Logo Platform
logo amplifiers simplified

How does the new beta patch look so far?

Copied to clipboard!
11 years ago
Aug 11, 2013, 1:25:12 AM
Just trying to get a feel for how the new beta patch 1.1.15 is shaping up. I've been holding off on the game until the official release of the latest patch. I haven't seen any opinions on it so far. Was wondering if the new combat changes are worthwhile.
0Send private message
0Send private message
11 years ago
Aug 11, 2013, 3:43:23 AM
A bit of lag for me but I love the new combat changes, the previous/original combat mechanics didn't really carry over for me that smoothly from vanilla. So I do like it smiley: smile
0Send private message
0Send private message
11 years ago
Aug 11, 2013, 4:41:16 AM
While it fixed the hang when quitting the game on a Mac, it introduced a huge problem with the tooltip! First, the tooltip is HUGE, but the actual selection point is tiny. For example, when trying to select an unexplored system for a ship to travel to, even if the star type shows up under the tooltip, right clicking will only work if you can find exactly the right pixel. It often takes 20-30 clicks to find the right spot. The same is true for any time you need to select something with the mouse. The game is unplayable with this problem.
0Send private message
11 years ago
Aug 11, 2013, 4:14:30 PM
Combat looks very good now with small ships at least. Haven't tried the big ones yet. Potentially defenses are too strong on them but can't really say.



But I also got some bugs with the game sometimes hanging for like 20 seconds after auto-resolved combats so I hope they can fix that before the public patch-release.
0Send private message
11 years ago
Aug 11, 2013, 5:47:32 PM
In the previous beta I could not take down UE Dreadnought I had enemy fleet which I destroyed all the other ships. I attacked with it with three fleets of mixed ships including one that had too Dreadnoughts in I could not reduce it health. I have not tried yet in my new game with dreads yet as it really lags and hangs when I have to keep auto resolving battle because it hangs when an enemy fleet retreats and I have to force quit. I am playing a mac version. I might try on my pc later



DarkMeph
0Send private message
11 years ago
Aug 12, 2013, 7:23:03 AM
DarkMeph wrote:
In the previous beta I could not take down UE Dreadnought I had enemy fleet which I destroyed all the other ships.





Due lack of weapon tech levels you can see this effect often. See enemy ship stats - you see massive shields or so. The answer is simple - enemy already researched level+1 weapon\defense tech. In Disharmony there HUGE difference about just +1 level. And with race bonus plus AI bonus this is get even worse.



What you can do ? Most simple answer - pack of glass cannon small ships and\or nosebreaker formation (especially if you use big ships).
0Send private message
11 years ago
Aug 12, 2013, 8:15:48 AM
The 1.1.14 beta had a mechanic error wherein ships designs that decreased damage to 0 were possible. This is (most likely) what you were experiencing, and is not due to technology level differences.
0Send private message
11 years ago
Aug 12, 2013, 10:57:53 AM
thuvian wrote:
The 1.1.14 beta had a mechanic error wherein ships designs that decreased damage to 0 were possible. This is (most likely) what you were experiencing, and is not due to technology level differences.




I am (not topic starter) play with 1.1.0 (and rare with latest patch). Predefined design for AI ships is 5/5/5 def modules. High game level +AI buffs and you get enemy ships with thousand defense values very easy.
0Send private message
11 years ago
Aug 13, 2013, 10:41:03 AM
I have encountered dreads in my current game which is using 1.1.15 patch and took down a couple of dreadnought class ships so there definitely some improvement.



DarkMeph
0Send private message
11 years ago
Aug 13, 2013, 5:55:06 PM
I have a bug that, using Harmony I have broken population graphic it showing extra free pop but I'm still makes and it errors if I click on that pop. I think this is due to their crowed planets trait
0Send private message
11 years ago
Aug 14, 2013, 7:53:27 AM
Well, I found a workaround for the giant tooltip. Whenever it shows up, it returns to normal if I switch to playing in a window, and then back to full screen. I am getting long hangs at the end of auto resolve combats. As the game goes on, the hangs get longer and longer. By the time I had gone through 15 battles, it was up to two minutes of hang time.
0Send private message
11 years ago
Aug 14, 2013, 8:56:06 AM
Hello,



For any issue you encounter, please report them in the tech support. It's easier for us to track them in this way.



Moreover, if you have a game save, it will make our work easier and we'll be able to bring a fix faster.



We fixed the lag / freeze caused by the battle resolution, and besides we're working on the endless war between IA.



Cheers,
0Send private message
0Send private message0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message