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Changes in Battles (animations)

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12 years ago
Jun 29, 2013, 1:14:27 PM
Hi guys,



im a new player of this game and had bought this one yesterday during the steam sale + disharmony. Now i take a look at the steam foums and found this thread:





"Long time players may of noticed some changes they did not expect to see. Oviously we expected stuff to be added, some systems to be changed, some tweeks in research.



I did not expect that combat would become more abstract. But not in the way your all thinking. i gennerally play the battles because it looks cool. Because you can actually see how good or how doomed you are. Disharmony however has put a cap on how much firepower is SEEN leaving a ship.



Yeah thats right, im ♥♥♥♥♥ing about the stuff you see, less about the mechcanics.



For example, because of the new formation system it is actually possable to build Tanking ships to protect the Glass Cannons designs. I was supprised i could mount 17 long range missiles in a design.



Each ship fired 5. I had 3 of these missileboats, I was expecting 51 missiles to go streaking across the screen, because i knew from the vanella version that it would happen and it would look cool.



But i only saw 15 missiles. There are similar caps on other weapontypes, without these effects somthing that should look amazing, like a bank of melee lasers, looks lackluster.



Even the defenceve animations are gone, or rarely trigger. Seeing a ship shrug off a beating is just as good as dishing it out. But that is gone too.



Now i really want to point this out. LEAVE FIGHTERS AND BOMBERS OUT OF THIS! There good, there fun, you need to add a way to rearm ships that dosent require retrofitting, but other than that leave them alone."





It is true that the battles are no longe as nice as before? Plz give me some statments. Becaus i want to play the better version (better battles). And if the developers reduce the nomber of vieable projectiles...change it plz! so it become more realistic!



Thank you
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12 years ago
Jun 29, 2013, 6:12:51 PM
Really guys about 100 views and no answers? The nomber of viewable waponfire was reduced. Thats not good and in 2013 it should be possible to show weaponsfire and bombers ect at one sreen at the same time. Plz developers make an option to change this. It could be a graphicoption for owners with better hardware. The fightingscenes looks much better in the classic version...why do you have change this? other people and me (look steam forums) have a problem with this because in vanill version it just looks much better.



At all: if you support the possibility of a option to show more weaponsfire like in the vanilla version, plz subscribe or give a shot statement and show this thread the developers. Thank
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12 years ago
Jun 29, 2013, 9:50:45 PM
I'm gonna be honest and say that I didn't notice a limit to projectiles. During battles my screen is always filled with amazing explosions. But I wasn't counting my weapons so it's entirely possible that there is a limit now and I just didn't notice it.

But the flak/shield/deflector animations are indeed gone. I assume it's a bug because I could swear I've seen those animations in a preview version of disharmony.
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12 years ago
Jun 29, 2013, 10:06:15 PM
PANCZASU wrote:
I'm gonna be honest and say that I didn't notice a limit to projectiles. During battles my screen is always filled with amazing explosions. But I wasn't counting my weapons so it's entirely possible that there is a limit now and I just didn't notice it.

But the flak/shield/deflector animations are indeed gone. I assume it's a bug because I could swear I've seen those animations in a preview version of disharmony.




flak/shield/deflector animations are there and working for me in the EXP
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12 years ago
Jun 30, 2013, 11:56:56 AM
so it looks like a bug? I dont know how it should lok becaus i dnt know the classic version. Are there some pictures which show it to me? If it a bug, i hope the developers fix it quickly,



greetings from germany
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12 years ago
Jun 30, 2013, 12:30:54 PM
I'm not sure about your expectations for weapon/defense animations in the game currently. I would suggest looking at some Lets Play videos from earlier versions for the game before Disharmony came out.



These are just battle scenes I quickly found on YouTube from earlier versions.

Check these out and compare them to what you see inside your game.

http://www.youtube.com/watch?v=2yZicVF9ohs

http://www.youtube.com/watch?v=5I5fLA403GY

http://www.youtube.com/watch?v=wHvfdNqWP7s

http://www.youtube.com/watch?v=R-uhWs-PA24



I'm not sure about the designs seen in these videos, but most are from late game.
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12 years ago
Jun 30, 2013, 10:24:26 PM
I want to see some real shield animation (without the cards) if i have sme defenseshieds at a ship i want see shieldanimations. I Also want see small defensemissles which destroy atacking missles. Were this things seen in the classic version.



Another problem is: If i have installed for example 10 misslesystems i want to see 10 missles starting from the ship.





Have wathced the yt videos: In this version you see Shieldanimations if laser hitting the ships. In disharmony you can see this shield animations only if you use the defensecard.... can a mod please talk to the developers that they can give a statement because of the weaponsanimations and the defenseanimations.
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12 years ago
Jun 30, 2013, 11:59:06 PM
You still see shield impacts when beams hit a shield, it only appears at the time of impact.



Cards that boost shields power may also show a different shield effect.
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12 years ago
Jul 27, 2013, 1:38:36 PM
After having tested out the new 1.1.1.14 patch in the beta I can say that the game does not show the correct number of laser bolts/Kinetic shots/Missiles per salvo.



For example I fitted my scout with 3 of the basic beams fitted for medium range. Now the tool tip said there should be 10 beams per salvo and with 3 modules installed that should mean 30 beams being fired right? When I actually got to a battle the ship only fired 3 beams in each salvo.



I know it's only a graphical thing and it seems like the full damage of 30 beams fired is being applied after the battle is said and done but one of the things I liked most about ES was the fact you saw all these shots flying between the ships. It would be nice to actually be able to see all those shots flying between the ships.



I realize that with melee range there would be a lot of shots per salvo but couldn't there be a setting added in the graphics options to allow those with better computers to see all the shots that should be fired?
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12 years ago
Jul 27, 2013, 1:49:40 PM
Bombers and Fighters rearm over time automatically if you have a repair module. They may or may not without it, as part of the natural healing ships receive per turn in controlled territories.
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12 years ago
Jul 28, 2013, 12:02:37 AM
I think with the last patch they have re-enabled a bunch of animations. I am not certain of this though.
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12 years ago
Jul 28, 2013, 12:54:24 AM
They've added back in the defense module animations. Weapon animations currently ignore the number of shots per salvo.
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12 years ago
Jul 28, 2013, 1:28:49 AM




I take it this is more to your taste? It's all 9 beam weapons firing with a "more" appropriate number of beams per weapon. It isn't perfect. I don't think it is the ideal number and the timing is all shot to hades, but it is much more awesome.



It's relatively easy to do, just mod the WeaponModule.xml file to have NumberOfProjectilesPerSalvo be the same as the NumberPerSalve for each weapon.
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12 years ago
Jul 28, 2013, 6:37:14 AM
thuvian wrote:




I take it this is more to your taste? It's all 9 beam weapons firing with a "more" appropriate number of beams per weapon. It isn't perfect. I don't think it is the ideal number and the timing is all shot to hades, but it is much more awesome.



It's relatively easy to do, just mod the WeaponModule.xml file to have NumberOfProjectilesPerSalvo be the same as the NumberPerSalve for each weapon.




Yeah that is definitely more like it, thank you for that, I'll definitely give that a try as a temporary fix until the devs do something in a patch. Thanks.
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11 years ago
Aug 18, 2013, 1:55:50 AM
thuvian wrote:




It's relatively easy to do, just mod the WeaponModule.xml file to have NumberOfProjectilesPerSalvo be the same as the NumberPerSalve for each weapon.




I can't alter the missiles, only kinetics. Is it the same script for both? Where is it?
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11 years ago
Aug 18, 2013, 2:27:22 AM
In the Super Nova mod, the weapon fire you see on the screen exactly matches the damage dealing salvo's from the weapons.

In addition, all the defense animations are triggered because of the way the defense modules are designed.

I made a variety of other improvements to the battle visuals that are described in the mod thread.
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