ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Can you make the Cravers splicing bonus for Horatio multiplicative again? It's absolutely worthless at the moment. The multiplicative part is literally just commented out in the code, it would take seconds to revert it.
Crazy thought here.. is this final patch what is holding up the availability of ES2 on GOG.com? It's been listed as "coming soon" since February and a few of my Steam-avoidant friends are chomping at the bit, especially given talk of One Last Patch To Rule Them All... :D
Thanks for the response. Yeah, I certainly wasn't thinking of a full native Apple Silicon port. I realise that would be a lot of work for such an old game. But maybe it's possible to fix the Intel build so that at least displays correctly in native resolution using Rosetta. I don't know anything about the technicalities of it, obviously, just that there are plenty of older Mac games that don't have that issue. I gave a full explanation in this thread.
As I say, I'll make sure it's on our list of issues, but we may not find the time for it (as the number of people we have with the know-how to tackle this problem is quite low, as far as I know).
I had a bit of a play around with some of the Unity launch options and managed to get the resolution to start right. It looks really nice in 2160p! Sadly, it caused another problem. The cause looks fairly obvious, though I know that doesn't necessarily mean the fix will be as easy, especially if it's a Unity issue, and I guess the mouse part in particular might be.
Anyway, I updated the thread above with a new screen shot and full details of what I found.
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Thanks for the hard work. Actually convinced me to buy Awakening and Dark matter just to see if academy feels well balanced enough that it's worth keeping around with the patch.
I think it would be good to do something about the early game quest that offers you choice Scavenged Ramscoop, Probe Microfactory and third option I don't know if you are in unique constellation. If wiki is to be believed it's from celestial worlds DLC and, I think, the Ramcoop is quite detrimental to game balance as it renders most other drives, including ones that come at the end of the tech tree, barely relevant. Meanwhile microfactory has a confusing, possibly inaccurate description, and seems to give bonus that's gonna be around the same as titanium probe, in most circumstances.
I don't think the latter necessarily needs a buff, as it can be a decent alternative to researching Machine Bacteria for strategic resource probes, but with how powerful ramscoop is - it's a no brainier trap choice that strips engine module variety from the game.
Thanks for the hard work. Actually convinced me to buy Awakening and Dark matter just to see if academy feels well balanced enough that it's worth keeping around with the patch.
I think it would be good to do something about the early game quest that offers you choice Scavenged Ramscoop, Probe Microfactory and third option I don't know if you are in unique constellation. If wiki is to be believed it's from celestial worlds DLC and, I think, the Ramcoop is quite detrimental to game balance as it renders most other drives, including ones that come at the end of the tech tree, barely relevant. Meanwhile microfactory has a confusing, possibly inaccurate description, and seems to give bonus that's gonna be around the same as titanium probe, in most circumstances.
I don't think the latter necessarily needs a buff, as it can be a decent alternative to researching Machine Bacteria for strategic resource probes, but with how powerful ramscoop is - it's a no brainier trap choice that strips engine module variety from the game.
+1, Scavenger Ramscoop is OP especially due to the fact that you can retrofit your fleet immediately any time. Swap all FIDSI modules on your behemoths for Ramscoops and you can move them through the whole Galaxy for a customary price due to the stacking 25% bonus.
Rebalancing the Ramscoop and Probe Factory is in our backlog, though it's not at the top of the list, as there are other far-reaching aspects we want to address.
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I have two requests concerning the community patch. The first is that non-Steam platforms like GOG receive it.
My second request, is that the G2G DLC content - such as Muck & Makers, Community Challenge, and Sophon Hero are bundled into the patch. This would help ensure that all platforms truly can become the definative version of ES2. I was tempted to buy the game again on GOG, but there was no indication that it had all of the content.
I am very very happy to see this game getting more love, cause frankly I adore the Endless Universe and am just glad to see an already great game still being worked with and made even more perfect like Horatio.
Ditto for the non-Steam platform updates -- I picked this up on GOG along with two of my friends on the hopeful expectation that The Last Patch would also come to GOG and solve some of the more egregious remaining bugs / issues with the game.
It's honestly kinda heartbreaking to see the word final within the new patch announcement. Also witnessing folk here describing this game as old is kinda insulting in my opinion. This feeling of mine may be because of my affinity to Paradox Games though.
I like the changes to the Nakalim systems, I got three locations for Nakalim systems. It gives the idea of a lost civilization. Once I realized their potential, I rushed them. IDK if it works as intended but I could settle them with my scout ships and they became instant colonies.
Possible bug: I haven't found any Relics. About 40 turns in I have scouted about half of the galaxy, and have only three relics so far from quests. This means I wasn't able to test the temple system. I should be getting way more, right? At some systems my scout systems get an extended UI but the option to pick up a Relic is greyed out.
Bug: I can build multiple bunkers.
Bug: a Minor race hero had the Nakalim abilities tree.
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