ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
The circled one on the right looks like a big octopus. I could get behind that... at least it's not humanoid.
It might be an ecologist. All you need is the right backstory for the civilization, like intelligent marine animals who fouled their oceans with underwater industry, and were forced to survive on land. Now they're super careful about the environments on other planets. Etc.
This is a huge annoyance to me in 4x games, and I think one of the few things Moo3 did right.
We have this vast infinite universe where apparently all these different races exist, but they all just happen to look humanoid/bipedal? At least there's some diversity on the minor races, and i'm kinda hoping tree people don't literally look like people.
SpaceOrbs wrote:
I'm still wondering who these guys are:
(from the Lumeris prologue)
It's a Kermitian :
Anwyays, if we only have 4 more Minor Factions left to uncover, and the Automatons, Harmony, Vaulter and Sowers were datamined, then most of the aliens in the artwork would be fillers, with the exception of the TimeLords (who's appearance eludes us still).
Also the Unfallen have never been featured in official artwork yet. I can't wait to see how they turn out, considering the Eyeders turned out a bit different from the community project that spawned them.
It seems kind of weird to have both the Automatons and the Sowers returning as minor factions when the Epistis kind of inhabit the niche they both occupied (though I guess the Sowers had a more general expansionist role). It'd be redundant to have three separate "robots that outlived their creators and now focus on ecology" minor factions.
It seems kind of weird to have both the Automatons and the Sowers returning as minor factions when the Epistis kind of inhabit the niche they both occupied (though I guess the Sowers had a more general expansionist role). It'd be redundant to have three separate "robots that outlived their creators and now focus on ecology" minor factions.
Plus, the frog guys look like time lords to me.
Sowers will probably be Industrialists, seeing how their main focus is to build infrastructure for their masters.
Also unlike the Epistis who were built to preserve nature at all costs and even killed their creators, the Automatons became ecologists of their own free will.
The final 4 Minor Factions will probably be Industrialists, Ecologist, Pacifists and something else, most likely Religious. The Sowers and Automatons fit the first two ideologies easily, seeing how both develop industry without hurting the environment.
So with the hints the devs have been hinting about Vaulters and the fact Frog just confirmed the next race is new, I guess that means Vaulters are likely to return as a minor faction this time around.
In terms of the Harmony's return, I think they'll be more than a minor faction. That one quest you get where you're chased by the Harmony gives you a sense that the major factions know of them and had expected them to die off millennia ago. It gives a sort of... mythic feel to them. I think that makes them worthy to be a major faction (DLC?) or at the very least a game mechanic/event/quest that involves dust-wiping the galaxy or something.
I love the idea that the next major faction would be rather different. I actually don't mind if they were bipedal since bipedalism seems to be a robust fad on our planet despite the many mass extinctions. (Yes, I understand that other planets = other conditions = more chance for diversity, but I find it hard to believe that things can be completely alien alien.) Anyway, what we know so far are: a) the devs codenamed them Time Lords so I guess we need to start digging up on Doctor Who lore/knowledge and imagine how that could fit in the Endless universe, b) the devs stated that the next faction would feel very alien (different?) and it's something we haven't seen before, and c) devs are notorious for dropping hints (like the Vaulter in the pic below) so we may or may not have already encountered the upcoming faction.
OTOH, I think this picture hides a hint about their looks. My picks are in red circles.
As an aside, the one on the far left sitting on a chair is just a really really lazy Sophon. You see them using a similar chair in one of the Sophon splash arts. Plus, the blue + silver motif fits well with its compatriots nearby. Maybe it's a supervisor... supervising.
So, recap: the next major faction will be a super alien Time Lord-esque race. Yeah, I got nothing. :D
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The Time Lord hint may not even have anything to do with their theme. Perhaps the race has two hearts and it's a play on that. It could be any number of clever references like that, so reading into the theme doesn't seem fruitful.
What we do know is that the new race will be ecologists. They had to have designed it well before the custom-made faction, and all the other five default political leanings have been used up (religious twice).
So the real question is what is an ecologist faction is really like. Ecologists are diametrically opposed to industrialists and so the faction will probably have an anti-focus on production. My guess is that the faction will be focused on being a collective. High growth, but specifically high growth of minority groups so that the population is as diverse as possible. This especially makes sense when you consider that we already have 3 factions with mechanics for culling members of minority groups (cravers, vodyani, horatio). So I really think we're going to get some sort of collectivist faction, maybe similar to a positive version of the cultists from Endless Space, where minor factions are your bread and butter.
Those orbs could be anything... including Sowers, some of which, have spherical forms:
One thing is for certain. With the exception of the Unfallen, all other factions, even the Timelords, have been spoiled in artwork.
We have seen them at one point, we just don't know which one of them.
Hiding in plain sight? Just like Amplitude!!! :D
Just like the new Ecologist faction. I can bet you anything that they've been spoiled in artwork along other races. We just need to figure out which one of them.
Also, there are 4 Minor Factions left. We know that the Harmony, Vaulters, Sowers and Automatons have been datamined a while back.
Knowing that we need at least another Pacifist and Industrialist Minor Faction to have a minimum of two for each political ideology, we can safely conclude that the Sowers will be an Industrialist Minor Faction (it makes sense too, seeing how in the lore they are obsessed with building infrastructure for the Endless on every planet they come across, even at the cost of native species).
The Automatons will most likely turn out to be Ecologists.
That just leaves Harmony and Vaulters as either Pacifists or something else (probably Religious but I'm not sure).
Now I just need a Dev to confirm my deductions and I shall take my rightful place at Sherlock Holmes' side.
So the real question is what is an ecologist faction is really like. Ecologists are diametrically opposed to industrialists and so the faction will probably have an anti-focus on production. My guess is that the faction will be focused on being a collective. High growth, but specifically high growth of minority groups so that the population is as diverse as possible. This especially makes sense when you consider that we already have 3 factions with mechanics for culling members of minority groups (cravers, vodyani, horatio). So I really think we're going to get some sort of collectivist faction, maybe similar to a positive version of the cultists from Endless Space, where minor factions are your bread and butter.
I do really like this idea.
Maybe similar to the roving clans they'd get buffed up minor race units? I could see their mainline units being more support-based similar to the cult. The base race provides the big command ships but the brunt of their forces are minority members.
Also, there are 4 Minor Factions left. We know that the Harmony, Vaulters, Sowers and Automatons have been datamined a while back.
Shall I tell you that most of this data was bogus placeholders imported from ES1 to make you guys talk?
Harmony would indeed sound like a weird minor faction to have as well as the Sowers within your empire (sound more like an event faction that appears and scatters the galaxy on it's own and does stuff).
Horatio in Endless Space were my friend's favorite faction. I mostly saw they grew very fast, and very numerous. They were no match for my vast fleets, though...
Horatio in Endless Space were my friend's favorite faction. I mostly saw they grew very fast, and very numerous. They were no match for my vast fleets, though...
Always thought the ship designs didn't fit him in part 1 (they weren't as beautiful as him) but now in part 2 they almost match his beauty and elegance! ;)
UndeadPuppy wrote: I guess this means we can kiss the Automatons and Sowers goodbye.
I wouldn't. My theory is I think the Automatons, or at least robots (but not Sowers), are the Timelords for a number of reasons.
- Robots are not in the game yet, and I think they were playable in all Endless games. opbot needs an home :) - Sowers are a virtual creation, like the cravers. And like what Vodyani became. I think this is too much traces of virtuals compared to concretes, so that's why I don't they will be major for that reason.
- My intuition says the Unfallen would be manpower/food related. I think there is something there to be exploited by the game. They are told to be pacifists so Dust could enter the equation at some point.
- If the unfallen are not ecologists, then there is no natural ecologist faction.
--> Ecologist and robots = automatons.
Plus there is one screen where I seemed to see an automaton speaking in a street to a Sophon. I don't remember which screen though.
Now all of this can be one milllion purcent wrong ! :)
UndeadPuppy wrote: I guess this means we can kiss the Automatons and Sowers goodbye.
I wouldn't. My theory is I think the Automatons, or at least robots (but not Sowers), are the Timelords for a number of reasons.
- Robots are not in the game yet, and I think they were playable in all Endless games. opbot needs an home :) - Sowers are a virtual creation, like the cravers. And like what Vodyani became. I think this is too much traces of virtuals compared to concretes, so that's why I don't they will be major for that reason.
- My intuition says the Unfallen would be manpower/food related. I think there is something there to be exploited by the game. They are told to be pacifists so Dust could enter the equation at some point.
- If the unfallen are not ecologists, then there is no natural ecologist faction.
--> Ecologist and robots = automatons.
Plus there is one screen where I seemed to see an automaton speaking in a street to a Sophon. I don't remember which screen though.
Now all of this can be one milllion purcent wrong ! :)
That wasn't an Automaton speaking to the Sophon, it was either a filler artwork race or an unrevealed Minor Faction.
We only have about 4 Minor Factions left and since the datamined files are decoys, we have no idea whether the Automatons and Sowers will feature in any way in ES2.
I am hopeful to see some of the ES1 and EL races as DLC Major Factions in the future.
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