ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
As Jeff said the canon of those events isn't exactly defined.
Thats why it's been left vague as it is. As long as nothing gets confirmed there's no ACTUAL implication of what happened.
And yes I'm fully aware that they probably won't bring any more EL factions into ES2, I merely wanted to make a point that the reason is not because they didn't survive but more because of game design constraints.
Because ultimately having you play the game and win, just for the lore to tell you all your efforts were in vain would be pretty... uncool.
And Jeff did say Amplitude prefers to not be that.
Great insights and ideas--I can see I am dealing with pros.
You guys can probably guess that handling the faction quests for EL was complicated. The planet was dying and turning into an ice ball; the end looked pretty bleak. The question was what could we do to leave the players, after tens of hours in the game, with some sort of hope for survival? After all, it's not much fun to go through all of that and then at the end of the game be told, "Nice game! But all your efforts are futile. You're dead."
So we wanted to leave some sense of hope for each of the factions, in that completing the quest might provide that sliver of a chance to make it through the Endless Winter. Each faction should have its argument that maybe, just maybe, with a lot of luck...
But as you have said, the only canonical outcome is the survival of the Vaulters (and the Sisters of Mercy). However that doesn't mean that nobody else survived, it just means that so far there are no other canonical outcomes. I think there are arguments in favor of some of the others, but we aren't looking at that right now!
-Slow
Yeah hearing scores if not hundreds of hours of Gameplay that lead to your faction dying would have been the biggest bummer and would have definitly turned players off to playing the game.
Also I have a quick question, this concerns the surviving of other humanoid factions from Auriga; it's stated that the Vaulters are a more resilient Mezari species since they inbreeded with other humanoids on Auriga and thus have a wider genetic pool/diversity. Does this mean that some of the other factions survive through the Vaulters ? Like I know that the Ardent Mages/Roving Clans/Cultists/Human Broken Lords (the ones that were being used as cattle)/the Forgotten could have mixed with the Vaulter genetic pool but could other factions have as well ? Maybe the Wild Walkers ? If so that would make the Vaulters similar to the Horatio with the Gene-splicing affinity and would be super cool and change how the Vaulters look as a faction.
As I said, my whole point is that there is nothing that ACTUALLY states what the fates of the other races were.
And being the most advanced technologically does not equal being the only ones able to do it.
The planet is still scattered with endless technology and who knows what actually happened during all that time between EL and ES2 which does seem to be quite a bit.
Also the description of Auriga states that the planet is pretty much devoid of life before you approach it so pretty much every faction would know that.
The Vaulter Storyline basically only covers the fate of the vaulters, and so they wouldn't have any particular reason or interest to either a) search for traces wheter the other races left or b) mention in the story even if they found them.
As Jeff said the canon of those events isn't exactly defined.
Thats why it's been left vague as it is. As long as nothing gets confirmed there's no ACTUAL implication of what happened.
And yes I'm fully aware that they probably won't bring any more EL factions into ES2, I merely wanted to make a point that the reason is not because they didn't survive but more because of game design constraints.
Because ultimately having you play the game and win, just for the lore to tell you all your efforts were in vain would be pretty... uncool.
And Jeff did say Amplitude prefers to not be that.
Well yeah, I saw Jeffs post, but logically thinking about it, as well as seeing how Auriga ended up in both ES1 and ES2, Amplitude doesn't need to confirm that most of the factions died off, it's quite obvious from the Vaulters quest alone. This is also a debate that has been had before by others and they come to the same conclusion, that the Vaulters were the most likely faction to survive and make it off Auriga.
Yes, much of the lore is open to the player's interpretations, no the player can't alter how the faction worked and was in order to fit their hope that a certain faction survived. Otherwise, there would be little reason for Amplitude to create such extensive stories and faction/universe lore since players would and could just change what is written for their own desires. Furthermore, Amplitude heavily implied the end of all the factions in their Main Quests for Endless Legend, there's a reason that the Vaulters had the only realistic way of surviving an Endless Winter (by getting the hell off the planet), and although game design constraints probably did play a larger role in the reason why the Necrophages and Allayi and Cultists aren't the survivors of Auriga, you can't deny the fact that that decision was also influenced by how the story was headed and the most logical choice for a faction to survive.
Amplitude will likely never come out and say that the factions died, it would be fucked up and I wouldn't even want to hear that from them, but looking at this realistically (from an Endless Universe point of view) it only makes sense for the Vaulters (and anyone on the Argosy and with the Foundlings) were the sole survivors
(aside from the Eternal, and indestructible, Queen; who, mind you, has no Cult left).
Most of the factions had means of survival for the Endless winter... The lore is open ended enought so that any faction isn´t exactly doomed.
[SPOILERS]
Vaulter scaped with the Argosy
Ardent Mages virtualised themselves
Wild Walkers build a very huge tower for their protection
Broken Lords would get frozen. But you can ressurect Broken Lords heroes with Dust...
Necrophages stored their eggs everywhere
The Queen of the Cultists is very well protected and can survive the winter
The Allayi mastered winter survival
Some Forgotten could be infiltrated on surviving Vaulters bunkers as spies
Drakken, Roving Clans and Morgawr are the factions without much explanation on how they could survive...
For most of the factions, they did have a way to initially survive the winter, however, long-term survival (for centuries) is different;
- Vaulters left on the Argosy and whatever ship the Foundlings left on (long-term survival)
- Ardent Mages could have virtualized themselves, but they would have had to do that within decades, if not a few years before the Endless Winter wiped out whoever didn't become virtual. (possible long-term survival for a select few)
- The Wild Walkers had no experience, and/or technology to effectively feed a large population within a tower, and it's more likely that they starved or froze to death
-The Broken Lords may have froze, but honestly, it's impossible to know how their souls would react to the extreme cold, and what would happen to their minds if their bodies remained frozen for hundreds of years.
-Necrophage eggs aren't immortal (at least there's no indication of it) and it seems the Endless Winter is (sadly) truly Endless since you're not allowed to terraform the planet and Auriga is unlikely to warm up, so the eggs may never hatch unless someone brings them off the planet, but even then, these new Necrophages would be wiped out by Space-Age Empires
-Queen will most likely survive, but no one knows where she last was, and she no longer has a Cult that listens to her
- Haha, I agree with the Forgotten one, it seems the Vaulter Ghosts may have been merged with the Forgotten in some way, also they could have snuck into the Vaulter cities that did survive the winter.
-Although I really would like to see the Allayi survive, and they very well could have evolved to survive the winter, they still need food, and it doesn't seem that they had any way of growing food on the Icy surface of Auriga, nor do I think the Vaulters would have brought them into their cities (knowing how isolated both factions are)
But then again it's up to Amplitude to ever bring them back ^~^
Actually yes, Amplitude needs to confirm in order for us to actually know otherwise we're just taking implications and stating them as facts.
Speaking of which they actually imply very few things over all their written lore. Like it's never mentioned in ES2 whether the vaulters even actually were the winners.
Bringing in the quests also doesn't make anything 100% sure, because the quest victory repairs the grey owl and as far as I remember the vaulters never managed to repair the argosy in quest. So making it off the planet would happen afterwards, and even after they left the Argosy drifted long enough in space for the Inhabitants left there to find a new ship or build one from scratch. I'm not arguing what would be "the most logical conclusion" as the devs themselves mentioned they did have alternate plans for this DLC but decide on the Vaulters because they are fan favorites (which naturally gives them an edge over all other EL factions). Thats merely how narrative works and if all those "implications" were indeed true they should not have any problems revealing their fate no?
Not to say that even in our history not all outcomes were exactly the most logical ones.
But I guess I diverted this thread for long enough now so that'd be all from me on this topic.
As Jeff said the canon of those events isn't exactly defined.
Thats why it's been left vague as it is. As long as nothing gets confirmed there's no ACTUAL implication of what happened.
And yes I'm fully aware that they probably won't bring any more EL factions into ES2, I merely wanted to make a point that the reason is not because they didn't survive but more because of game design constraints.
Because ultimately having you play the game and win, just for the lore to tell you all your efforts were in vain would be pretty... uncool.
And Jeff did say Amplitude prefers to not be that.
Great insights and ideas--I can see I am dealing with pros.
You guys can probably guess that handling the faction quests for EL was complicated. The planet was dying and turning into an ice ball; the end looked pretty bleak. The question was what could we do to leave the players, after tens of hours in the game, with some sort of hope for survival? After all, it's not much fun to go through all of that and then at the end of the game be told, "Nice game! But all your efforts are futile. You're dead."
So we wanted to leave some sense of hope for each of the factions, in that completing the quest might provide that sliver of a chance to make it through the Endless Winter. Each faction should have its argument that maybe, just maybe, with a lot of luck...
But as you have said, the only canonical outcome is the survival of the Vaulters (and the Sisters of Mercy). However that doesn't mean that nobody else survived, it just means that so far there are no other canonical outcomes. I think there are arguments in favor of some of the others, but we aren't looking at that right now!
As I said, my whole point is that there is nothing that ACTUALLY states what the fates of the other races were.
And being the most advanced technologically does not equal being the only ones able to do it.
The planet is still scattered with endless technology and who knows what actually happened during all that time between EL and ES2 which does seem to be quite a bit.
Also the description of Auriga states that the planet is pretty much devoid of life before you approach it so pretty much every faction would know that.
The Vaulter Storyline basically only covers the fate of the vaulters, and so they wouldn't have any particular reason or interest to either a) search for traces wheter the other races left or b) mention in the story even if they found them.
As Jeff said the canon of those events isn't exactly defined.
Thats why it's been left vague as it is. As long as nothing gets confirmed there's no ACTUAL implication of what happened.
And yes I'm fully aware that they probably won't bring any more EL factions into ES2, I merely wanted to make a point that the reason is not because they didn't survive but more because of game design constraints.
Because ultimately having you play the game and win, just for the lore to tell you all your efforts were in vain would be pretty... uncool.
And Jeff did say Amplitude prefers to not be that.
Pretty sure Cravers did infect a member of Vaulters crew by eggs. Ardent Mages get power by pain. So they had to stay on Auriga, for to get more power by frost-pain, anyway. Allayi are the masters of pearls. Sure they found out, how to use these pearls (growing in winter only) for to make profit (food) out of it. Anyway, all factions should have been able, to leave the surface, for to live in underground. And what about stowaways on Vaulters ship ? A reason for the energy ressources to go down like in video. And so on...
But... I would like to see new factions. I.e. some kind of Illusionists - Masters of deception.
I'm looking forward eagerly, to what the puppetmasters of Amplitude will tend to.
Being called a pro by the grand master of endless lore himself? Brb writing that space opera thats definitely gonna dethrone star wars.
In all seriousness though I'm just a guy who's got too much passion for the lores of the games he plays and spends too much time on tvtropes.
Also I'll admit I might sometimes get carried away by wishful thinking a bit too much because I'm a sucker for happy ends but I did try to keep it to the information that we know and frankly, as players we don't know a lot.
In any case, I'm definitely excited for what other stuff you got in stow for us lore and gameplay wise. I know that Im gonna spend a lot of time playing this game.
Being called a pro by the grand master of endless lore himself? Brb writing that space opera thats definitely gonna dethrone star wars.
In all seriousness though I'm just a guy who's got too much passion for the lores of the games he plays and spends too much time on tvtropes.
Also I'll admit I might sometimes get carried away by wishful thinking a bit too much because I'm a sucker for happy ends but I did try to keep it to the information that we know and frankly, as players we don't know a lot.
In any case, I'm definitely excited for what other stuff you got in stow for us lore and gameplay wise. I know that Im gonna spend a lot of time playing this game.
Same bro, this game takes up so much of my time already, once even more of the content gets released I'm gonna have trouble keeping up with my courses
It's always good to see people trying to pull the Cultists from EL to ES. Maybe we'll get that treat in the future since the Cultists are visibly one of the most liked factions and have quite a cult following :^)
One thing that always struck me as odd was how there seemed to be more than just, well, a cult with very convincing arguments to join them. It seemed like very literal mind control, but a very subtle and slow one. I also interpreted that as the main reason for them to only have one city. Sure, the Queen can't move around, but they seemed just crazy enough to build other cities and keep their faith going all the same. But that isn't possible if the Queen also lack the antenna to beam her mind control over region borders. Hence the need to cluster as many people as possible around her and then send them home to convince everyone they should also spend some time in the capital and buy some souvenir while they're at it.
The description of the Cultist heroes also make it seem like that's the case, but with more susceptible individuals. The mind control hit them like lightning, giving them amazing FIDSI powers or something.
Either way, hard to think that an AI, despite being crazy (or because of how crazy it is), wouldn't find a way to shoot themselves into space to continue cleansing the galaxy of Endless stuff. Talking a bit more game design here, if they make an interesting opposite to the Voldyani because of their hate of all things Endless, their gameplay could be an interesting paralel. One-system race? Maybe more nomad, but restricted to a single Ark? There's potential there, and would make a civ just as wacky as Amplitude likes them.
I don't know if the Cultist can truely die. because in their intro vid, they look like a much of broker puppet surrouding the Endless Tomb. and when you look at the Cultist heors, there is no way a humna or any other faction in the game could have a neck that long. they really appear to be bunch of broken puppets that were put back together by something or someone. maybe they are just frozen with this Endless winter, and when the ice melt, they will come back! haha!
Actually, I'd say that there could be an option added into the game where if you terraform Auriga (thus changing the climate), you could free the Queen from the ice, and then she could create a new cult and maybe even create a whole new major faction (It doesn't make much sense but hey anything to bring them back ! ). The same mechanics as in Endless Legend would be great imho, ruling the galaxy with only 1 planet/ system would be incredible.
Though i don't think it'll happen sadly, but they could end up being a minor faction, which would be quite ironic...
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Either way, hard to think that an AI, despite being crazy (or because of how crazy it is), wouldn't find a way to shoot themselves into space to continue cleansing the galaxy of Endless stuff. Talking a bit more game design here, if they make an interesting opposite to the Voldyani because of their hate of all things Endless, their gameplay could be an interesting paralel. One-system race? Maybe more nomad, but restricted to a single Ark? There's potential there, and would make a civ just as wacky as Amplitude likes them.
The only difficulty about that, is game design wise, the Vodyani are a bit like the cult, afterall the Church controls the thoughts of individual Vodyani citizens, practically removing all concept of free thought. Only certain Vodyani, such as those in leadership positions and/or ones that have been "touched" by a Virtual Endless or Lost, have the ability to think freely. Plus, the Vodyani Quest chain gives Isyara the option of transforming the Vodyani Society and eventually turning against the Endless by blowing up their planets lmaoo.
However, the Eternal Queen as some sort of unlockable hero for anyone who settles on Auriga, maybe after receiving an Auriga specific quest (?) would be dope.
Since she clearly is extremely powerful and intelligent, and like you said, possibly an AI.
It could even give her a unique tech tree that's more focused on creating a super powerful singular system (that she governs) due to the One-City in Endless Legend.
I don't know if the Cultist can truely die. because in their intro vid, they look like a much of broker puppet surrouding the Endless Tomb. and when you look at the Cultist heors, there is no way a humna or any other faction in the game could have a neck that long. they really appear to be bunch of broken puppets that were put back together by something or someone. maybe they are just frozen with this Endless winter, and when the ice melt, they will come back! haha!
Actually, I'd say that there could be an option added into the game where if you terraform Auriga (thus changing the climate), you could free the Queen from the ice, and then she could create a new cult and maybe even create a whole new major faction (It doesn't make much sense but hey anything to bring them back ! ). The same mechanics as in Endless Legend would be great imho, ruling the galaxy with only 1 planet/ system would be incredible.
Though i don't think it'll happen sadly, but they could end up being a minor faction, which would be quite ironic...
this is a great idea, during the terraforming process, you actually revived some factions! haha
In the game lore the Cultists of the Eternal End actually die off during the Aurigan Ice Age/Endless winter.
[MAJOR SPOILERS FOR VAULTER QUESTLINE]
The only other Aurigans to leave Auriga with the intial Vaulters on the Argosy are the Sisters of Mercy (although it remains to be seen if there were other species on the Argosy, however, this is unlikely)
The only faction to survive the Aurigan Ice age thusfar in the lore are Vaulters who become known as the Foundlings, you discover them in the Vaulter Main Quest, they live on a planetary ststem known as Auriga 2.0
what!? no!! my favorite race...the cultist, they died out!!?? god damn it that is sad. where did the game say they died? i play cultist many times in Endless Legend and i always finished the faction quest, it never mentioned they died out during the Endless Winter.
how about the other races? like the Rovering Clan, Broken Lords and Necrophages and etc. ?
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