ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
If we were to be entirely consistent with every faction, this would mean that all factions would start in the early days of their respective interstellar space age. In order to give them flavor, we sometimes have to bend that rule (otherwise, how would the Vodyani be perceived as a menace? ).
We know. It's something that was acknowledged in ES1 as well and we're fine with it.
There were a few things that went against established lore for gameplay/balance reasons. For example, Birblasa (the Amoeba's homeworld) was described as a Swamp planet, but because that type did not exist in the game, they started on an Ocean world.
I really loved the Amoeba in ES1. Their lore and design made them stand out among the other factions.
Well yeah, technically all the races in ES1 are still out there somewhere in the galaxy. This little mention doesn't necessarily confirm the Vaulters as a playable race though.
Well yeah, technically all the races in ES1 are still out there somewhere in the galaxy. This little mention doesn't necessarily confirm the Vaulters as a playable race though.
Didn't say they were going to be a playable race, in fact, I suspect they'll wind up being a minor race. Most likely Scientist Technologists or Scientist Scavengers (Although it would be really cool from a lore perspective if they have JUST left Auriga in Endless Legend and they're actually Scientist Primitives )
Also, keep in mind that the Lumeris were also first hinted at in a similar way, through the bio description of the hero Nelly "Shaken" Sira Ninpere. I highly doubt that a previously existing faction that's being referenced in this manner WON'T be showing up in some capacity.
Well yeah, technically all the races in ES1 are still out there somewhere in the galaxy. This little mention doesn't necessarily confirm the Vaulters as a playable race though.
Didn't say they were going to be a playable race, in fact, I suspect they'll wind up being a minor race. Most likely Scientist Technologists or Scientist Scavengers (Although it would be really cool from a lore perspective if they have JUST left Auriga in Endless Legend and they're actually Scientist Primitives )
Also, keep in mind that the Lumeris were also first hinted at in a similar way, through the bio description of the hero Nelly "Shaken" Sira Ninpere. I highly doubt that a previously existing faction that's being referenced in this manner WON'T be showing up in some capacity.
True. I forgot about the Lumeris mention in Nelly's bio.
That does open up the possibility of the Vaulters being added to the game at some point, but who knows...
TBH, I'm hoping some of the races in ES1 make it as major factions.
It would simply be weird if they didn't.
Something as major a force as the UE or Vaulters would seem out of place as "minor" factions in gameplay (even if not in lore).
Personally, hoping for the Automatons and Amoeba to be major factions, but admittedly they are not so... "major". :(
Actually, there are factions in ES1 that have been active in the galaxy are are not by definition, Minor Races who have colonies only in their home system. The Amoeba, Sowers, UE, Sophons don't really make sense as Minor Races because they have travelled outside their home systems.
When his system was taken by a Vodyani Ark ship and his people assimilated
Or the vaulters are gone. Assimilated by the Vodyani.
Btw. I really like the way Amplitude doesn't care about too much consistency in the story line between games.
Actually, that's a possibility I had not considered. In the previous faction reveal, the Lumeris were called out by name, while that was not the case here. That being said, I do hope the Vaulters appear in some capacity, but I still think it's more likely they'll show up as a minor faction instead of a major one.
One thing to consider is that so far the only two returning major factions we've seen were the very first two that were announced. Not saying that we won't potentially see more in the future, but I think it's a stronger possibility that when we finally see the major human faction, it's going to be a brand new faction that uses a mixture of gameplay elements we've seen from the previous games, much like the Vodyani and Lumeris.
BTW isn't one major inconsistency for some races how they have mastered star travel but still starts out with a home system ? How was that explained in the case of the Amoeba for instance ?
If we were to be entirely consistent with every faction, this would mean that all factions would start in the early days of their respective interstellar space age. In order to give them flavor, we sometimes have to bend that rule (otherwise, how would the Vodyani be perceived as a menace? ).
Not much, but I've bold (and enlarged) the appropriate text that seems to hint that the Vaulters exist in some form in Endless Space 2
NAME: Varb St Zouieina FACTION: Vodyani CLASS: Admiral POLITICAL PARTY: Religious
LORE: If pressed to respond, Varb would indicate that his life began as a hydroponic farmer on a space station, a member of the Zolya Clan and a happy husband and father. When his system was taken by a Vodyani Ark ship and his people assimilated, Varb was one of the few whose spirits were deemed worthy to ascend to the gift of Vodyani citizenship. As mortal body was replaced by energy and Varb donned his Cloth and became a member of the Protectorate, little remained of the anger at his family's death and his own transformation. As a soldier of the Vodyani, Varb came to execute his duties professionally and faithfully. His attitude changed forever when he touched a ruin on a barren world, and came into unprepared contact with the living spirit of Zouieina. This Virtual, dying slowly in an underpowered site, was glad to find redemption and life as a Vodyani saint. While Varb felt a trace of amusement from Zouieina at the notion, the powers that his Cloth assumed from the spirit and the abilities that he gained were exceptional. Unhappily, Zouieina awoke within Varb memories of a lost family and of other ways that a people might choose to live. Torn but triumphant, overtly efficient but silently in turmoil, Varb is a hero who is not sure where he will stand when Great Penance comes.
UndeadPuppy wrote: I really loved the Amoeba in ES1. Their lore and design made them stand out among the other factions.
I'm really going to miss them and the Automatons.
I don't know about the Automatons, but I think there's still a good chance the Amoeba will make it in. We still need an ecologist faction. Granted, that could be a completely new one, but personally I am betting on a 50/50 split between old and new factions. It leaves more room to be surprised in expansions.
UndeadPuppy wrote: I really loved the Amoeba in ES1. Their lore and design made them stand out among the other factions.
I'm really going to miss them and the Automatons.
I don't know about the Automatons, but I think there's still a good chance the Amoeba will make it in. We still need an ecologist faction. Granted, that could be a completely new one, but personally I am betting on a 50/50 split between old and new factions. It leaves more room to be surprised in expansions.
Things is, the Amoeba fit the Pacifist/Diplomat theme more than the Ecologist one, which other ES1 factions like the Automatons would fit better.
Hopefully the Harmony make it in as a major faction (maybe an expansion later like Disharmony) with some redesigned ships. Their no dust/corrupt dust playstyle was unique and one of my favorites. In ES2 I would assume they would have profound contributions to a population focused game with their interactions with other factions causing dust intolerance in the population 'climate'. They also make for a nice aesthetic and lore in the game having a real presence in all three games and having a nice alien quality.
Hopefully the Harmony make it in as a major faction (maybe an expansion later like Disharmony) with some redesigned ships. Their no dust/corrupt dust playstyle was unique and one of my favorites. In ES2 I would assume they would have profound contributions to a population focused game with their interactions with other factions causing dust intolerance in the population 'climate'. They also make for a nice aesthetic and lore in the game having a real presence in all three games and having a nice alien quality.
True. There is no way that a faction like the Harmony who has been active since the dawn of time not make an appearance in this game. Lore wise, they are still stuck in this galaxy thanks to Dust.
BTW isn't one major inconsistency for some races how they have mastered star travel but still starts out with a home system ? How was that explained in the case of the Amoeba for instance ?
This is exactly what I mean. Some things don't make sense. Like a Broken Lord in Dungeon of the Endless. On the other hand, why bother? I like it.
Neil Gaiman once said "Life will always be stranger than fiction. Because fiction has to be convincing." It seems to me Amplitude found a very good balance here.
Hopefully the Harmony make it in as a major faction (maybe an expansion later like Disharmony) with some redesigned ships. Their no dust/corrupt dust playstyle was unique and one of my favorites. In ES2 I would assume they would have profound contributions to a population focused game with their interactions with other factions causing dust intolerance in the population 'climate'. They also make for a nice aesthetic and lore in the game having a real presence in all three games and having a nice alien quality.
Amen to that. Every time I see a shooting star I wish for the Harmony in ES 2 (as a MAJOR playable faction!) out of their unique playstyle and more xenoish appearance.
Vaulters would be just another humanoid race (the Lumeris are very humanoid too imho) and I think the Vodyani are already a great substitution for them.
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