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Did the game do well enough for a successor to be made?

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7 years ago
Jan 8, 2018, 10:55:33 PM

I think I answered the question in a respectful way; especially as a fellow game player/fan.


To me, a topic like this kind of borders a little bit on impolite.


And, as Kray said, I really do think that the best thing about Amplitude is their soul. I know it seems ephemeral (and subjective), but you see it in their design, in their art, in the music--FlyByNo is amazing!--and especially in how much attention and accessibility they offer.


No one is perfect, but I'm a pretty big fan of the company. I'm grateful for them.

Updated 7 years ago.
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7 years ago
Jan 8, 2018, 8:44:27 PM

I'd still like to play ES2 for the next couple of years and see it upgraded/extented. I'd happily pay for that, too. Altough 6x15$ DLCs would be too much for me.


I think ES3 at this time wouldn't be much of a difference. It wouldn't bring much new to the table. And tbh, I really hate this Civilization like incremental "updates" which cost full price just to keep the company going. I seriously hope that Amplitude won't go that godawful Sid Meier way. 


I'm still unhappy how they left Beyond Earth and moved onto Civ VI. I still don't see a reason to buy or even play VI. Their DLC/price politics are just trashy. Firaxis lacks soul - and as a businessman I can say, that it definitely shows that this company purely is about business. They act kinda driven to generate and milk their Cash Cows which is a bit sad to watch. (from a pure business pov - it's understandable though)


Anyway, I'd be happy to support Amplitude if they think about creating some meaningful DLCs which would enhance ES2. However, when lifecycles of computer games adapt and resemble the I-phone at some point, then I'm out. (exaggerated)


I just don't dig these big industrialized teams with no soul which are so driven. Tells much when you get their GOTY with all DLCs for 10 bucks after a couple of years because they just moved on. It's like they don't take pride in their work. From the business kinda view, they take what they can get and they have the market shares. But their label doesn't stand for innovation and quality anymore. Just a big cash grabber (think Starships). 

Bah, I just can't stand Studios which abandon their projects so easily and move on. 


Well, I hope Mr. Meier sleeps well at night. If I were him, I'd feel cheap. /rant

Updated 7 years ago.
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7 years ago
Jan 7, 2018, 11:46:40 PM

Haha true true, but Sega hasn't canceled CA's Total War yet (and though, sadly, I've played those more than the Endless series yet they're far behind Amplitudes games in quality and literally everything else) so I think their definition of reasonable is reasonable for now 


And yeah ! Can't wait to see what else they come out with ! 

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7 years ago
Jan 7, 2018, 11:43:20 PM

13,2mil gross. Steam takes 30%. Just saying. Also, SEGA...  They bought Aamplitude, so they call the shots. Big publisher. They have their own definitions of whats reasonable :)


Let's say I just hope you are right, I want to play a sequel! :) 




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7 years ago
Jan 7, 2018, 11:39:34 PM

I'm not sure on this, but I did read somewhere that Sega did own the IP, but you may want to message one of the DEVs about it if you really want to know. 


However, I do know that as long as Amplitude continues making the great (and successful) games that it has, there would be no reason for Sega to not continue publishing the brand. 


I'm sure that any publisher would be happy to take Amplitude under their wing if things didn't work out with Sega though. I mean their games have been spot on and award-winning which is just the kind of game a publisher wants to, well, publish. 

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7 years ago
Jan 7, 2018, 11:34:00 PM

Well assuming that each of the 330,000 people that bought the game on steam only bought the standard edition, they stand to make about $13.2mil. But that isn't counting anyone who originally bought or upgraded to the Digital Deluxe (which can be assumed; is quite a few) which could jump the number another million or two. 


Also, did you account for people who bought the game during Early Access b/c that could also increase the amount of money they've made from the game so far ? 


The game did sell in stores/retailers and on other websites for prices that varied from $20-$50 which means there was a lot of money made away from Steam. 


And going on Lilyophelias point, Amplitude has done well for itself in the past, and there are no signs of them slowing down (it looks as if they're just getting started with the Endless Universe) + there'll be 4-6 DLC packages that could go from $10-15 + 1-3 other ones that are about $1-5 so it which makes the games total cost roughly range from $39.99-$80 (?) 


So funding-wise

They seem to be on track to making a successor game, whether or not this game will be tied to the Endless Universe is a different matter altogether though. 

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7 years ago
Jan 7, 2018, 11:05:04 PM

Well, I didn't really question their capability nor their dedication to the product. I was just wondering how financially reasonable and viable it is. In the end, that is a decisive factor for any successor. 300k break even is what I would expect for them at least. Maybe 400k. So looking at the sales from gamespy, I think the game covered the cost and made a little bit of profit. But that's just total guesswork here based on some experience I have in the field. 


There are many talented developerse out there that make good games and polish them well, but it does not automatically mean that they are a financial success.

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7 years ago
Jan 7, 2018, 10:14:59 PM

Amplitude is pretty amazing, and I'm sure they have a pretty good future ahead of them.


With many games--especially 4x games, which can be considered more niche--a lot has to do with the game's budget and how many units they need to sell to make a profit. It's apples and oranges between games.


ES2 is built on successive iterations of the same/similiar engine, and you can expect each new game to be even better. They have also been phenomenal about polishing their game, and if the past is a prediction of the future, we're looking at a library of interesting--super reasonably priced--expansion DLC that will flesh out this game even more.


Endless Legend at launch is very different from EL after Tempest (which was 5+ Expansions in).


I can only speak from my experience with Amplitude: they've always exceeded my hopes; and completely devastated my expectations!


So yeah, my guess is that we're going to get several ES2 expansions; and then maybe they'll revisit Endless Legend (or try out another game), before they eventually come back to another Endless Space title even further down the line.

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