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[ES2] GDD 6 - Population

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9 years ago
Dec 20, 2015, 4:37:48 PM
Hi,



I have more questions:



About Approval, seems that actually is influenced by:

- Overpopulation (didn't understand what means the 3/4)

- Expansion

- Improvements

- Laws

- Psychological traits and reaction to events

Is that correct or have I left something?

And if this is correct will it be hard to balance your approval? Is a proportion assigned to each factor or they have fixed values?



About the propaganda radius, is the same as influence in ES1 or will be a different stat?



Thanks
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9 years ago
Dec 20, 2015, 4:56:24 PM
While I do think this system sounds very interesting, I don't think it fits the Cravers. It seems to me like any population that migrates to a Craver-controlled system from another empire would quickly be killed and eaten as soon as they stepped off the ship (On the other side of this, any Cravers to migrate to another empire would be quickly detained or killed due to either the threat of them attacking and trying to eat everyone else or just the native population's fear of them). I would recommend giving them some trait to reconcile this with the lore, like the previously suggested "Dinner" thing. However, even with this, it seems unlikely that a group of migrants would willingly travel to Craver space and offer themselves as food...



Also, dust-enhanced heroes aside, I find it unlikely that a Craver drone would abandon their empire to join another faction, as they aren't independently sentient. The conflicting political ideologies can make sense because of different opinions clashing within the hive mind or between the few sentient cravers like the bishops and queens, but entire populations of drones suddenly thinking independently and deciding to leave is kind of strange.
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9 years ago
Dec 20, 2015, 6:29:34 PM
I agree that the Cravers should be unable to use propaganda or be affected by it.





As far as Happyhead's suggestion is concerned: While I agree that Approval would be an expected factor in migration, I do not want to buy a small amount of additional depth at the cost of a large amount of complexity. This particular suggestion, in my opinion, runs the risk of not creating a greater variety of options but making the system harder to understand.
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