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PatchPreview 1.5.7 Patchnotes

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6 years ago
Oct 2, 2019, 9:22:23 AM

Hello everybody,



We have just released version 1.5.7 on the PatchPreview branch. This version includes some further balance changes to the Nakalim and the Academy (close to what the release version of the patch will be), as well as a bunch of fixes. You can check out the full patch notes for 1.5.7 below, and if you did not check out 1.5.5 before, you can find the patch notes here.

As before, share your feedback in this thread, and if you encounter any issues while trying this patch, make sure to state the version you are using in your bug report.




[CHANGES]

  • Reduced power of Academy Attack Fleet and Insignia Ships in the early game
  • Improved scaling of relic spawns with Galaxy size
  • Lowered the objective of the Pacifist “Invigorate” quest of the Nakalim faction Quest Chapter 4 Part 1A (Convert 14 systems -> Convert 7 systems)
  • Relics on owned colonies can now be collected through a system improvement
  • Empire Relic slots now require 2 temples to unlock but provide a 15% bonus (up from 10%)
  • Lowered cost of Librarian questions by 25%
  • The Diplomacy screen shows a temple icon for systems with temples
  • Reenabled rotation of main menu scene



[FIXES]

  • Fixed some causes of “Pending” turn and “in talks” issues
  • Fixed the game freezing due to an interaction between Fold singularities and Temples of the Lost under construction
  • AI empires will now value the Master of Dust’s Academy Grants
  • Laws unlocked through the Vault Keeper now show on the law screen regardless of number of empty law slots
  • Academy systems no longer block trade routes unless you are at war with the Academy
  • Systems converted to the Academy now properly supply strategic and luxury resources to the player
  • “Laying Down the Law” Achievement should now only unlock under the listed conditions
  • “Not for Profit” achievement tracks only Dust granted during a single match, as per the description
  • “Making Amends” achievement now accumulates progress over multiple payments rather than requiring a single reparation payment.
  • Influence Production from Temples to the Lost display in the planet FIDSI output
  • Nakalim Relic skills for fleets now work and display properly
  • Nakalim are properly considered humanoids for the purposes of the Celestial Worlds quest now
  • Nakalim faction Quest Chapter 4 Part 2B now counts only terraformed planets
  • FIDSI bonuses from the Cathedral of the Lost are now marked as such rather than “Percentage Bonus”
  • Academy Systems will no longer construct copies of improvements
  • The Academy will now abort ground invasions after reparations have been paid
  • Academy systems generate resources when pillaged
  • The Academy will no longer settle on Sanctuaries
  • Xirmisala troops properly display in ground battles
  • The “Academy Ally” assimilation trait no longer appears twice in the list of traits and displays its value
  • The Academy no longer delays reparations for obliterating a system during a request phase until the next request phase
  • Added art for the “Empire Relic Slot Locked” notification
  • Propitious Season and Long Season are now mutually exclusive
  • Nakalim Carrier default design no longer places a defense module in a support slot
  • Librarian answers no longer display half a line of text when folded
  • The tooltip for Academy requests is positioned properly now
  • The tooltip for the Academy’s relations to other empires now correctly refers to them instead of you
  • The Academy fleet uses the correct wireframes on the galaxy map even if not including a carrier now
  • Improved subtitle timing for Nakalim outro
  • “Relic Reliquary” quest reward now shows its correct category (Empire, not hero)
  • Improved tooltip of “Relic Reliquary” quest reward
  • Fixed minor graphical issues with Xirmisala hero portrait
  • Properly position Nakalim leader in “Diplomatic relationship changed” notification
  • Fixed vfx issues with the Nakalim carrier
  • Fixed shaking of the Nakalim carrier
  • Nakalim system defense station properly shows during battles
Updated 6 years ago.
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6 years ago
Oct 2, 2019, 3:34:16 PM

Hi Cat.


I'm using the new 1.5.7 PatchPreview, and still get the following:


Currently I'm allied with the Nakalim (as the default Vaulters), and have no options to trade research with them.


The entire tab comes up blank.


This has been since Awakening launched; never been able to trade research with the Nakalim in any of my games.

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6 years ago
Oct 2, 2019, 3:58:14 PM

Isn't research trading disabled with the Nakalim by design?

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6 years ago
Oct 2, 2019, 3:59:21 PM

Oh, I overlooked the word research, because my mind immediately jumped back to that horrible bug we had where all options would disappear from Diplomacy.


You are correct: With Nakalim, no research should ever show up in Diplomacy.

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6 years ago
Oct 2, 2019, 4:28:11 PM

Well my knight-errant's quest of dehumanizing Nakalim must be laid to rest with Celestial Worlds quest fix. At least it brought fixes to some errors along the way.

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6 years ago
Oct 2, 2019, 4:50:25 PM

Empire Relic slots now require 2 temples to unlock but provide a 15% bonus (up from 10%) 

you wot m8?

30% FIDI in endgame? SERIOUSLY?

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6 years ago
Oct 2, 2019, 5:09:32 PM



Great!! Fantastic to see that almost all bugs were taken care of. Especially the fixes are very welcome.



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6 years ago
Oct 2, 2019, 5:30:21 PM
The-Cat-o-Nine-Tales wrote:


[CHANGES]

  • Lowered the objective of the Pacifist “Invigorate” quest of the Nakalim faction Quest Chapter 4 Part 1A (Convert 14 systems -> Convert 7 systems)

Spot on!  Excellent.


I would strongly suggest reviewing the reward for this as well - the prior reward (unless the tooltip was extremely misleading) was a mere 10 influence on Empire, per relic owned, which is bad for two reasons.   The first reason is that it's an incredibly low influence value, even by the standards of the very first few turns of the game.  The second is that because of the nature of that quest, if you've completed the quest, you've more or less solved all of your influence problems "now and forever" - at that point they've built so much influence that all of their laws and any feasible things they can spend it on are very much at a surplus value.  Rewarding the player with even more influence is rewarding them with something they no longer care about.


Right now you have an excellent faction quest reward for the terraforming quest branch, but you don't have a good one for this quest branch.


If anyone needs suggestions - perhaps a science-related bonus for helping the academy would fit the lore and offer an interesting choice (go for the terraforming branch for FIDI, go for the academy branch for S).  Some easily-coded ideas could include double (triple?) science from relics, or perhaps a reduction in the %malus applied to science on systems (25% instead of 50%)?



[FIXES]

  • Nakalim are properly considered humanoids for the purposes of the Celestial Worlds quest now

Cool; I wasn't sure if they'd make the cut for that consideration, but I'm glad we've got another option now.  I still haven't had the Mezan questline trigger yet in any games I've played, although that has a fair amount to do with me playing too much Riftborn/Unfallen/Sophons.


  • The Academy will now abort ground invasions after reparations have been paid

This was a particularly funny bug in a playthrough of mine.  Glad to hear it's been fixed.

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6 years ago
Oct 2, 2019, 9:01:40 PM
koxsos wrote:

Empire Relic slots now require 2 temples to unlock but provide a 15% bonus (up from 10%) 

you wot m8?

30% FIDI in endgame? SERIOUSLY?

Not too different from the snowball effect Vodyani can create with Ark modules and population boosters, honestly. It may also be an effort to reduce the Nakalim dependence on Behemoths since getting the technologies for Behemoths is a bit more of a sidetrack for them due to the nature of their research mechanic. 

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6 years ago
Oct 2, 2019, 11:33:51 PM

Were the bugs I reported (savefile corruption and galaxy generation issues) with the last patchpreview found and fixed?

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6 years ago
Oct 3, 2019, 2:59:04 AM

Hi people.. I have put off playing Awakening, as I heard it was a little rushed and I was a little burnt by the state after early access, right at the beginning 2 years back, which was more than fixed by the numerous, generous, free updates and dlc up till now.


Would anyone be kind enough to let me know if this will mean I should be able to have to go for a play through with the Nekalim without anything major breaking? Thanks 

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6 years ago
Oct 3, 2019, 3:53:55 AM
Shrik3 wrote:

Would anyone be kind enough to let me know if this will mean I should be able to have to go for a play through with the Nekalim without anything major breaking? Thanks 

Awakening is fine. Have fun. If you really think you'll be urked by some kinks, than look over the Bug Forum and see if something sticks out as a deal breaker to you.

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6 years ago
Oct 3, 2019, 2:28:24 PM

Academy fleet is still oupie at first election. I suggest to cut it down, or remove it outright, as we are forced to ban it in all MP games.

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6 years ago
Oct 3, 2019, 2:29:51 PM

Forgot to add, MP run muuch smoother right now, thnx a lot. Its a pleasure to play w/o lags and resync.

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