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Hero Ability - Lethal Modder = Completely Gamebreaking?

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11 years ago
Aug 4, 2013, 9:51:38 PM
This hero ability states it adds 100 damage to weapon... ok that doesn't sound that much. But from my experience I think it adds 100 damage PER SHOT. What. The. F. Get a hero with this skill and arm your ship with nothing but kinetic melee and watch 6000+ hp stuff melt while you are just spraying at your target with amazing 15% accuracy smiley: sarcastic



Edit: Another way of putting this is... I have 11k strength fleet dishing out 250k+ dmg in single round.
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11 years ago
Aug 4, 2013, 10:13:36 PM
thuvian wrote:
It has been previously noted and fixed in the 1.1.14 beta patch.




Oh thank goodness, how is it fixed btw?
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11 years ago
Aug 4, 2013, 10:42:23 PM
They changed it to be how it should have been in the first place. Instead of adding +100 to each shot, they added +100 per salvo (actually they added +100/shots per salvo to each weapon shot, but it is the same). It probably should have been just +x% to damage.
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11 years ago
Aug 5, 2013, 7:00:09 AM
Man patch has lot of good stuff... but man the new armor/weapon combat change turn the combats into meat grinder. I haven't seen a fleet that can survive through phase 3 against melee kinetic spam (and they all die around round 2 as well).
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