ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Kal'Tik'Mas for sure, something to do with exiles of the galaxy that would be rocking. I love there look and lore too, I'm with the OP on this one!
Hissho remind me of Cravers but ninja cravers, I don't like that idea, the pilgrams were neat too. Harmony I never liked (no idea why). The Pulsos would be a cool addition but with there pop bonus RNG on galaxy would be through the roof. So get me some Kal'Tik'Mas scavengers and lets go to war! I want a scrappy minor/major faction!
In general I'd love the Harmony and Hissho to make a return.
If we were to add Aurigans as well I'd like to see Drakken, Cultists, Kazanji, and Space Pugs like Ayari as full fleshed factions(with the pug faction being a scienece based faction).
In terms of plain aesthetic Bhagaba look like they would make a great Major faction as well, but their niche to aesthetic is filled by the unfallen. The Kal'Tik'Mas and Galvrans look amazing and just because of their artwork I would love for them to be major factions!
I feel like some of the other factions like the pilgrims or sisters of mercy are really well suited to being minor races but they look like they could stand on their own as well.
Remnant all the way. They just look so intriguingly indifferent in all their artwork. I love finding them in game nestled on some Lava world not giving a hoot.
It'd be great to see that on a major faction scale. Having them settled on all the unmanageable systems nobody wants, just pumping out ridic industry.
Harmony/Pulsos and Pilgrims are the ones i would like to see as major Faction.
GrendelHime wrote: Now that the Sowers have been added my top three would be: the Sowers, the Amoeba and the Bhagaba. I really love the more 'alien' factions.
UndeadPuppy wrote:
Sowers, Amoeba and Pulsos/Harmony for me.
I also wouldn't mind seeing the Automatons make a return as a Major Faction, or maybe even the Necrophage from EL as another Militarist faction.
Sooooo it seems like everyone wants either the Sowers, Amoeba, and Harmony/Pulsos *cough* Amplitude
I was thinking about Hissho yesterday and concluded that they could be a cool Ecologist, slow take on Military.
They had a feature all about momentum, which discouraged changing diplomatic relations. So there could be a really cool "Ritual" system where you get these bonuses that grow over time, but you can only have one or two active at a time, and they have to be targeted. So you can get a +15% FIDSI bonus from Peace with one chosen faction, or +30% Damage in war against another. But if the former backstabs you, you have no vendetta prepared and just lost that 15% bonus you took ten turns to spin up.
They'd also have side traits for +100% Dust from War Reparations, 50% of War Reparations added to Science on Empire, and maybe a damage bonus based on how negative their War Pressure is. So overall a very honorable, honest faction which is rewarded for their follow through, because shifting relations threaten their carefully cultivated bonuses, but they get some benefit from the occasional side war for an honorable scuffle.
I really like those changes you suggested to how the Hissho gameplay works
They'd make the faction extremely unique in playstyle and make them something more than Bird-Space-Samurai's that want to conquer the whole galaxy
I was thinking about Hissho yesterday and concluded that they could be a cool Ecologist, slow take on Military.
They had a feature all about momentum, which discouraged changing diplomatic relations. So there could be a really cool "Ritual" system where you get these bonuses that grow over time, but you can only have one or two active at a time, and they have to be targeted. So you can get a +15% FIDSI bonus from Peace with one chosen faction, or +30% Damage in war against another. But if the former backstabs you, you have no vendetta prepared and just lost that 15% bonus you took ten turns to spin up.
They'd also have side traits for +100% Dust from War Reparations, 50% of War Reparations added to Science on Empire, and maybe a damage bonus based on how negative their War Pressure is. So overall a very honorable, honest faction which is rewarded for their follow through, because shifting relations threaten their carefully cultivated bonuses, but they get some benefit from the occasional side war for an honorable scuffle.
Kal'Tik'Mas for sure, something to do with exiles of the galaxy that would be rocking. I love there look and lore too, I'm with the OP on this one!
Hissho remind me of Cravers but ninja cravers, I don't like that idea, the pilgrams were neat too. Harmony I never liked (no idea why). The Pulsos would be a cool addition but with there pop bonus RNG on galaxy would be through the roof. So get me some Kal'Tik'Mas scavengers and lets go to war! I want a scrappy minor/major faction!
Yeeessss Plutar
Honestly, I never liked the Harmony in ES1, but with their expanded lore, and the addition of the Pulsos, as well as the updates to how they look, I'd be really down for them.
Personally, I'd like to see either the Kal'Tik'Mas (Like definitely, definitely, I'm digging their whole look and faction design), Hissho, Sowers, Pilgrims ( even though there are already 3 'human' factions ), or the Pulsos/Harmony ( Since they were just added ! )
( I didn't do a poll since it only allows 10 )
Update: and if you got time, why'd you like to see them as a Major Faction or what you'd look forward to if they were
Of the current minors I'd most like to see the Amoeba out of the old factions or the Bhagaba out of the new. I'm most interested in the ES1 factions and those that are more 'alien'.
The faction I'd least like to see upgraded are the Epistis, as they just seem like a less interesting version of the Sowers to me. A collective of ancient terraforming drones that have re-interpreted their programming as something akin to a religious crusade/movement is just a far more compelling, interesting and unusual (and therefore Amplitude-esque) idea than a rogue AI that has seemingly killed its creators. Maybe that's just me being salty that my favourite race aren't even a minor faction in ES2 though.
I'd rather see something new. I like the minor factions as they are though. At one point I was pretty sure the Hissho would return as a major but I don't think they will now... But who knows...
The Bhagaba due to their puppet nature yet being so damn peaceful (their 50 population bonus is basically a white flag for surrendering in ground battles) and for having a charmingly clumsy attitude.
Or the Epsitis cause they look really cool and are planet guardians. They'd be agressive ecologists
Having thought about this before, my first choice is pretty clear: I'd like to see the Bhagaba as a major faction, with the quest and gameplay focused around the balance of power between the natural supercomputer and the Bhagaba 'avatars'. Hopefully the questline would explore the morality and ethics of an AI-created civilization - what rights do the Bhagaba have as creations of the Mind, especially considering that they are individually sentient/intelligent? What should the civilization strive for - the esoteric research into the mysteries of the universe that the Minds desire, or the physical growth and success of the Bhagaba citizens?
Mechanically speaking, one of the ideas would be that new Minds must be created for each colony, which take science to build (research in this civilization being driven by the Minds, which must participate in the creation of new Minds because they are so complex), but provide very large science bonuses, especially early in the game. When not expanding, research develops quickly; but the creation of new colonies basically halts scientific research (at least until the later parts of the game, when systems have well-developed infrastructure).
Also, it looks like the official wiki is in dire need of an update. This is the tagline for the Bhagaba:
"The Bhagaba are very strong and dangerous fighters. They become deadly on water planets..."
I'd also like to see the Bhagaba as a major faction but in regard to the wiki; I think that's a nod to their pop 50 bonus;
Having thought about this before, my first choice is pretty clear: I'd like to see the Bhagaba as a major faction, with the quest and gameplay focused around the balance of power between the natural supercomputer and the Bhagaba 'avatars'. Hopefully the questline would explore the morality and ethics of an AI-created civilization - what rights do the Bhagaba have as creations of the Mind, especially considering that they are individually sentient/intelligent? What should the civilization strive for - the esoteric research into the mysteries of the universe that the Minds desire, or the physical growth and success of the Bhagaba citizens?
Mechanically speaking, one of the ideas would be that new Minds must be created for each colony, which take science to build (research in this civilization being driven by the Minds, which must participate in the creation of new Minds because they are so complex), but provide very large science bonuses, especially early in the game. When not expanding, research develops quickly; but the creation of new colonies basically halts scientific research (at least until the later parts of the game, when systems have well-developed infrastructure).
Also, it looks like the official wiki is in dire need of an update. This is the tagline for the Bhagaba:
"The Bhagaba are very strong and dangerous fighters. They become deadly on water planets..."
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Remnant, Harmony, Amoeba, and Epistis. Remnant and Epistis because I really want more robot races. If we are talking about bringing ES1 races back, add Sowers and Automatons to the mix (more robot races!). Harmony and Amoeba had awesome ship designs and were interesting both mechanically and lore wise.
I am aware that some of them, mechanic wise, have a replacement faction in ES2. However, I trust Amplitude to create a new/modified and interesting mechanic for all of them.
We could really use a religious faction that is able to convert (since Vodyani can't). Probably Epistis, since their lore says they are fanatical.
We also need someone to introduce some form of stealth and espionage. Remnants could be good for that, as they were assassins.
Harmony might not have dust, but they could have a much greater need for strategics.
Amoeba also could be the stealth race, since their ES2 lore says they can detach their consciousness. Easy to spy when you don't have a physical body.
It would be easy enough to change a minor faction to be an "off shoot". Similar to how the Pulsos are a subgroup of the Harmony.
Hopefully one of the devs reads this thread and gets inspired.
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Gnashast or Haroshem. They'd be a bit tough granted, but the Gnashast give the impression of a really cool pseudo-Vault Hunters deal, with scattered settlements full of partisans and warriors. Very William Wallace kinda guys.
Haroshem give the impression of a sort of peaceful and hopeful take on Mad Max. They'd make a great Roving Clans analogue, desert traders trying to make life better for everyone and keep everyone fed. They're Pacifist right now but I think they'd make a good Ecologist empire about feeding a diverse civilization, unlike Horatio who needs special dispensation to do the opposite yet still count as Ecologist.
I don't really know what either would do for a unique Affinity granted, but Gnashast could have some sort of war momentum so they can fight lengthy defensive forever-revolutions.
The Hissho were my favorites in ES1 so I would like to see them....re-explored.
Harmony would add an interesting dynamic to the whole dust / Lost Gods thing but it might be too complicated to integrate with the Academy quest.
Pilgrims I quite liked in ES1 but I don't see what they would bring to the table that's new. The whole nomadic religious space faction is already, to a certain extent, filled by the Vodyani.
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