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First G2G vote: Endless Space 2 Event Creation Contest

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Messiah
Galactic Mayhem
Nanite Chaos
Loose Screws
Terra Phobocracy
Endless Odyssey 4001
Broca Theory
Nebula
Endless Catastrophe
Armageddon
Unregulated Explorers
Popular Opinion
The Great Purge
Minorities Day
Endless Replicators
Hydrological Malfunction
Rogue Artificial Intelligence
Once in a thousand years
The Problem with Pribbles
Systematic Harmony
An Unexpected Visitor
A Light Seen Across the Galaxy
Another Fine Product From the Nonsense Factory
Irresponsible Terra-forming
Temporal Disturbance
Multi-Cultural Singularity
Green Goo
The Labyrinth
Reversed Neutron Polarity
Dust Galore
Good Feels
Space Ilk
Deadly Splendor of Aurora Borealis
Pilgrimage for a White Dwarf's Requiem
At the Crossroads of a Nebula
Riot of cowards
Blessing in disguise
Skyfin
Drakkonian Diplomacy
Mass Panic Effect
Laissez Faire
Sewer malfunction
New Guests
PURDS?!
Rob Boss
Unending Expanse 2
National Superiority
Space-Time Fluctuations
System Hollywood
Cosmic Mishap
Lack of Labor Unions
The Defenders of the people
Is it magic?
Out with a Bang
Our Life or Death Struggle
Is it hot out here or is it just me?
Happy Accident
Empire is Family
Across the Stars… again?
Flower Explosion
Harvest Home
Magic beans
When the Dust settles
The Hunter becomes the hunted
The Visitor
Scorn of the Arts
Amalgamation
Old Pirates
Black Marketeer
Laser Locust Swarm
Scientific Interest
New Opportunities
Unusual Vines
Faith, Doubt and Reason
Strong polarized nebula
A people from nowhere
Rediscovered probe
Resurrected Religion
Local Nova
Maladjusted Truthseekers
Things were better back then
Riotous innovation
Starcrossed synthetics
The monstrous galaxy
Galactic Storms
Voyage of the Beagle
Whispers from the Void
Red-Light Planet
Relics from the past
By the goggles I ache again
The farmer's sister
Inspiring Imbecile
Sentient Saplings
Endless Riches
Engine malfunction
A light in the Darkness
Ancient Medicine Goes Viral
Everything is fine
Legalization of Cannaboyd Highlexis
Smart baby boom
Pod Racer Grand Prix
Ancient Magicks
Wave of Pacifism?
A trade Epiphany
An increasing offense
Digital Concrete Inc
Conclusion
Heresy in my domain
Little Moon
Dust transmutation
Green fingers and thumbs
The Ant and the universe
Capten Blacktentacle
Death of the governor
Divine Virus
Titanic storm
Don't Disturb
The end of endlessness
Mirror mirror on the wall
Endless warehouses
the wings of grace
Dust drenched
Punk IS dead
Mistaken Identity
Rescued an intellect
The Great Helix
Engine Overload
A small misunderstanding
Genetically Modified Food
Abandoned Mystery Ship
Pawn Stars
Madden contest
Strange visions
It's not you, it's me
Old man of the desert
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9 years ago
Apr 26, 2016, 7:57:12 PM
Mannn, there is some tough competition out there. I just want to say good luck to everyone who's idea is up there in the polls and may the best event win!
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9 years ago
Apr 25, 2016, 9:27:57 AM
Kweel_Nakashyn wrote:
Without the game to judge if's it's harsh or not, I supposed we could have made -x% / +y% number instead of giving fix numbers ?

I'm quite disapointed that none of my ideas made it (even the system wide one, I don't feel that's harsh even with those numbers), just because of some stupid number issues. I should have made them X, Y, Z, T instead.




Numbers weren't the problem with your ideas, it was that they required systems that aren't in place in the game to work.
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9 years ago
Apr 25, 2016, 9:32:51 AM
Well, that "+/-33% smiley: approval" could have been given with an equation, if you prefered that smiley: stickouttongue

The game can access to the political system in place, I guess ?
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9 years ago
Apr 25, 2016, 9:42:25 AM
That wasn't the part I was referring to, to be honest. smiley: wink



But hold on to these ideas for the quest contest, I mean, if there's a quest contest, of course. smiley: stickouttongue
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9 years ago
Apr 25, 2016, 9:54:12 AM
I was hoping that when the game was decreasing the number of turn an event lasted, that the game could re-evaluate the event.

So that's why there's a +bonus to the opposite faction in politics, which is a thing that is hiding some stored value (which is "the current politics" when the event was launched, opposed to "the current politics now"). => it's could have been multiple events if the problem was that, one for industrial politics, one for military politics etc.



I said I was disappointed but it's not the end of the world. At least I made that list a little less long to read smiley: smile



A question though : will the game have an "event judge" ?

Aka will the game decide through events to buff players trailing the score and nerf players leading the score (aka Mario kart balance - which is the goal of my first 2 events) ?
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9 years ago
Apr 25, 2016, 11:59:44 AM
Your "judge" would usually mean prerequisites, which some events do have. I'm not sure "currently the best player" is something that is easy to pull in-game for event purposes, quaedam would be best at answering this question. smiley: smile
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9 years ago
Apr 25, 2016, 1:07:01 PM
It's not about my stuff (R.I.P. my stuff), it's about the event-dealing AI ! smiley: smile



I was asking if the game would deal great events to last players aka player that would need help (let's say the score mean something there maybe ?) and not-so-great events to the leading players aka player who allready help by themselves ?



So events would contribute to a "Mario kart effect" : 1st player would not easely take the lead by a long shot and the last player would always stay competitive (until he dies).



In Mario kart, you rarely have :

[1st]........................................................[2nd]............................[3rd]...[4th][5th]...[6th].[7th]...............................[8th]

You are more likely to have this :

[1st].[2nd]..[3rd].[4th][5th][6th]...[7th]..[8th]



If you see what I mean ?



Keeping people grouped would make players fighting for +/- same stake & give more turnarounds to the game (instead of a "F1 racing" aka "#1 leads the race by 2 laps, then #2 lead the pack by 1 lap then the pack never takeover" if you see what I mean).

If the 1st player need to take out the 8th player here, which is a big decision (ruining 8th's game), then 1st player's efforts would be higher in the mario kart model than the usual random model because 1st is helped a little less than the 8th ("helped a little less" because you did not want "-x% only" events).



For events, this is somehow really easy to do :

a - just give a score index to events from the less best event in your opinion (score say =100) to the best one (= say 45300 if you've got 453 events... Keeping +100 between will help you for extentions if you do these)

b - when giving events, pick a random 8 events, then order them from low score index to high score index (= from less best event to best event).

c - give the 1st event to the 1st player, 2nd event to the 2nd player etc.

If the 1st player "don't need an event" because the game doesn't allow this, then skip that event : for exemple if only, say, the 7th player need an event, pick random 8 event, order them and give the 7th event to that 7th player.



Maybe add a random number to each player's score before dealing the events (if you want a little shake in this) so the 7th player would have more likely the 7th event but sometimes event #6 or #8. If he got the #6, that would indirectly help player 8, if you give him the #8, that will help him vs player 6.



This mechanism is what I called an "event judge". smiley: wink



This is one of the ways to nerf war / boost pacifism by the way. If the 1st player make a big effort killing #2 or #3, then he will be #2 instead of 1st => one option for him would be "I'm a pacifist 1st because it's too hard to kill others. If I want to, I could kill one of them but that would cost me my 1st place".



But maybe the game just give events at random smiley: smile ?
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9 years ago
Apr 25, 2016, 2:54:08 PM
Hey Kweel smiley: biggrin

I’m sorry for your events ^^’

To answer your current questions:

For the moment, Events have several functions: bring life, surprise (thanks to random ones smiley: biggrin), challenges (remove a bad effect, global Events….), moral questions (choice-events), reward or punish.



Quests could help the player, as they do in Endless Legend, teach to use some features, explain the “main gameplay” of factions. We’re thinking about using them to help the player or push them to do stuff they’ve never done.



That’s not exactly what you’re suggesting. But according to your proposal, we could imagine that “last players” could receive more often “fully good random events”, compared to the first players. So, in that way, I think your “Mario Kart principle” or “Event Judge” could work. smiley: biggrin

However (that’s only my opinion, because your suggestion deserves our attention), I don’t think we should go so far. Forcing players to modify their game style because there is a "sword of Damocles” over their head… is quite frustrating^^ As you can notice, I prefer rewarding players or helping them (that’s why I like your idea ) compared to punishing them for being interested in lore. smiley: biggrin
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9 years ago
Apr 25, 2016, 5:18:40 PM
Ok, I understood \o/



I think I could love the "Quest-contest-if-there's-a-quest-contest" (©Frogsquadron) smiley: smile
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9 years ago
Apr 26, 2016, 7:17:54 AM
Frogsquadron wrote:
We're not going to rescue them specifically, but if their owners want to suggest them again in the future for other contests, they'll be welcome to. There are indeed very interesting ideas in there, that do not fit for one or the other reason within the frame of the contest. This one specifically, though, I found in rather questionable taste.





Suppose it's a mater of taste. I've found this one hilarious.



Anyway I understand some of -my- proposals didn't match your goals (specially going war with everyone). I'll try to adapts some of them to future - I hope there will be - contests.
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9 years ago
Apr 25, 2016, 9:17:14 AM
lo_fabre wrote:
Just a question to Amplitude: have you considered to rescue some of the not-selected ideas as quests or any other game feature?



I've found some of them very funny, like the leader spending a night with a young amoeba...






We're not going to rescue them specifically, but if their owners want to suggest them again in the future for other contests, they'll be welcome to. There are indeed very interesting ideas in there, that do not fit for one or the other reason within the frame of the contest. This one specifically, though, I found in rather questionable taste.







Kartu14 wrote:
Hi,



Sorry but i don't understand what you mean !!!!

My event is the consequence of a poor economic management by the player.

If 4X game, you must take care of your economy.

Too much spending and deficit will take you in my event.

the economic part of the game is not a priority ?

I'm very disappointed that gamers can't give their point of view.

Best Regards




Remember that this contest is not the consequence of anything on part of the player, it's a random event that can come up at anytime, for no reason whatsoever. So you can be managing your economy like a champ, and all of a sudden this happens.



That's completely unfair, and there is no upside to it to soften the blow.



If could happen in a quest, for instance, if you fail it or if you ignore it, but it has to be a consequence for something. If it happens like this, it's the Space equivalent of "Rocks fall, everyone dies". Nobody wants that to happen. smiley: smile
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9 years ago
Apr 30, 2016, 1:56:03 PM
thevirtualendless wrote:
this is so cool. can we have another contest like this? anomalies maybe?




I think they only do one per game since it's probably a lot of work and community interest and participation would be greatly reduced if there were too many.
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9 years ago
Apr 30, 2016, 2:49:33 PM
I think they only do one per game since it's probably a lot of work and community interest and participation would be greatly reduced if there were too many.




While I get that having too many competitions could reduce community involvement to have an opportunity like this once for the life of a game is fairly ludicrous. I think that we have proven that the forums can be a great creative asset and developing a sense of community is far more important of a goal than the amount of participation that a competition could receive.
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8 years ago
May 2, 2016, 10:19:45 AM
thevirtualendless wrote:
this is so cool. can we have another contest like this? anomalies maybe?




There could very well be another contest later, but this will mostly depend on production constraints, so I can't yet confirm whether it'll happen. :)
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8 years ago
May 2, 2016, 11:11:38 AM
Frogsquadron wrote:


HOW TO VOTE

Simply select all the options in the vote that you like. At the end of the vote, we will take the three most popular submissions and put them up to a traditional G2G vote on the website, after touching up the lore with our Narrative director and balancing the effects if necessary.
Is it me or is a set of 3 submissions a surprisingly low amount, considering the amount of (really good!) submissions.
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8 years ago
May 2, 2016, 11:27:21 AM
adder wrote:
Is it me or is a set of 3 submissions a surprisingly low amount, considering the amount of (really good!) submissions.




It all must end with a legal and holy G2G vote, no matter what U.U
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8 years ago
May 3, 2016, 12:12:35 PM
Yeah, the current G2G platform doesn't allow for more than three options per vote.



With some luck, the players who came up with these ideas will rework them into something befitting future contests. :)
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9 years ago
Apr 22, 2016, 9:54:31 PM
HiveAscension wrote:
I for one am in favor of democracy for it is a wonderful system: but could we have an alternative vote instead of first past the post or like a bracket system? As it gives an unfair advantage to people who are at the "tips" that will be read because they are not buried, not that I am complaining (GO Hydrological Malfunction) but there are some really great ones later on too. This event contest was great but it may have been too great and I just can not escape the itch that there might be a better way to give everyone a fair shot.



All hail Amplitude






We've been looking for a better way to do exactly what you're pointing out (these things are a pain to organize, whoever ends up first or last gets seen more, etc), and we believe we may have better ways of handling this coming soon, but until then, we're stuck with this for a bit longer.



Also brackets for a single vote would have lasted forever or been done in unsatisfactory conditions (voting bracket times too short or brackets too big), on top of adding a huge amount of work. Even the relatively simple way we did things here ended up representing half a dozen man-hours to handle.



So yeah, we know it's not great. That's what we've got for now.





Kartu14 wrote:
Hi,

What about my proposal ?

It's not in the poll.

Why ?




Your event has horrible, horrible consequences for the poor player triggering it, and absolutely zero upsides, or positive trade-offs. It's just a very, very negative thing that happens to your empire and for a pretty long time. If something like this happens to you in-game, and you have absolutely no way of doing anything against it, odds are you'll hate it.



We had some pretty unpopular events in Endless Space 1 that I mentioned earlier, and we want to try to avoid making the same mistakes. This is why mentioned "only add negative effects if they come with a positive effect, or if they aren't too harsh!"





You'll have other occasions to participate in creation contests, so don't worry, you'll still get a chance to make it into the game. smiley: smile
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