ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Thanks etsi, still no luck for me with everything tuned as high as it can be and performance maximised. I've attached the latest files below in case anyone's ever able to work out what's gone wrong with this game under my setup.
I've opened the refund process but the vendor's not being very co-operative and has pointed to the requirements on the Sega support site which still say the game isn't compatible with Intel HD cards. It'd be great if these could be updated. As others have said, I know this isn't a high-end gaming machine and I'm happy playing at low frame rates if necessary, but I've never come across a non-action game that it's not been able to handle. Civ 6 and Stellaris for example work fine even in late game with huge worlds/galaxies.
I've just reinstalled all distributables and rebooted, same problem. With the -dx10 tag I can get to the menu, but the bar stops at 'game launched'. I've also tried -novideo which makes no difference. This is on both the amd fix betas and the maintstream release.
Windows won't let me update the .net distributables as the ones I've got are newer, is there any way I can force this?
'fraid not, I've reinstalled graphics drivers again and it doesn't get to menu without -dx10. With -dx10 it doesn't get past the 'game launched' stage.
Thanks for your help but I've spent an entire day trying to get this working and I think we're going in circles. Is there anything else you can think of that I could try?
If not I guess I'll have to try to give in. Despite never making it to turn one I'm closing in on Steam's 2 hour playthrough limit to get this refunded now! I've been really looking forward to this game but can't blow £35 on something that might work the next time I upgrade my machine.
I also had the problem that I could not pass the first loading screen and with the 1.05 amdfix + dx10 I managed to make it to the first menu
I now crash at the launch of the game as the friend above does.
I also have all drivers and win10 updated, I closed the videos from the options + reduced the analysis from good to the previous level -even lower I mean, but when it starts loading after the connection with server and when it says game launched , I also hear the voice & I can fell I can clic/command something with the mouse but the screen does not change and finally crashes with the bar to be loaded by 3/4.
Just a few words to say that since january, I still have problems to launch the game that does not pass the stage of the loading bar (we hear the background music but that's all). I tried various tweaks & manipulations that you had given in a dedicated topic on the support forum for ealy access.
I specifie that the old versions of the beta game worked fine.
I then changed the PC configuration with a new installation of windows (cpu moved from fx6200 to ryzen 1600x), nothing change, I still have this damn problem.
This is not really a crash, the game just hang on.
I however, via steam, downgraded the installation in version 'earlyaccess' and there, miracle, the game works.
So I turn to you to have a solution to help me move the game into a functionnal 'final' version . : O)
I missed the release of the game so I only find out now that the game crash at the end of the loading splash screen for me too. I tried the fix without success (though I had to replace not from "Beautiful", but "Fantastic").
I guess one of the main reasons is probably because I do not have an AMD video card but a GTX 770 from nvidia.
The game used to work fine during the beta (except during the background video issue) with my rig. And with this crash I see the ffv small icon in the lower right windows bar remaining after the crashs, like it used to be with the videos issues. I don't know if it's related.
Reviving an old thread here but since the recent updates the game now launches and runs really well, but only with the -dx10 launch option, without it the game doesn't get to the menu screen. Perhaps worth a shot for others.
Reading back your previous post, I see you have an Intel HD 5500 on your system. I think the game should detect this and switch you automatically to dx10.
I will check with the engineers, thanks for the update!
Can you remove the dx10 tag from the launch options. Or does it not launch otherwise?
Hi satoru,
Without the dx10 tag it won't get past the splash screen/white bar.
With the dx10 tag I get to the menu and faction selection/game setup screen, but it then crashes at "game launched". Nb, unlike others with the directory characters bug, it doesn't get as far as "game launched and ready".
Thanks for your help guys, hopefully I'll get to play it some day!
[further update] It looks like the screen output is freezing, but the game's actually firing up, so it may not be a 'crash' as such - I get the intro speech and can click and drag on the screen to get a hand cursor. Still not playable though!
We have reproduced the issue on an AMD card, that some of you have experienced. It seems to be linked to the shiny new ships in the main menu, affecting only certain graphic cards. Setting the QualityLevel to "Good" (capital G is important) in the registry.xml seems to stop the issue. In effect, this loads a default main menu scene without ships.
You must edit the Registry.xml file located in the Documents/EndlessSpace2/Users/<steamuserid>/registry.xml. Find the "QualityLevel" line, and replace the text <Beautiful> by <Good>. DO NOT EDIT the registry.xml file found at the root of the game installation (steamapps/common/EndlessSpace2) : only the one in your Documents folder matters.
It is possible that you do not find any registry.xml file in your Documents/EndlessSpace2/Users/<steamuserid> folder : this is because you never made to the main menu, as opposed to those who played the Early Access. You can try to find a save registry.xml file here, and copy it to your Documents/EndlessSpace2/Users/<steamuserid> folder.
If you own EndlessLegend, check out the userid folder to determine it.
We are really sorry for this inconvenience. We had run compatibility testing during the late stages of the game, and these new ships were added recently. We did not notice this issue on any of our machines or QA machines, prior to the launch (neither did the press). Obviously we are working (right now) on a better fix for this problem.
ALTERNATIVE SOLUTION
Select Endless Space 2 in your steam Library, and right click to open the popup menu
Select Properties
Select the Beta tab
Enter the Onl14AmDf1xt3sT
Select the "fixamd" in the droplist
This will install a special build whi deactivates the ships in the main menu.
Hi folks, same here I'm afraid, no menu displayed after the loading bar fills up with an Intel HD 5500 in windows after trying *everything* else suggested in these forums this afternoon :)
Other specs are i5-5300, 16gb RAM, Windows 10 Pro. It's a Lenovo x250.
Really hope there's a fix for this, I've been looking forward to the launch for ages and bought it this morning on my first day off but can't get it launched!
I got it to load the menu! After a complete fresh reinstall with an edited registry file and using -dx10 I got as far as being able to start a new game!
Now it crashes when creating that game though.
I'll see if you've answered this elsewhere but the new output log is below if helpful:
This fix worked for me fine, as I was pulling my hair out since the release figuring why does the same error from the Early Access repeated again! (Which I fixed by updating my driver back then) Kudos to the devs for giving such a simple solution to an annoying problem!
However, every time I wanted to see the battle real time, it always crashes when the ships came out from the warp, does that have anything to do with the AMD graphic card? (I am using the non-fixamd beta after I changed the registry in the documents)
I am using ATI/AMD Radeon HD7600M as my graphic card, and I already updated it to the latest available version from the vendor's website.
Do I have to decrease the graphic quality to Simple or change to the amdfix beta for the meantime?
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This fix worked for me fine, as I was pulling my hair out since the release figuring why does the same error from the Early Access repeated again! (Which I fixed by updating my driver back then) Kudos to the devs for giving such a simple solution to an annoying problem!
However, every time I wanted to see the battle real time, it always crashes when the ships came out from the warp, does that have anything to do with the AMD graphic card? (I am using the non-fixamd beta after I changed the registry in the documents)
I am using ATI/AMD Radeon HD7600M as my graphic card, and I already updated it to the latest available version from the vendor's website.
Do I have to decrease the graphic quality to Simple or change to the amdfix beta for the meantime?
Ba
Basically the issue is that they added some ships to the main menu. While looking cool this caused some older AMD cards to fail to render the ship and the game crashes. The fix for it is to disable rendering the ships in the main menu so the game at least loads.
When you view the battles, you're running into basically the same issue, the ships can't be rendered so the game crashes
The devs are aware of the issue. For now please skip any ship battles. This fix was just a temporary "lets get you at least into the game". They're working on a more permanent fix so you can view the battles and the cool main menu stuff.
I got it to load the menu! After a complete fresh reinstall with an edited registry file and using -dx10 I got as far as being able to start a new game!
Now it crashes when creating that game though.
I'll see if you've answered this elsewhere but the new output log is below if helpful:
I got it to load the menu! After a complete fresh reinstall with an edited registry file and using -dx10 I got as far as being able to start a new game!
Now it crashes when creating that game though.
I'll see if you've answered this elsewhere but the new output log is below if helpful:
Basically the issue is that they added some ships to the main menu. While looking cool this caused some older AMD cards to fail to render the ship and the game crashes. The fix for it is to disable rendering the ships in the main menu so the game at least loads.
When you view the battles, you're running into basically the same issue, the ships can't be rendered so the game crashes
The devs are aware of the issue. For now please skip any ship battles. This fix was just a temporary "lets get you at least into the game". They're working on a more permanent fix so you can view the battles and the cool main menu stuff.
Thanks for the quick clarification! I must be patient then, although it really helped that the soundtracks got a huge facelift, I loved it!
Anyway, I really appreciate how you guys are really listening and helping us out here, and quickly for that matter. Kudos to you guys!
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Can you remove the dx10 tag from the launch options. Or does it not launch otherwise?
Hi satoru,
Without the dx10 tag it won't get past the splash screen/white bar.
With the dx10 tag I get to the menu and faction selection/game setup screen, but it then crashes at "game launched". Nb, unlike others with the directory characters bug, it doesn't get as far as "game launched and ready".
Thanks for your help guys, hopefully I'll get to play it some day!
[further update] It looks like the screen output is freezing, but the game's actually firing up, so it may not be a 'crash' as such - I get the intro speech and can click and drag on the screen to get a hand cursor. Still not playable though!
Seems like its crashing on a directx dll
Can you
1) Reinstall ALL the redistributables from steamapps\common\endless space 2\_commonredist
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