ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Mannn, there is some tough competition out there. I just want to say good luck to everyone who's idea is up there in the polls and may the best event win!
Kweel_Nakashyn wrote: Without the game to judge if's it's harsh or not, I supposed we could have made -x% / +y% number instead of giving fix numbers ?
I'm quite disapointed that none of my ideas made it (even the system wide one, I don't feel that's harsh even with those numbers), just because of some stupid number issues. I should have made them X, Y, Z, T instead.
Numbers weren't the problem with your ideas, it was that they required systems that aren't in place in the game to work.
I was hoping that when the game was decreasing the number of turn an event lasted, that the game could re-evaluate the event.
So that's why there's a +bonus to the opposite faction in politics, which is a thing that is hiding some stored value (which is "the current politics" when the event was launched, opposed to "the current politics now"). => it's could have been multiple events if the problem was that, one for industrial politics, one for military politics etc.
I said I was disappointed but it's not the end of the world. At least I made that list a little less long to read
A question though : will the game have an "event judge" ?
Aka will the game decide through events to buff players trailing the score and nerf players leading the score (aka Mario kart balance - which is the goal of my first 2 events) ?
Your "judge" would usually mean prerequisites, which some events do have. I'm not sure "currently the best player" is something that is easy to pull in-game for event purposes, quaedam would be best at answering this question.
It's not about my stuff (R.I.P. my stuff), it's about the event-dealing AI !
I was asking if the game would deal great events to last players aka player that would need help (let's say the score mean something there maybe ?) and not-so-great events to the leading players aka player who allready help by themselves ?
So events would contribute to a "Mario kart effect" : 1st player would not easely take the lead by a long shot and the last player would always stay competitive (until he dies).
Keeping people grouped would make players fighting for +/- same stake & give more turnarounds to the game (instead of a "F1 racing" aka "#1 leads the race by 2 laps, then #2 lead the pack by 1 lap then the pack never takeover" if you see what I mean).
If the 1st player need to take out the 8th player here, which is a big decision (ruining 8th's game), then 1st player's efforts would be higher in the mario kart model than the usual random model because 1st is helped a little less than the 8th ("helped a little less" because you did not want "-x% only" events).
For events, this is somehow really easy to do :
a - just give a score index to events from the less best event in your opinion (score say =100) to the best one (= say 45300 if you've got 453 events... Keeping +100 between will help you for extentions if you do these)
b - when giving events, pick a random 8 events, then order them from low score index to high score index (= from less best event to best event).
c - give the 1st event to the 1st player, 2nd event to the 2nd player etc.
If the 1st player "don't need an event" because the game doesn't allow this, then skip that event : for exemple if only, say, the 7th player need an event, pick random 8 event, order them and give the 7th event to that 7th player.
Maybe add a random number to each player's score before dealing the events (if you want a little shake in this) so the 7th player would have more likely the 7th event but sometimes event #6 or #8. If he got the #6, that would indirectly help player 8, if you give him the #8, that will help him vs player 6.
This mechanism is what I called an "event judge".
This is one of the ways to nerf war / boost pacifism by the way. If the 1st player make a big effort killing #2 or #3, then he will be #2 instead of 1st => one option for him would be "I'm a pacifist 1st because it's too hard to kill others. If I want to, I could kill one of them but that would cost me my 1st place".
For the moment, Events have several functions: bring life, surprise (thanks to random ones ), challenges (remove a bad effect, global Events….), moral questions (choice-events), reward or punish.
Quests could help the player, as they do in Endless Legend, teach to use some features, explain the “main gameplay” of factions. We’re thinking about using them to help the player or push them to do stuff they’ve never done.
That’s not exactly what you’re suggesting. But according to your proposal, we could imagine that “last players” could receive more often “fully good random events”, compared to the first players. So, in that way, I think your “Mario Kart principle” or “Event Judge” could work.
However (that’s only my opinion, because your suggestion deserves our attention), I don’t think we should go so far. Forcing players to modify their game style because there is a "sword of Damocles” over their head… is quite frustrating^^ As you can notice, I prefer rewarding players or helping them (that’s why I like your idea ) compared to punishing them for being interested in lore.
Frogsquadron wrote: We're not going to rescue them specifically, but if their owners want to suggest them again in the future for other contests, they'll be welcome to. There are indeed very interesting ideas in there, that do not fit for one or the other reason within the frame of the contest. This one specifically, though, I found in rather questionable taste.
Suppose it's a mater of taste. I've found this one hilarious.
Anyway I understand some of -my- proposals didn't match your goals (specially going war with everyone). I'll try to adapts some of them to future - I hope there will be - contests.
lo_fabre wrote: Just a question to Amplitude: have you considered to rescue some of the not-selected ideas as quests or any other game feature?
I've found some of them very funny, like the leader spending a night with a young amoeba...
We're not going to rescue them specifically, but if their owners want to suggest them again in the future for other contests, they'll be welcome to. There are indeed very interesting ideas in there, that do not fit for one or the other reason within the frame of the contest. This one specifically, though, I found in rather questionable taste.
Kartu14 wrote: Hi,
Sorry but i don't understand what you mean !!!!
My event is the consequence of a poor economic management by the player.
If 4X game, you must take care of your economy.
Too much spending and deficit will take you in my event.
the economic part of the game is not a priority ?
I'm very disappointed that gamers can't give their point of view.
Best Regards
Remember that this contest is not the consequence of anything on part of the player, it's a random event that can come up at anytime, for no reason whatsoever. So you can be managing your economy like a champ, and all of a sudden this happens.
That's completely unfair, and there is no upside to it to soften the blow.
If could happen in a quest, for instance, if you fail it or if you ignore it, but it has to be a consequence for something. If it happens like this, it's the Space equivalent of "Rocks fall, everyone dies". Nobody wants that to happen.
thevirtualendless wrote: this is so cool. can we have another contest like this? anomalies maybe?
I think they only do one per game since it's probably a lot of work and community interest and participation would be greatly reduced if there were too many.
I think they only do one per game since it's probably a lot of work and community interest and participation would be greatly reduced if there were too many.
While I get that having too many competitions could reduce community involvement to have an opportunity like this once for the life of a game is fairly ludicrous. I think that we have proven that the forums can be a great creative asset and developing a sense of community is far more important of a goal than the amount of participation that a competition could receive.
Simply select all the options in the vote that you like. At the end of the vote, we will take the three most popular submissions and put them up to a traditional G2G vote on the website, after touching up the lore with our Narrative director and balancing the effects if necessary.
Is it me or is a set of 3 submissions a surprisingly low amount, considering the amount of (really good!) submissions.
HiveAscension wrote: I for one am in favor of democracy for it is a wonderful system: but could we have an alternative vote instead of first past the post or like a bracket system? As it gives an unfair advantage to people who are at the "tips" that will be read because they are not buried, not that I am complaining (GO Hydrological Malfunction) but there are some really great ones later on too. This event contest was great but it may have been too great and I just can not escape the itch that there might be a better way to give everyone a fair shot.
All hail Amplitude
We've been looking for a better way to do exactly what you're pointing out (these things are a pain to organize, whoever ends up first or last gets seen more, etc), and we believe we may have better ways of handling this coming soon, but until then, we're stuck with this for a bit longer.
Also brackets for a single vote would have lasted forever or been done in unsatisfactory conditions (voting bracket times too short or brackets too big), on top of adding a huge amount of work. Even the relatively simple way we did things here ended up representing half a dozen man-hours to handle.
So yeah, we know it's not great. That's what we've got for now.
Kartu14 wrote: Hi,
What about my proposal ?
It's not in the poll.
Why ?
Your event has horrible, horrible consequences for the poor player triggering it, and absolutely zero upsides, or positive trade-offs. It's just a very, very negative thing that happens to your empire and for a pretty long time. If something like this happens to you in-game, and you have absolutely no way of doing anything against it, odds are you'll hate it.
We had some pretty unpopular events in Endless Space 1 that I mentioned earlier, and we want to try to avoid making the same mistakes. This is why mentioned "only add negative effects if they come with a positive effect, or if they aren't too harsh!"
You'll have other occasions to participate in creation contests, so don't worry, you'll still get a chance to make it into the game.
o0ber
Guardian
o0ber
Guardian
28 500g2g ptsReport comment
Why do you report o0ber?
Are you sure you want to block o0ber ?
BlockCancelAre you sure you want to unblock o0ber ?
UnblockCancelDEVFrogsquadron
Broken
Frogsquadron / François (\franswa\) "I am tormented with an everlasting itch for things remote. I love to sail forbidden seas."
DEVFrogsquadron
Broken
52 300g2g ptsReport comment
Why do you report Frogsquadron?
Are you sure you want to block Frogsquadron ?
BlockCancelAre you sure you want to unblock Frogsquadron ?
UnblockCancelKweel_Nakashyn
Old Pilgrim
Who's holding the torch ?
Kweel_Nakashyn
Old Pilgrim
23 300g2g ptsReport comment
Why do you report Kweel_Nakashyn?
Are you sure you want to block Kweel_Nakashyn ?
BlockCancelAre you sure you want to unblock Kweel_Nakashyn ?
UnblockCancelDEVFrogsquadron
Broken
Frogsquadron / François (\franswa\) "I am tormented with an everlasting itch for things remote. I love to sail forbidden seas."
DEVFrogsquadron
Broken
52 300g2g ptsReport comment
Why do you report Frogsquadron?
Are you sure you want to block Frogsquadron ?
BlockCancelAre you sure you want to unblock Frogsquadron ?
UnblockCancelKweel_Nakashyn
Old Pilgrim
Who's holding the torch ?
Kweel_Nakashyn
Old Pilgrim
23 300g2g ptsReport comment
Why do you report Kweel_Nakashyn?
Are you sure you want to block Kweel_Nakashyn ?
BlockCancelAre you sure you want to unblock Kweel_Nakashyn ?
UnblockCancelDEVFrogsquadron
Broken
Frogsquadron / François (\franswa\) "I am tormented with an everlasting itch for things remote. I love to sail forbidden seas."
DEVFrogsquadron
Broken
52 300g2g ptsReport comment
Why do you report Frogsquadron?
Are you sure you want to block Frogsquadron ?
BlockCancelAre you sure you want to unblock Frogsquadron ?
UnblockCancelKweel_Nakashyn
Old Pilgrim
Who's holding the torch ?
Kweel_Nakashyn
Old Pilgrim
23 300g2g ptsReport comment
Why do you report Kweel_Nakashyn?
Are you sure you want to block Kweel_Nakashyn ?
BlockCancelAre you sure you want to unblock Kweel_Nakashyn ?
UnblockCancelDEVquaedam
Dev
DEVquaedam
Dev
31 900g2g ptsReport comment
Why do you report quaedam?
Are you sure you want to block quaedam ?
BlockCancelAre you sure you want to unblock quaedam ?
UnblockCancelKweel_Nakashyn
Old Pilgrim
Who's holding the torch ?
Kweel_Nakashyn
Old Pilgrim
23 300g2g ptsReport comment
Why do you report Kweel_Nakashyn?
Are you sure you want to block Kweel_Nakashyn ?
BlockCancelAre you sure you want to unblock Kweel_Nakashyn ?
UnblockCancelVIPlo_fabre
Cosmonaut
This: https://www.youtube.com/watch?v=pGLYu94U3IU remembers us that "impossible" is only a word.
VIPlo_fabre
Cosmonaut
50 100g2g ptsReport comment
Why do you report lo_fabre?
Are you sure you want to block lo_fabre ?
BlockCancelAre you sure you want to unblock lo_fabre ?
UnblockCancelDEVFrogsquadron
Broken
Frogsquadron / François (\franswa\) "I am tormented with an everlasting itch for things remote. I love to sail forbidden seas."
DEVFrogsquadron
Broken
52 300g2g ptsReport comment
Why do you report Frogsquadron?
Are you sure you want to block Frogsquadron ?
BlockCancelAre you sure you want to unblock Frogsquadron ?
UnblockCancelthevirtualendless
in Disguise
thevirtualendless
in Disguise
15 800g2g ptsReport comment
Why do you report thevirtualendless?
Are you sure you want to block thevirtualendless ?
BlockCancelAre you sure you want to unblock thevirtualendless ?
UnblockCancelVIPSinnaj63
Wannabe Clone
I have transcended my feeble form as Sinnaj63 and become Sinnatio, the closest to Horatio a mere being such as myself can strive to be.
VIPSinnaj63
Wannabe Clone
67 000g2g ptsReport comment
Why do you report Sinnaj63?
Are you sure you want to block Sinnaj63 ?
BlockCancelAre you sure you want to unblock Sinnaj63 ?
UnblockCancelHiveAscension
Four
HiveAscension
Four
29 800g2g ptsReport comment
Why do you report HiveAscension?
Are you sure you want to block HiveAscension ?
BlockCancelAre you sure you want to unblock HiveAscension ?
UnblockCancelDEVFrogsquadron
Broken
Frogsquadron / François (\franswa\) "I am tormented with an everlasting itch for things remote. I love to sail forbidden seas."
DEVFrogsquadron
Broken
52 300g2g ptsReport comment
Why do you report Frogsquadron?
Are you sure you want to block Frogsquadron ?
BlockCancelAre you sure you want to unblock Frogsquadron ?
UnblockCancelVIPadder
Old Timer
An eye for an eye leaves the whole world monocular.
VIPadder
Old Timer
25 400g2g ptsReport comment
Why do you report adder?
Are you sure you want to block adder ?
BlockCancelAre you sure you want to unblock adder ?
UnblockCancelKeymaster89
Fanatic
Keymaster89
Fanatic
24 100g2g ptsReport comment
Why do you report Keymaster89?
Are you sure you want to block Keymaster89 ?
BlockCancelAre you sure you want to unblock Keymaster89 ?
UnblockCancelDEVFrogsquadron
Broken
Frogsquadron / François (\franswa\) "I am tormented with an everlasting itch for things remote. I love to sail forbidden seas."
DEVFrogsquadron
Broken
52 300g2g ptsReport comment
Why do you report Frogsquadron?
Are you sure you want to block Frogsquadron ?
BlockCancelAre you sure you want to unblock Frogsquadron ?
UnblockCancelmuhku
Newcomer
muhku
Newcomer
12 000g2g ptsReport comment
Why do you report muhku?
Are you sure you want to block muhku ?
BlockCancelAre you sure you want to unblock muhku ?
UnblockCancelDEVFrogsquadron
Broken
Frogsquadron / François (\franswa\) "I am tormented with an everlasting itch for things remote. I love to sail forbidden seas."
DEVFrogsquadron
Broken
52 300g2g ptsReport comment
Why do you report Frogsquadron?
Are you sure you want to block Frogsquadron ?
BlockCancelAre you sure you want to unblock Frogsquadron ?
UnblockCancel