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Endless Space 2 Reviews

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7 years ago
Dec 12, 2017, 7:11:23 PM

Is there a tl;dl of that? I've not an hour of time to listen to anyone. Not a fan of podcasts in general. I've too many people around me all day who think what they say is the most important ever and anyone should consider it... while it's not.

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8 years ago
Jun 3, 2017, 7:54:12 AM

I feel that Explorminate article on the main post is really worth reading. It really shores up little things the game could use to be even better than it is and some of the ideas brought up in it aren't too pie in the sky.

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8 years ago
Jun 5, 2017, 1:42:17 PM
midivilplanet wrote:

I am happily eating my hat on this one! 


Here is the podcast https://youtu.be/1CZdhaX9rq8?t=5924 at 1:38:45 he brings it up. 

Thank you for the link! He did a great job of introducing the game to people who don't know it, I think.

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8 years ago
Jul 12, 2017, 1:43:50 PM

Nice one !

http://www.jeuxvideo.com/test/684330/endless-space-2-le-meilleur-4x-spatial-du-moment.htm


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7 years ago
Dec 12, 2017, 1:53:07 PM

Let's give it a listen.

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7 years ago
Dec 12, 2017, 3:55:18 PM
Float wrote:

Three Moves Ahead did a revisit after the Galactic Statecraft update, and they have quite a few concerns about the game

https://www.idlethumbs.net/3ma/episodes/endless-space-2-revisited

I've never really like TMA and this podcast is just another example of why. They're far too cynical for me, especially on 4X games. 


That being said, some of the criticism is legit and probably the only things holding ES2 back from mainstream success, i.e. the sometimes "lonely" feeling of ES2, the AI, and the occasional "endless messages" issue. 



Updated 7 years ago.
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7 years ago
Dec 12, 2017, 4:57:46 PM

They say a lot of things that could be changed if they upgraded the diffulty. I absolutly disagree with the "feel lonely" feeling they got, because this is a reason why i love this game : i dont feel alone on the map. Unfortunatly, some things are also related to the ai bug, and the pirate domination. I hope they will try again once the game will be fixed.

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7 years ago
Dec 12, 2017, 5:41:55 PM
DevildogFF wrote:


I've never really like TMA and this podcast is just another example of why. They're far too cynical for me, especially on 4X games. 



That being said, some of the criticism is legit and probably the only things holding ES2 back from mainstream success, i.e. the sometimes "lonely" feeling of ES2, the AI, and the occasional "endless messages" issue. 


Rather than cynicism I would call it more exhaustion with how MoO, 20 years later, still constrains the space 4x genre. Luke Plunkett still likes the game and Rob Zacny really wants to like it more, they even call it the best of the current generation. But both want ES2 to go beyond and advanced the genre, like Endless Legend did.


I think the main issue with space 4x is the lack of geography, of terrain - the problem with vast empty space that they mention. Terrain is one of the things that makes EL really good and distinctive, for instance. But I have no real idea how to deal with that when it comes to space.

Updated 7 years ago.
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7 years ago
Dec 12, 2017, 6:47:47 PM
Float wrote:
DevildogFF wrote:


I've never really like TMA and this podcast is just another example of why. They're far too cynical for me, especially on 4X games. 



That being said, some of the criticism is legit and probably the only things holding ES2 back from mainstream success, i.e. the sometimes "lonely" feeling of ES2, the AI, and the occasional "endless messages" issue. 


Rather than cynicism I would call it more exhaustion with how MoO, 20 years later, still constrains the space 4x genre. Luke Plunkett still likes the game and Rob Zacny really wants to like it more, they even call it the best of the current generation. But both want ES2 to go beyond and advanced the genre, like Endless Legend did.


I think the main issue with space 4x is the lack of geography, of terrain - the problem with vast empty space that they mention. Terrain is one of the things that makes EL really good and distinctive, for instance. But I have no real idea how to deal with that when it comes to space.

I disagree. Lack of terrain is not a problem. It is simply something that isn't a factor in space games. I keep coming back to my favorite space 4x title SOTS when I see comments like these. And to me the answer is always to embrace what a literal universe of possibilities can offer. Sword of the Stars had no quests, no building of structures on planets and no curiosity scanning. But it did have a universe full of variety. There were ancient and powerful remnants of past civilizations from religous Heralds of the apocalypse to swarms of autonomous insect-like drones whose original function was lost and now only want to multiply, to massive world killers and rogue AI. All of this stuff was there to make you change your tactics, alter research choices and ship designs and ally with other factions if you wanted to survive. The universe felt alive and like it wanted to kill you.


In addition to that, diplomacy made sense. First contact with another space faring species was a time of tension with each side having to make a choice of shooting first or waiting to see if the other side would. Then came research into how to communicate with another completely different race. Their language and culture and deciding if you wanted to pursue peace or just a temporary cease-fire so you could deal with another hostile race. It is still one of the simplest and best diplomatic systems I have seen to date. The AI has yet to make me feel like it actions are illogical. 


I DO agree that MOO/MOO 2 has been the security blanket of too many space 4x games. Its past time to start thinking outside that box. Space 4x games should be filling a new player with wonder in a way that terrestrial 4x games cannot because those games are terrain limited and scope limited. Space is about thinking on a huge galactic scale and all the weird and terrible possibilities that can bring. Space 4xs should not really play like terrestrial ones, but we keep somehow forcing those types of mechanics. Hell...all modern 4x games still use flat maps...in space! 

Updated 7 years ago.
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8 years ago
May 19, 2017, 2:19:46 PM

I be very interested to see what TotalBiscuit thinks of the game. I would love to see people like BlueDrake42 review it, but  he isn't really into 4X, sadly. If i didn't have so many political videos to make, id be making a positive review right now. While I personally i have a high opinion of the game at this point, i it would be better to get reviews from people who have a long record of honesty. Some on that list were involved in some rather serious dishonesty in the past, GameJournoPros anyone?

Updated 8 years ago.
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7 years ago
Dec 12, 2017, 7:19:02 PM
SuperMarloWorld wrote:

My brain wont be ever able to handle a true 3D map.

I've been fine with 3D maps since Homeworld. Not sure why some folks find them confounding. We live and exist in 3D. In any case. SOTS had flat maps for the 3D impaired.

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7 years ago
Dec 13, 2017, 4:00:39 AM

This game with homeworlf syle 3D map and combat would be ace. I like most of what this game has, it has way better buildings and research but the combat could definatly be improved that one thing I love about warhammer total war is whatever tech your at the even battles are always epic. It helps break up the game and on hugher tech in this game watching the battles is kind of pointless as everything just dies so fast + you have no control.

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7 years ago
Dec 13, 2017, 8:30:00 PM

Well after listening to the first half or so of the podcast, I'm hard pressed to disagree with them on a lot of their points. Much as I would really like to. Some things did stem from not knowing how to play or missing indicators that they should have noticed though.


Amplitude keeps getting certain things right consistently (and they improve on those things as well) and somehow struggle with the glaring issues that are still around since before EL. 


The lack of meaningful diplomatic discourse. The hum-drum boredom of the click til win endgame. At times it feels like they pointedly ignore obvious fixes in favor of trying to come up with solutions that are needlessly convoluted or too easily broken. 


I hope after the next update the focus shifts to truly addressing some of these things.

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7 years ago
Dec 14, 2017, 12:18:04 PM

I'm just going to go a little bit off topic here to comment about 3D map in 4x games. The humans are able to understand concepts like matter in space&time, It's more difficult to reflect this idea on a 2D screen or paper. We understand things like depth because of eyes and inner ear as we already observed in real life but bringing this to a 2D "map" would bring lots of complications. Complications starting from how to make a 3D interface, map modes to giving simple move order. A true 3D working brain wouldn't need a list of things to read it would be like unlocking a new way of learning and we still store information in 2D concepts.

Homeworld was working because It was an action strategy game. All we do was selecting units and clicking on another. Innovative that was, it wasn't fun as it looked. Even only a basic resource gathering and unit spamming strategy game was enough to make people go sick. It was ahead of is time and still is. Imagine all the depth of endless space in a 3D interface.

By how the current progress of our storing information is progressing I say maybe in another 1000-1500 years we would be "able" to have fun 3D 4x games. I think Endless Space 2 creates enough illusion with the lines.


Let me finish this, with a scene from I think one of the top10 sci-fy movies of all time: Contact. https://youtu.be/ePa6eUxhkYo?t=4m43s




Updated 7 years ago.
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7 years ago
Dec 14, 2017, 1:15:17 PM

I've never had any issue navigating the Homeworld 3d maps or Sword of the Stars 3d maps. So it is kind of hard for me to grasp the issues I guess. But for sure you don't need a "3D" interface if you can fix a point and rotate the entire map from there. In SOTS you middle clicked on a system and rotated the map as needed and then you sent your movement orders by selecting a fleet and clicking on the destination system.


Not sure you would need a 3D interface for empire management. You wouldn't be doing the management aspect any differently than you would now.


In any case, 3D map aside, there are several other areas that need to be addressed, that have been problematic since ES 1 and EL.

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7 years ago
Dec 21, 2017, 7:17:14 AM

I remember on planet side 2 i was unable to pilot ships because i just couldnt make the transition from screen to a 3d world. When i  am stuck to a virtual ground i am ok, but once i have to play on the Z axis i am lost. Some people dont have this problem at all, like my brother who is very strong at piloting space ships in video game for this reason.

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7 years ago
Dec 21, 2017, 12:47:46 PM
SuperMarloWorld wrote:

I remember on planet side 2 i was unable to pilot ships because i just couldnt make the transition from screen to a 3d world. When i  am stuck to a virtual ground i am ok, but once i have to play on the Z axis i am lost. Some people dont have this problem at all, like my brother who is very strong at piloting space ships in video game for this reason.

Is there a scientific name for this type of "disorder"? It would be interesting to find out what causes this and/or why only some people have this issue. Was trying to google it earlier but Google doesn't seem to get what I'm looking for.

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7 years ago
Dec 21, 2017, 6:04:02 PM

I have some little concentration trouble that i share with a part of my family, but they have so many names for so many details. If it have a name i dont know it, and i am not really interested. I dont even know if it's a real disorder. Maybe it's just somehow how the brain is constructed for some people. 


Maybe the problem i have to translate third dimention on flat supports come from this, but nothing sure. I am far from suffering from this, exept when i play video games and have to pilot some ships in the air :'D

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