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State of Awakening

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6 years ago
Sep 14, 2019, 1:10:12 PM

You bet i can.

Alright, thank you then. :)


If it isn't, that would still make a Toxic planet type, but not Desert. What makes desert a desert, is a high temperature and evaporation, so if water (or any other liquid, technically) is present - it's almost always in the form of vapour. Liquid water might be present, but in the form of anomalies, not planet-wide oceans. Contamination doesn't change this characteristic.

Well, you are not wrong, okay. Let's see, if they would change it in the future. That actually looks a bit strange in a current state.

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6 years ago
Sep 14, 2019, 1:12:24 PM
Cleon2 wrote:


I don´t care for new factions until they fix the total disfunctional and useless automated governors/supervisors. Late game in big galaxies is a micromanaging nightmare.

I've never tried the auto governor before because I can't imagine they could be designed to make the kind of decision I want. For example, I tend to not build something unless it has industry efficiency. For example, Xeno-Industrial Infrastucture (Tier 1; 280 industry) I want at a minumum to produce 30 industry when built (30/280=10.7% efficiency), otherwise Drone Networks (Tier 0; 160 industry) which produces 10 food/10 industry is a more efficient use of my FIDS (20/160=12.5% efficiency). I make these sorts of calculations all the time for the building queue.


Riftborn are my favorite faction, and I always use the cost efficiency of just building a new pop as a base line for building something else.


Since I'm so hands on, I stray away from the conquest victory condition, because like you, I dislike the micromanagement when you get past 10 or so systems. But to me, the smartest governor AI could never fix that. I'd rather see a 4x game designed in a way that once your empire got to a certain size, everything amalgamated somehow into a smaller unit of control again.

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6 years ago
Sep 14, 2019, 1:15:57 PM
dustwhit wrote:

I'd rather see a 4x game designed in a way that once your empire got to a certain size, everything amalgamated somehow into a smaller unit of control again.

I think Stellaris does that.

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6 years ago
Sep 14, 2019, 1:42:51 PM
Sublustris wrote:

I think Stellaris does that.

I'll have to take a look at that again. I own it and another Paradox game (HOI4 which I love), but it really did not grip me the first couple of times I played.

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6 years ago
Sep 14, 2019, 7:03:09 PM

You really think that desert planet automaticly means space-Sahara...

I mean, it doesn't have to. And I personally find the idea of single-biome planets kind of silly, but that's how planet's work in the Endless Universe. Look at every single desert planet in the game or in the game art and you'll find that its space-Sahara.


What makes more sense: that there's a master plot here that explains away all these examples of shoddy worldbuilding or that the outside team the dev's hired doesn't have the same standards and consitency we're used to?

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6 years ago
Sep 15, 2019, 9:28:02 AM

I think it's a simple as they wanted a possible Earth but ruined by climate change cliche so it's a desert.

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6 years ago
Sep 15, 2019, 9:56:27 AM
auspiciousCuttlefish wrote:

You really think that desert planet automaticly means space-Sahara...

I mean, it doesn't have to. And I personally find the idea of single-biome planets kind of silly, but that's how planet's work in the Endless Universe. Look at every single desert planet in the game or in the game art and you'll find that its space-Sahara.

This is also how planets work in our Universe, just look at our solar system. Even when landscape is diverse, climate makes them look rather uniform, unlike Earth.

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6 years ago
Sep 15, 2019, 11:30:59 AM
Sublustris wrote:
auspiciousCuttlefish wrote:

You really think that desert planet automaticly means space-Sahara...

I mean, it doesn't have to. And I personally find the idea of single-biome planets kind of silly, but that's how planet's work in the Endless Universe. Look at every single desert planet in the game or in the game art and you'll find that its space-Sahara.

This is also how planets work in our Universe, just look at our solar system. Even when landscape is diverse, climate makes them look rather uniform, unlike Earth.

It would be nice to have a system of vassalage, as Vodyani have Minor Civs, in practice, subjugated and not-assimilated outright. I thought that Nakalim would have that system, them being described as Space Romans in SPAAAAACE... but you know - Awakening happened.

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6 years ago
Sep 16, 2019, 10:55:49 AM

Here is a post I made on the discord, but I thought I should also post it here.
I think for the first time with an Amplitude expansion, I am seriously considering attempting to refund Awakening. Both from what I have played, and what I have seen, it appears not just buggy but also unfinished. The Nakalim are described inconsistently with some bits of exposition stating they become more powerful after the fall of the Endless and fell due to their own overexpansion, and other bits saying they fell before the fall of the Endless due to their God, Sobra being murdered. Then you have issues with their Temples and whether skills are tied to alliances or their temples, and the fact their homeworld appears to be a slightly altered Earth. It just gives the feeling of laziness and it feels like we got a WIP beta instead of a full release. I do hope we see at least a follow up blog and even some bug fixes soon....

I do hope Endless Space 2 does get more love however; I personally would like to see the Amoeba, Sowers and Harmony return as major factions. In particular, I would love to see the Sowers return considering that we don't have a true robot major faction so far. Plus, you can sort of reskin the Choir and Unfallen ships to be Harmony and Amoeba respectively, but you can't do that with the Sowers due to how unique their ships were in Endless Space I.

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6 years ago
Sep 16, 2019, 11:10:06 AM

Well the homeworld of the Nakalim looks like a statement. I think the backstory fits and if you take big deserts on our planet, they got ocean access too sometimes. Still I also understand that this might not be enough to call a whole planet desert.

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6 years ago
Sep 16, 2019, 11:44:57 AM

I am kinda dissapointment that the whole list of release issues was curt short just to accomodate a non stop flow of opinions on what "desert planet should look like".

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6 years ago
Sep 16, 2019, 12:24:19 PM
koxsos wrote:

I am kinda dissapointment that the whole list of release issues was curt short just to accomodate a non stop flow of opinions on what "desert planet should look like".

Hey, lore is important, OK?

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6 years ago
Sep 16, 2019, 12:32:31 PM
WeLoveYou wrote:

Not to dimish other people's experiences, but I've played about 10 hours on the update and haven't encountered any bugs.

The new content is great. Not sure it's very balanced, but it is great. The stuff with the Academy makes a lot of otherwise redundant resources have a use. The rewards are incredibly strong which is why I'm not entirely convinced they are balanced. Having a late game fleet flying around on turn 30 is, errrr, interesting(!!!) I suspect the extra political party reward is stronger late game, as it lets you pull off some silly strong law combos if you have the influence to fuel them.

The Nakalim are more conventional than the Umbral Choir, which is fine, but have a few tricky mechanics that will be fun to work out how to maximise. They are definitely a hero orientated faction which makes sense. Overall, the game feels like it's in a really good place. There are important decisions to make nearly every turn now, so the game has an amazing amount of depth compared to every other 4X out there.

The patch also seems to have sorted some AI issues. For example - the last game I played the Vodyani were actually doing well. Still some problems with Hissho, who could really do with some love - they are easily the weakest faction in the game right now (unless I'm missing something).

I think the announcement of Humankind has thrown some people into a frenzy of "they're abandoning and gotten lazy". I don't think that's fair. Even if this was the last expansion, I think the game has reached a good zenith.

Amen to this.

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6 years ago
Sep 16, 2019, 1:51:31 PM
Keimpe wrote:
WeLoveYou wrote:

Not to dimish other people's experiences, but I've played about 10 hours on the update and haven't encountered any bugs.

The new content is great. Not sure it's very balanced, but it is great. The stuff with the Academy makes a lot of otherwise redundant resources have a use. The rewards are incredibly strong which is why I'm not entirely convinced they are balanced. Having a late game fleet flying around on turn 30 is, errrr, interesting(!!!) I suspect the extra political party reward is stronger late game, as it lets you pull off some silly strong law combos if you have the influence to fuel them.

The Nakalim are more conventional than the Umbral Choir, which is fine, but have a few tricky mechanics that will be fun to work out how to maximise. They are definitely a hero orientated faction which makes sense. Overall, the game feels like it's in a really good place. There are important decisions to make nearly every turn now, so the game has an amazing amount of depth compared to every other 4X out there.

The patch also seems to have sorted some AI issues. For example - the last game I played the Vodyani were actually doing well. Still some problems with Hissho, who could really do with some love - they are easily the weakest faction in the game right now (unless I'm missing something).

I think the announcement of Humankind has thrown some people into a frenzy of "they're abandoning and gotten lazy". I don't think that's fair. Even if this was the last expansion, I think the game has reached a good zenith.

Amen to this.

The reviews on Steam suggest that you may have been lucky or just not noticed the bugs. I am an Amplitude fanboi to the end but this is not their best work. It feels like a rushed job to get to Humankind, and as I pointed out before I can understand that with the earning power of the game not what it once was. But that is why I would have left this expansion for after Humankind launched.


You say no bugs but then point out how unbalanced things are. Apprenrly ignoring the evidence that people have presented to show that there are problems with the DLC. I'm glad you are having fun with it but I'm going to wait until they have fixed things first and I suspect that will take a long time.

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6 years ago
Sep 17, 2019, 3:58:15 PM

Wow...After relise, I have already played several games with Nakalim's Empire. No problems. Today I decided to investigate what can i do with my main faction...after all, there are some interesting things to test...as for now, two games in a raw were locked at a sertain pont of time, between turn 20 - 35...let's make some more tries...

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6 years ago
Sep 17, 2019, 4:10:35 PM
Donalejandro wrote:

Wow...After relise, I have already played several games with Nakalim's Empire. No problems. Today I decided to investigate what can i do with my main faction...after all, there are some interesting things to test...as for now, two games in a raw were locked at a sertain pont of time, between turn 20 - 35...let's make some more tries...

Hotfix has been released today.

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6 years ago
Sep 17, 2019, 4:14:50 PM
Slashman wrote:
Keimpe wrote:
WeLoveYou wrote:

Not to dimish other people's experiences, but I've played about 10 hours on the update and haven't encountered any bugs.

The new content is great. Not sure it's very balanced, but it is great. The stuff with the Academy makes a lot of otherwise redundant resources have a use. The rewards are incredibly strong which is why I'm not entirely convinced they are balanced. Having a late game fleet flying around on turn 30 is, errrr, interesting(!!!) I suspect the extra political party reward is stronger late game, as it lets you pull off some silly strong law combos if you have the influence to fuel them.

The Nakalim are more conventional than the Umbral Choir, which is fine, but have a few tricky mechanics that will be fun to work out how to maximise. They are definitely a hero orientated faction which makes sense. Overall, the game feels like it's in a really good place. There are important decisions to make nearly every turn now, so the game has an amazing amount of depth compared to every other 4X out there.

The patch also seems to have sorted some AI issues. For example - the last game I played the Vodyani were actually doing well. Still some problems with Hissho, who could really do with some love - they are easily the weakest faction in the game right now (unless I'm missing something).

I think the announcement of Humankind has thrown some people into a frenzy of "they're abandoning and gotten lazy". I don't think that's fair. Even if this was the last expansion, I think the game has reached a good zenith.

Amen to this.

The reviews on Steam suggest that you may have been lucky or just not noticed the bugs. I am an Amplitude fanboi to the end but this is not their best work. It feels like a rushed job to get to Humankind, and as I pointed out before I can understand that with the earning power of the game not what it once was. But that is why I would have left this expansion for after Humankind launched.


You say no bugs but then point out how unbalanced things are. Apprenrly ignoring the evidence that people have presented to show that there are problems with the DLC. I'm glad you are having fun with it but I'm going to wait until they have fixed things first and I suspect that will take a long time.

The reviews on Steam suggest that you may have been lucky or just not noticed the bugs.  


I for one don't believe 'reviews' a day after the release. One guy gave a thumbs down because he couldn't find the diplomacy button for the Academy. I mean, seriously, that is a thumbs down? Also, steam reviews or negative or positive. If people encounter one flaw, it is an immediate negative. Therefore i never trust steam and its review mechanics.

Also, i wouldn't recommend mentioning these reviews as a positive for what is true. 


To state that they abandoned Endless space 2 for Humankind, is counterintuitive seen that they just released a dlc for Endless space :\


Bugs will always be an issue for games. A hotfix just released for some issues.

I am sure more patches will follow, as they always did.





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6 years ago
Sep 17, 2019, 5:40:14 PM

To those saying they haven't encountered bugs, they are there.


It really is quite shocking in this day and age that the norm is to charge people £11 for a DLC riddled with this many bugs and seemingly rushed content. The mentality in the gaming industry of 'release now, fix later' needs to stop. Also, as many have pointed out, there are countless bugs which have been reported and still have not been fixed dating to over a year ago, as well as things like the lore pass on the tech tree being forgotten about. Why even bother with a forum called 'games2gether' if you will only employ selective hearing in regards to it and completely forget about problems with the content in the delusional hopes that we will too? If this is the mentality then I don't see how you expect to have a loyal customer base to continue forward with games like 'Humanity' and any further projects. It is genuinely reputation ruining at this point and need to be addressed internally.



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6 years ago
Sep 17, 2019, 6:05:26 PM
aieuxi1 wrote:

To those saying they haven't encountered bugs, they are there.


It really is quite shocking in this day and age that the norm is to charge people £11 for a DLC riddled with this many bugs and seemingly rushed content. The mentality in the gaming industry of 'release now, fix later' needs to stop. Also, as many have pointed out, there are countless bugs which have been reported and still have not been fixed dating to over a year ago, as well as things like the lore pass on the tech tree being forgotten about. Why even bother with a forum called 'games2gether' if you will only employ selective hearing in regards to it and completely forget about problems with the content in the delusional hopes that we will too? If this is the mentality then I don't see how you expect to have a loyal customer base to continue forward with games like 'Humanity' and any further projects. It is genuinely reputation ruining at this point and need to be addressed internally.



I think you have to give the Dev's some credit as to listening to the community. And instead of being all negative about the industry and the bugs not getting fixed. I think they did a wonderful job of giving us a 4x game that is refreshing to say the least. Sure there are some bugs. But riddled with? That is very over the top.

I sense a lot of conclusion dropping in your statement. And they remain to be seen.


To just say the industry this and drop a dlc riddled with bugs..


That is simply not true, yes there are some issues, and they will be patched. As in ANY release.



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6 years ago
Sep 17, 2019, 7:58:14 PM
Keimpe wrote:


The reviews on Steam suggest that you may have been lucky or just not noticed the bugs.  


I for one don't believe 'reviews' a day after the release. One guy gave a thumbs down because he couldn't find the diplomacy button for the Academy. I mean, seriously, that is a thumbs down? Also, steam reviews or negative or positive. If people encounter one flaw, it is an immediate negative. Therefore i never trust steam and its review mechanics.

Also, i wouldn't recommend mentioning these reviews as a positive for what is true. 


To state that they abandoned Endless space 2 for Humankind, is counterintuitive seen that they just released a dlc for Endless space :\


Bugs will always be an issue for games. A hotfix just released for some issues.

I am sure more patches will follow, as they always did.


Ummm yes sure there are some ouliers in Steam reviews. But I'm not a novice that looks at people who have no play time or make frivolous claims. All of the reviews I noted had people with issues aligning with what is reported in the forums. 


If the game was A-Ok would they have issued a hot fix with promise of more patches to come down the road?


Again you have reading comprehension issues. I did not state that they abandoned the game or any such silliness. I stated that this is a rushed job to get to Humankind. Those were my exact words. I was here from the days of Endless Space. I was here when Endless Space 2 launched with its issues and when they posted a statement to say that they were never going to rush a launch and were revising their patch and testing processes to do better. This is not better.


If you have not had issues that's great. Or maybe you just didn't notice them. But I'm perfectly willing to wait until they clean it up a bit and the reviews reflect this train of thought.



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