ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
*begins to hyperventilate* Oh, no, you must play Endless Legend sometime soon! It is my one, great love! ES2 is just cute, young and pretty!
Well, ES2 is actually pretty amazing, and I worry that EL might not hold up after a lot of time with ES2, but EL is an amazing game that has gone through lots of maturation (with all the DLC). It has aspects to it that are different (being a world instead of a galaxy), and there are so many amazing things that I love about it.
When I take a break from ES2, I plan to go back to EL.
Try it when you get the chance. Please!
P.S. I'm hoping beyond hope that we see EL2 a few years from now, after many great ES2 expansions.
There's a very solid chance that Endless Legend will be my christmas present to myself this year!
Friends! I have news! Endless Space 2 is one of the listings in Strategy for http://www.gameinformer.com/b/features/archive/2017/12/01/vote-for-your-2017-games-of-the-year.aspx Game Informer's pool/voting. :)
I read that in early development of BE, alien aggression was worldwide. Aliens couldn't tell different players apart - to them the human colonists were all just "humans", and if one person attacked aliens it would cause them to be more hostile to all players on the map. This would provide a very real source of tension between harmony players and "kill the bugs" civs, and I sort of wish they hadn't abandoned the concept. BE had a lot of potential but it really needed more work to be the game I wanted it to be.
I think it always was this way and still is @worldwide alien agression. Other player's actions influence alien's opinion to all players.
The most toughest games ever, I had with Ryika's Aggressive Wildlife mod - or as I like to call it: the Starship Troopers Mod. Ryika was still modding the game to a great extent the last time I played.
This game has its flaws but I have a soft spot for it. I would've liked a second extension, too. Perhaps in direction of air units.
Overall, I still like the game but I paid almost twice as much for it compared to ES2. (bought the game on release, also the extension). So twice the price and less than half the playtime. And that's for a game I really enjoyed. This should tell how much I'am in love with Endless Space 2 :D
############################
At the moment, I had to stop playing ES2 because of my studies (my personal academy quest^^). But that's fine because I'm secretly waiting for an ES2 christmas special ;)
- Unfallen as Christmas trees
- Emperor Zelevas as Santa Claus and Sophons as Santa's little helpers
- Horatio as Ebenezer Scrooge
- and Lumeris as Grinch who stole Christmas
- Cravers as Reindeers
- Riftborn as Snow Cannons because we rarely have a White Christmas here
- and we as players have to visit the Church of Vodyani - because if we don't they get utterly mad and we'll end up in hell eventually
4X is indeed like digital boardgames, but since they can handle a lot of background calculations they manage to have a lot of complex mechanics.
Imagine playing a tabletop boardgame of Endless Space 2 and having to calculate, at the start of your turn, all the FIDSI you´ve got from ALL your systems. And calculate the pressure of all other empires. And calculating the approval of each system, etc etc. It could be done, but it would be 5 times longer than RISK. With digital you have all the maths on the background, and you manage to see it easily to make the strategic decisions...
Wow, we've really drifted into an interesting conversation, haven't we?
For my part, I find that most strategy games fall apart right now if you push too hard into the game's design. The biggest problem is that there is usually one best path (depending on your desired victory), and the game's AI will always be inferior to a human opponent; the more complicated the game's rules, the more this will show.
For a long time now, I've come to enjoy the strategy and decision-making mixed with a sort of sandboxed story that I tell myself to make these games really fun.
I no longer see the other empires as something to play against (because I've never played a 4x game that could make that really work). Instead, the other empires just exist purely for my benefit. I need someone to bully, or to invade, or to trade with.
I still think the best thing you can do is to see 4x games as very pretty, digital boardgames. It's like playing Risk, except we can make it extra pretty or introduce some really neat rules and mechanics, because we have supercomputers to track everything for us these days.
---
I think Amplitude wins based purely on interest of design and aesthetics. A lot like what you wrote @BadBecauseMad.
For me actually Civ6 felt pretty mediocre. And i'll try to explain why. Civ6 is really what u'll call "well-balanced", but because of that it's not as seasoned as Endless games for me. In Civ6 i often didn't feel like i'm playing different nations, while in Endless Legend u often have to completely change your playstyle and sometimes learn a few new things u're unfamiliar with when u pick up a new faction. Asymmetrical gameplay(and not only just that) of different factions in Endless games is what makes them a lot deeper than Civ6. Civ6 IS a good game, but for me it's like template and EL shows how much more could be done with 4X genre(and it is indeed just different). And ES2 is just... well... it exceeds any other 4X game by lightyears.
I think that Endless legend is somewhat mediocre. It seems to me a copy of civilization, but with boring heroes and unintuitive mechanics. Is quite overrated.
I'm sorry for all the "love" that Amplitude dedicated to him.
This opinion shows, you never really tried to play Endless Legend. Civilization sucks, in case you played both games. Not that Civ 5 was a bad game - for sure not.
I just know that I like 4x and I've had a really positive experience with Amplitude so far, so the game was on my radar. I may not have time to really dig into it much this week, but I think I'm going to get it while it's on sale.
That's what I'm saying. I almost bought a second copy just in case I had a friend I wanted to give the key to someday. That's how much I think of the game.
I think that Endless legend is somewhat mediocre. It seems to me a copy of civilization, but with boring heroes and unintuitive mechanics. Is quite overrated.
I'm sorry for all the "love" that Amplitude dedicated to him.
So yeh, for me too, my dream is to see Endless legend 2 : the combination of this incredible world, and the wonderful talent that amplitudes unbdirdled on ES2.
Oh, my gosh, yes!
If you look at the games, ES2 was built on top of EL which was built on top of ES1; they keep iterating and designing.
The main challenge for Amplitude is to never lose that passion that big games (and studios often lose). Never forget how lucky you are to be able to work at such an amazing studio, among such great people, on such a great IP and to be able to create, create, create.
With a big project like a video game, it can get exhausting, and at some point you can reach a place where you're just "done." And then it's a slog and a drudge and all uphill from there.
If they can keep that same energy and passion and gratitude going forward for the next several years, they are set to do (even more) amazing things!
EL2, built on whatever ES2 ends up looking like at the end of it's life, is going to be miraculous.
---
P.S. I've loved hearing them say again and again how grateful they are that people keep buying their games and expansions. That humbleness and that gratitude for being able to do something they so obviously love is amazing to me.
P.S. I'm hoping beyond hope that we see EL2 a few years from now, after many great ES2 expansions.
Yes same. Endless legend world, this strange and epic medieval fantastic place, ruled by a solid and beautiful Scfi universe, is by far my favorite in all video games. Everything is cool, beautiful, epic, and almost always entierely consistant. More of that, the fact that Auriga is sort of alive, and dying, make everything more intense, and emotional. i will enver say anything bad about Endless Legend Lore. It's impossible for me ;p
I loved Endless legend gameplay, but I actually love and admire ES2 gameplay way more. Endless legend was kinda more basic, and war oriented. Endless space 2 is incredibly deep and the influence and diplomacy gameplay create a lot of new dimensions. It was the game i was waiting for years. While reading this discussion, i remember there is only one game that created those gameplay vibes : Sid Meirs Alpha Centaury. This game has also some common points with endless games and universe : faction with their own story and game styles, ecologic related ideas, huge sand box possibilties on a very solid gameplay.
About ecologic stuff on Alpha Centaury, i remember as a teen, i wanted to replace the intiial lifeform of the planet, sort of worms and pink fungus, with terrans forests (you could do that) because i wanted to make Alpha centaury an eden for humans. But then i digged into the history, and learned that the worms and the fungus was a thinking creature, and i was basicly killing it with my beautiful green trees. It's related to everything in ecology in general. What a paradygme burst for a kid like me xD. Then i tryed to share space between the plante lifeform and the forest. I always played the beautiful ecologist woman and fought the crazy industrials or despotic guys. There was also a ton of thougts on humanity nature, supra-human possibilities, and society. Haha what a game !
So yeh, for me too, my dream is to see Endless legend 2 : the combination of this incredible world, and the wonderful talent that amplitudes unbdirdled on ES2.
Updated 7 years ago.
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*begins to hyperventilate* Oh, no, you must play Endless Legend sometime soon! It is my one, great love! ES2 is just cute, young and pretty!
Well, ES2 is actually pretty amazing, and I worry that EL might not hold up after a lot of time with ES2, but EL is an amazing game that has gone through lots of maturation (with all the DLC). It has aspects to it that are different (being a world instead of a galaxy), and there are so many amazing things that I love about it.
When I take a break from ES2, I plan to go back to EL.
Try it when you get the chance. Please!
P.S. I'm hoping beyond hope that we see EL2 a few years from now, after many great ES2 expansions.
Beyond Earth has got civ syndrome pretty hard - it's massively better with its expansion to the degree vanilla feels incomplete. I think if it had been popular enough for a second expansion, it could have been really great... but lots of its problems just go unsolved. Affinity isn't a choice you make as the player, but a choice that largely gets made for you depending on which affinity's resources are abundant near your start - tying it to specific strategic resources basically means that one choice is the best for you and you don't have much say about it. The tech web is more restrictive than liberating, you pretty much have to follow the path which unlocks affinity points for the affinity your start has decreed you must take, with very little deviation. It's supposed to be a big choice that provides diversity for gameplay, but it feels like the game forces a linear path on you to succeed even though the UI suggests so many tantalizing branches. Aliens were much cooler than barbarians, and had some fun unique effects, but the harmony path of being friendly with aliens should have been more viable. Eventually they stop attacking you, but they never provide you any help or benefit, alien nexts on xenomass provide fewer yields than clearing them to build a xenomass well, and worst of all they are constantly blocking paths you want to move units through - it'd be a whole lot more convenient to just kill that bug like a purity or supremacy player would.
I read that in early development of BE, alien aggression was worldwide. Aliens couldn't tell different players apart - to them the human colonists were all just "humans", and if one person attacked aliens it would cause them to be more hostile to all players on the map. This would provide a very real source of tension between harmony players and "kill the bugs" civs, and I sort of wish they hadn't abandoned the concept. BE had a lot of potential but it really needed more work to be the game I wanted it to be.
I really, really, really, wanted to like Civ Beyond Earth but the game was very dry. It never quite charmed me the way every Amplitude Studio game has. I really appreciate how much effort goes into making every faction very distinct. And while AI is always difficult to program, even if the actualy outcomes are a little wonky the unique flavor to the diplomcy and the diplomacy dialog in Amplitude games gives the AI a kind of breathing room which CBE didn't have. Thank you for the off hand review of Civ6. Civ 5 could never hold my interest. I'll likely pass on Civ 6 as well. All hail our new ENFER overlords.
I think endless legend is better than civ5 (and i love civ5 a lot), but civ6 was actually a disappointement for me.
I bought civ 6 and ES2 at the same time, thinking "oooh yeah 4x". I've always wanted a great outer space 4x, I thought Civ Beyond Earth was fun but flawed... and even aside from its flaws, the game is still about just one planet and not exploring the whole galaxy. I had played Endless Space 1 and had fun with it, but I thought it had lots of solid concepts that could have used more polish. I was fully expecting Civ 6 to pull me in for weeks and ES2 was an afterthought I'd get to later. I tried ES2 after a few games of civ 6.... and it's exactly the interstellar turn based strategy I always wanted. I play it more than any other game right now.
I haven't played Endless Legend, but ES2 is a real gem! The love and care that Amplitude puts into their work is really apparent, too. I get responses from devs to forum posts, they produce regular free updates that add real depth to the game, and just generally make us the players feel extremely valued. I remember all the way back to Civ 5 vanilla, players were saying "hey the AI can tell us not to settle near them, why can't we tell them the same thing?", and the complaints about the lack of diplomacy options persisted through two expansions and a sequel - 7 years later the diplomacy is as bare bones as ever. People have the same complaint in ES2, and Amplitude just fixes it. The diplomacy system gets overhauled a few months after release, in a free patch and not an expansion, and the game is that much better for it. I wish every game developer cared about their community this much.
No no it's me. Even nominees didnt have been revealed if i am not wrong (this stuff is a bot obscure for me). I googled it, ended up on the 2016 page without seeing it... I had the fasle souvenir that civ 6 was released early 2017... So i rly tought we were taling about the nominees of this year.
In another end... It mean you still have a chance to get a nomination, or even an award ! I really hope so !
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Hm for some reasons i tought people were talking about steam awards, that have notalready ended if i am not wrong. It dont chnage what i said. Just think i am coming from another dimension. I am perfectly in the subject, but from another time and space.
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Your kind words mean a lot. Thanks to you, players, for helping us make awesome games (or try, at least)!
The fact that the Mario Kingdom World game got the win kinda confirms to me the suspicion that it was going to be a hit tactical game when I saw the first gameplay footage. Alas, I have no Switch, so haven't been able to try it out!
I think endless legend is better than civ5 (and i love civ5 a lot), but civ6 was actually a disappointement for me.
I liked Civ 5 quite a bit, esp with the Vox Populi mod. The Amplitude games just have such amazing aesthetics. I think that's what I mean when I get all silly and misty-eyed. Amplitude has mad style!
I never even tried Civ 6. I tend to wait for a little bit to get games on sale, and the art for Civ 6 really turned me off. It was too comical for my tastes.
With that said, I've totally changed my attitude on Amplitude games/expansions. I almost never buy things at release unless I have to. I was a little worried about what ES2 was going to look like, and I waited on it. But now, I am completely converted, and I plan to preorder all the expansion and future games that Amplitude puts out. It's basically moved way up in my list of priority luxuries!
I am not super surprised. The x4 are not the most populars games, and Sid Meier's Civilizations have the biggest player base. It was a childhood game for many of us, and it's basicly the most known of any x4.
I think endless legend is better than civ5 (and i love civ5 a lot), but civ6 was actually a disappointement for me. The only really good thing that it was a complete game at its release. But for the rest, I really disliked the game mechanics, especially the disctrict systems. When it was a source of immersion and thinking in EL, it was counter-immersive in civ, related to a decisiin making for 5 year old childs. In EL you see your epix city growth, in Civ it's like playmobiles and lego with a ton of color not related to any lore. Dont mind me, i love legos and playmobiles, but i have what i need at home, i dont need to download it on my computer.
ES2 is not finished at all (i mean if there are as much expansion on the way than in x4 in general), suffer from a lot of issues, and already dominate in my heart all x4 and most of the strategy games i ever played on gameplay, immersion, and history (exept endless legend, EL lore is by far my favorite in all video games).
So i voted for amplitudes games, but i was sure of the result, to be fair :p
Updated 7 years ago.
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The Amplitude team deserves so much wonderful love and praise! The games all have this wonderful, living, evolving soul to them.
While I wish them so much success, this just means that we get to enjoy them on a more intimate level for a little bit longer.
I feel like ES2 is one of the biggest, unseen gems of the year (or past several years), and I know they are just going to keep growing and getting more and more attention as they continue to develop. I'm excited to see it happen!
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