ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I am worried the Vaulters are a little over powered.
It was my first time playing on Endless difficulty, and, yes I did some save scumming to compensate for mistakes like sending a fleet to it's death, and, selling the wrong luxaries. And a few times just because I was frustrated by being in an alliance but also loosing lots of resources to diplomatic pressure. But I won for the first time on Endless difficulty.
You'd have to run more test games as the Vaulters before coming to that assumption lol
This is b/c Endless Space 2 is designed so each experience can have vastly different circumstances
Also what pirate difficulty you were playing, how many factions there were, the galaxy size, resource scarcity, etc can all change how strong each faction will be during that game.
I think I had minor faction set to hard, I had 2 cravers instead of a mix of 1 of each race which I like to do which meant there were no Lumeris faction. I had pirates at normal... to my understanding the economics of piracy are usually not great so I don't approve of "over powered" pirates, when 1. they don't capture ships. and 2. they don't steal or demand technologies and 3. they don't have a Captain.
I've not played them much yet, but I think they are OK so far.
The teleportation ability is amazing though so I understand that it might be OP :D
Maybe disable teleportation until system level 2 or slightly increase the cost of building one. I'm not really in favor of tweaking their core mechanics now, but those might viable ideas if Vaulters appear to be too overpowered in the long run :)
My issue with the vaulters thus far is exactly the diplomatic pressure and small borders. On higher difficulties, they suffer from being swallowed by in by influence, and short of declaring war, you can only ask nicely to stop converting systems.
Report comment
Why do you report nuclearrussian74?
Are you sure you want to block nuclearrussian74 ?
BlockCancel
Are you sure you want to unblock nuclearrussian74 ?
I played them several days ago and I realized they are a bit overpowered, but maybe I was just lucky with good systems around me. Okay. But yesterday I played a multiplayer game as Voulters. There were 6 players and 2 of them were Vaulters. We (Vaulters) had no problems with points income and left other players far away.
I think the colonization is too easy, cheap and fast and gates are availale too early or should be limited by any way.
I played them several days ago and I realized they are a bit overpowered, but maybe I was just lucky with good systems around me. Okay. But yesterday I played a multiplayer game as Voulters. There were 6 players and 2 of them were Vaulters. We (Vaulters) had no problems with points income and left other players far away.
I think the colonization is too easy, cheap and fast and gates are availale too early or should be limited by any way.
What galaxy generation settings did you use?
Report comment
Why do you report nuclearrussian74?
Are you sure you want to block nuclearrussian74 ?
BlockCancel
Are you sure you want to unblock nuclearrussian74 ?
I am worried the Vaulters are a little over powered.
It was my first time playing on Endless difficulty, and, yes I did some save scumming to compensate for mistakes like sending a fleet to it's death, and, selling the wrong luxaries. And a few times just because I was frustrated by being in an alliance but also loosing lots of resources to diplomatic pressure. But I won for the first time on Endless difficulty.
I think the easiest way to balance them a bit would be to increase the resource and industry cost of portals, or make it a system improvment that unlocks once you've unlocked the spaceport (I have the technology to teleport my ships over any distance, but I can't send civilians from one system to another? How does that work?)
I think another way to balance them would be to decrease the amount the "Golden Age" bar increases each turn as well as how long it takes to get a free colonization. Golden Ages are an interesting mechanic, but I think if you make it take much longer to completely fill, players will be more likely to spend the extra dust and resources to colonize early and it will take many more resources to colonize as well as they do now.
The Vaulter early game is amazing, but I wouldnt argue the point that they're overpowered. Their traits besides the unique colonization ship aren't that good (-15% food, empire happiness only when within core-world limit, and early piracy, which doesnt have a use other than to get around a peace you signed too early). Their main pop is a tuned-down Sophon while their minor pop is likewise a tuned-down Horatio - planetary-defence damage bonus is a a bonus for winning a loser's game (even if they take ages to take your planets, you're already crippled when this happens to you. And if not, it's just a very minor advantage). They don't have anything unique for pulling ahead in the mid-game after their golden ages other than the portals feature (so you can maybe colonize more riskily, but a lone planet near another empire's influence blob is still a ticking time bomb you have to deal with).
If we're comparing how well they do on Endless difficulty, I'd argue Cravers are still the easiest. You don't need to save scum as it just involves getting the quest cruiser, then invading everyone and all minor factions in sight as you snowball with the front-loaded FIDSI you get from their traits and superior CP. It certainly doesn't seem like Vaulters are any more overpowered than a human-controlled Craver that priotitizes sensible tech choices and manages the depletion/approval mechanic properly.
I think the easiest way to balance them a bit would be to increase the resource and industry cost of portals, or make it a system improvment that unlocks once you've unlocked the spaceport (I have the technology to teleport my ships over any distance, but I can't send civilians from one system to another? How does that work?)
I think another way to balance them would be to decrease the amount the "Golden Age" bar increases each turn as well as how long it takes to get a free colonization. Golden Ages are an interesting mechanic, but I think if you make it take much longer to completely fill, players will be more likely to spend the extra dust and resources to colonize early and it will take many more resources to colonize as well as they do now.
Golden Age per turn decreases everytime it activates until it reaches a point-per-turn of 0.8
It's already vastly reduced and reducing it anymore would make it pointless to have the mechanic in the game (more on that below).
The Golden Age helps negate the effects of the Black Thumb II that the Vaulters suffer from and since it's temporary and to get a maximum Golden Age once it @ a .8per turn you need to wait 37.5 turns for a 30 turn Golden Age, Furthermore, early game Vaulters do suffer from colonization issues, as they only get 1 ship (the Argosy) that is active every 8 turns, less than the average 3-6 turn colonization ship cost of other empires. And unless you're swimming in resources early on (which probably means you're playing at a lower difficulty or had an amazing start) the Vaulters have to wait for the Argosy to be at 6 turns or less on the restocked bar, to cost-effectivily colonize systems. The Extra dust to colonize early also increases with inflation, and once total dust in circulation goes into the 10s of thousands, it becomes economically unwise to spend that on colonzing a system a few turns early.
For portals, they're counted as an intial item (same as Drone Networks and VR), which is why the cost is far lower than other system improvements.
The Vaulter early game is amazing, but I wouldnt argue the point that they're overpowered. Their traits besides the unique colonization ship aren't that good (-15% food, empire happiness only when within core-world limit, and early piracy, which doesnt have a use other than to get around a peace you signed too early). Their main pop is a tuned-down Sophon while their minor pop is likewise a tuned-down Horatio - planetary-defence damage bonus is a a bonus for winning a loser's game (even if they take ages to take your planets, you're already crippled when this happens to you. And if not, it's just a very minor advantage). They don't have anything unique for pulling ahead in the mid-game after their golden ages other than the portals feature (so you can maybe colonize more riskily, but a lone planet near another empire's influence blob is still a ticking time bomb you have to deal with).
If we're comparing how well they do on Endless difficulty, I'd argue Cravers are still the easiest. You don't need to save scum as it just involves getting the quest cruiser, then invading everyone and all minor factions in sight as you snowball with the front-loaded FIDSI you get from their traits and superior CP. It certainly doesn't seem like Vaulters are any more overpowered than a human-controlled Craver that priotitizes sensible tech choices and manages the depletion/approval mechanic properly.
I'd agree with Sir Bagel. Cravers are still the strongest early-mid game faction on Endless Difficulty (the only difficulty I play at)
I've yet to experiment with vaulters in detail, but what about trade routes? Do those interact with portals? If so, it'd be tricky to make them profitable enough to even bother with. If not, without a unified border it'd be really hard to keep the route from being blockaded. Not having effective, reliable trade could be a huge factor when talking about their balance. Vaulters may very well have either the worst trade routes, or ones impossible to keep secure if they take full advantage of their ability to comfortably colonize distant systems.
Suis3i
Voyager
There were endless Endless and then there were limited Endless
Suis3i
Voyager
51 300g2g ptsReport comment
Why do you report Suis3i?
Are you sure you want to block Suis3i ?
BlockCancelAre you sure you want to unblock Suis3i ?
UnblockCancelnuyu
Vodyani Enthusiast
nuyu
Vodyani Enthusiast
27 100g2g ptsReport comment
Why do you report nuyu?
Are you sure you want to block nuyu ?
BlockCancelAre you sure you want to unblock nuyu ?
UnblockCancelNingauble
Inspired Sentient
Boats aren't real.
Ningauble
Inspired Sentient
37 300g2g ptsReport comment
Why do you report Ningauble?
Are you sure you want to block Ningauble ?
BlockCancelAre you sure you want to unblock Ningauble ?
UnblockCancelAnonymous
Report comment
Why do you report Anonymous?
Are you sure you want to block Anonymous ?
BlockCancelAre you sure you want to unblock Anonymous ?
UnblockCancelnuclearrussian74
Resilient Silic
-
nuclearrussian74
Resilient Silic
28 000g2g ptsReport comment
Why do you report nuclearrussian74?
Are you sure you want to block nuclearrussian74 ?
BlockCancelAre you sure you want to unblock nuclearrussian74 ?
UnblockCancelBlimBurn
Addict
BlimBurn
Addict
31 300g2g ptsReport comment
Why do you report BlimBurn?
Are you sure you want to block BlimBurn ?
BlockCancelAre you sure you want to unblock BlimBurn ?
UnblockCanceli3ackero
Pro Eyder
i3ackero
Pro Eyder
9 700g2g ptsReport comment
Why do you report i3ackero?
Are you sure you want to block i3ackero ?
BlockCancelAre you sure you want to unblock i3ackero ?
UnblockCancelnuclearrussian74
Resilient Silic
-
nuclearrussian74
Resilient Silic
28 000g2g ptsReport comment
Why do you report nuclearrussian74?
Are you sure you want to block nuclearrussian74 ?
BlockCancelAre you sure you want to unblock nuclearrussian74 ?
UnblockCancelNingauble
Inspired Sentient
Boats aren't real.
Ningauble
Inspired Sentient
37 300g2g ptsReport comment
Why do you report Ningauble?
Are you sure you want to block Ningauble ?
BlockCancelAre you sure you want to unblock Ningauble ?
UnblockCancelRidiculi
Aurigan Heretic
Ridiculi
Aurigan Heretic
29 500g2g ptsReport comment
Why do you report Ridiculi?
Are you sure you want to block Ridiculi ?
BlockCancelAre you sure you want to unblock Ridiculi ?
UnblockCancelBlink
Chameleon
Blink
Chameleon
6 300g2g ptsReport comment
Why do you report Blink?
Are you sure you want to block Blink ?
BlockCancelAre you sure you want to unblock Blink ?
UnblockCancelSirBagel
Space
SirBagel
Space
23 900g2g ptsReport comment
Why do you report SirBagel?
Are you sure you want to block SirBagel ?
BlockCancelAre you sure you want to unblock SirBagel ?
UnblockCancelSuis3i
Voyager
There were endless Endless and then there were limited Endless
Suis3i
Voyager
51 300g2g ptsReport comment
Why do you report Suis3i?
Are you sure you want to block Suis3i ?
BlockCancelAre you sure you want to unblock Suis3i ?
UnblockCancelSuis3i
Voyager
There were endless Endless and then there were limited Endless
Suis3i
Voyager
51 300g2g ptsReport comment
Why do you report Suis3i?
Are you sure you want to block Suis3i ?
BlockCancelAre you sure you want to unblock Suis3i ?
UnblockCancelRidiculi
Aurigan Heretic
Ridiculi
Aurigan Heretic
29 500g2g ptsReport comment
Why do you report Ridiculi?
Are you sure you want to block Ridiculi ?
BlockCancelAre you sure you want to unblock Ridiculi ?
UnblockCancelSuis3i
Voyager
There were endless Endless and then there were limited Endless
Suis3i
Voyager
51 300g2g ptsReport comment
Why do you report Suis3i?
Are you sure you want to block Suis3i ?
BlockCancelAre you sure you want to unblock Suis3i ?
UnblockCancelMidnightTea
Celestial Thinker
MidnightTea
Celestial Thinker
25 300g2g ptsReport comment
Why do you report MidnightTea?
Are you sure you want to block MidnightTea ?
BlockCancelAre you sure you want to unblock MidnightTea ?
UnblockCancel