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Hissho nerfed into abyss

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6 years ago
Aug 13, 2019, 2:07:06 PM

I wonder how do you suppose to wage war as Hissho when enemy have 10 systems and you have 2.


Discuss.

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6 years ago
Aug 13, 2019, 3:19:59 PM

Probes. Lots of Probes.

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6 years ago
Aug 13, 2019, 8:24:31 PM

And of cource devs "forgot"  to tell AI about balance changes, and that it should play "tall" now:







And to use probes. Lots of probes.

Updated 6 years ago.
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6 years ago
Aug 13, 2019, 8:47:23 PM

This is absurdly bad. It cripples Hissho players. I guess you have to make a custom Hissho from now on remving this aweful restriction

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6 years ago
Aug 13, 2019, 9:18:14 PM

The game is easy on all difficutlies. You are simply misplaying your build order. Keep trying. Once you figure it out, everything else will fall into place.

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6 years ago
Aug 14, 2019, 12:39:26 AM
Vacmidvalley wrote:

The game is easy on all difficutlies. You are simply misplaying your build order. Keep trying. Once you figure it out, everything else will fall into place.

I have 3162 hours logged into this game. I find a responde of L2P in the face of an overwelming change that cripples playing an entire faction to be..... less then helpful

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6 years ago
Aug 14, 2019, 5:29:22 AM
Vacmidvalley wrote:

The game is easy on all difficutlies. You are simply misplaying your build order. Keep trying. Once you figure it out, everything else will fall into place.

You don't even have Supremacy, are you sure you know what I'm talking about here?


Cernunan wrote:

I have 3162 hours logged into this game. I find a responde of L2P in the face of an overwelming change that cripples playing an entire faction to be..... less then helpful

Only 1325 hours, but this is exactly how I feel, thanks for your reply.

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6 years ago
Aug 14, 2019, 8:33:15 AM
Sublustris wrote:
Vacmidvalley wrote:

The game is easy on all difficutlies. You are simply misplaying your build order. Keep trying. Once you figure it out, everything else will fall into place.

You don't even have Supremacy, are you sure you know what I'm talking about here?



What? I have all the dlc.  

Updated 6 years ago.
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6 years ago
Aug 14, 2019, 8:38:09 AM

Sorry, I assumed so, because your badge says that you don't

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6 years ago
Aug 14, 2019, 8:56:26 AM

You need to re-sync your account to display any newly acquired DLC, steam only allow us to peak at your account once during the syncing.

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6 years ago
Aug 14, 2019, 5:17:22 PM

so back on topic, now that the peepee measuring contest is said and done,


I agree it can look like hissho are currently at a really bad place, added kei cost to actually occupy a system did not help. This goes beyond "easy on all difficulties" and is more in the "will this remain competitive against other factions in multiplayer or have we just knocked a DLC faction out of the bracket completely?"


Hissho started off as basically "ignoring overcolonization" and this is meant to suggest they should "hold their horses on that conquest victory" the usual federation cheese will actually still work, I went with a trial run of hissho and managed to get as many as 5 military heroes selection in a row, I know it's not 100% and that you will have to be more picky and balance a fixed government between two parties (which you absolutely never did before for the sake of good laws, right?), but given you actually can live with up to 25% malus provided the resources outweigh their costs + have a fidsi bonus law running you should still soar above and beyond other races in the early which is up to you to translate into endgame. Having a stable military gov is a non-issue.


Another hit is the movement speed, since your ridiculously overbuffed home sweet home is pretty much immobile, the issue of moving reinforcements towards your enemy capital becomes a real one. Which i believe was somewhat intended, I mean there was no real point to distance before.
But then again it rewards you, for being so industrialy strong and able to outproduce close to everyone thus your fleets won't need as much reinforcing, hopefully.

Updated 6 years ago.
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6 years ago
Aug 15, 2019, 1:23:16 PM

The latest patch is just ridiculous - I can still understand 15 kei for taking over the system, but when the hell is exchanging maps worth more than occupying the system?


And Yes to destroy the system now costs 5 kei.  Bot in the last levels of difficulty can colonize more systems than you can destroy per turn. You simply will not have enough happiness - and to sacrifice the population for kei, is available every 3 elections! The latest patch has done for HISSHO  impossible territorial victory. And by the way, Yes - bot, do not care, colonizing for HISSHO unchanged - insane spam of the colonies, nor any accounting kei. 


The developers just decided to kill the faction? Year they have not had any problems with this faction, now they instead of soft balancing decided to make castration?

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6 years ago
Aug 15, 2019, 1:27:11 PM

I think Hissho weren't made for expansion victory, they were made for, as DLC called, Supremacy. The fact that AI isn't acknowledges that, though, is a problem.

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6 years ago
Aug 16, 2019, 6:40:43 AM

This nerf has killed them. How is it possible for you to win against factions like the Vaulters or Cravers when you are limited to so few star systems and such a small industrial base. This update has taken away every advantage the Hissho had as a faction and then turned those advantages into a weapon to kill themselves with. Why? By the time a Hissho player gets the necessary technologies to even begin to compete with the game's other factions those said factions will have already out-teched and out-produced them. What is the point of this absurdity? I mean I understand they needed a nerf or a rebalance, but this is ridiculous! At the very least they should increase the system colonization limit for the Hissho's government type by one or two star systems. On a large size galaxy, they have a cap of only 2 systems!

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6 years ago
Aug 17, 2019, 3:18:43 AM
Mulchmeat wrote:
Groo wrote:

Play Hissho, don't talk about...

What does this mean?

'Play first, talk later'-ish thing I think. But after some playthrough, having colonization limit of 2 AND massive overcol penalty at the same time is definitely painful.

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6 years ago
Aug 17, 2019, 3:47:17 AM
PARAdoxiBLE wrote:
Mulchmeat wrote:
Groo wrote:

Play Hissho, don't talk about...

What does this mean?

'Play first, talk later'-ish thing I think. But after some playthrough, having colonization limit of 2 AND massive overcol penalty at the same time is definitely painful.

I have played through a couple of times. I should have been less aggravated with my diction in my earlier post though. Honestly, the direction the nerf is going in isn't the worst idea in the world. But the way they did it was awful.  Instead of paying 15 Keii to occupy systems a better cost would be 5 Keii +5 more per system over your cap. Subduing systems should still give Keii, just less of it, as there are too few sources of Keii in-game. The very low system cap is also fine, however, in exchange, the empire improvements that increase your colonization cap should be restored to the Hissho tech tree. Barring all of this, the amount of Keii you get from discovering new systems should be increased at the very least. Of course, these changes are just my own opinion.

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