A.I is tuned to understand these new behemoth mechanics.I recall the pirates rework which the A.I had no clue how to handle at the dlc release day.

In my games they were more then proficient in Behemoth usage. And what do you mean A.I. had no clue how to handle pirates, it constatly put black spots on my systems :)

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7 years ago
Jul 31, 2018, 8:06:28 PM

I really love the resource recoverers trait. I think that's gonna be an interesting thing to mod with.

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7 years ago
Jul 31, 2018, 8:02:37 PM

I  sure hope the A.I is tuned to understand these new behemoth mechanics.I recall the pirates rework which the A.I had no clue how to handle at the dlc release day.

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7 years ago
Jul 31, 2018, 7:20:44 PM

Usually I'm not so much a fan of Millitary playstyles, but holy cow, this looks insanely fun. Can't wait to test them out!

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7 years ago
Jul 31, 2018, 5:56:50 PM

The final amount of passive Keii I was able to get was just above 2 per turn which is meh, but I didn't know about hero abilities you mentioned. So might give it another try.

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