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11 years ago
Aug 18, 2013, 4:43:40 AM
grats you almost made battles actually proper except the kinetic rework just made them the same thing as missiles. due to evade only doing so much every other projectile will land regardless even at 1dmg per hit massing them exceeds even the tankiest of ships due to quantity.



well lets see how spamming deflectors works out but im fairly certain the math of only blocking X rounds per phase is barely relevant if they sitll deliever 1 dmg per round and only X amount can be evaded at long range.



in a nut shell massing kinetics seems to be broken due to the reliable amount of rounds landed regardless of the stage and battles are once again just long range kinetic battles. resolve this then you actually have some form of system that involves scouting fleets and building accordingly.
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11 years ago
Aug 18, 2013, 5:35:42 AM
nvm i fail to calculate something properly. apparently a few deflectors with a hero seemed to pull through. i expected both fleets to be destroyed.
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11 years ago
Aug 18, 2013, 9:34:24 AM
The deflection-effect is not meant to be the main-source of mitigation. It's more or less a strange workaround for the missing defensive-animations.
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11 years ago
Aug 20, 2013, 11:32:08 AM
My usual successful fleet of long range missiles & medium lasers with light deflectors were blasted out of space by heavy kinetics despite the fight only being long range. Not sure that was intended?
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11 years ago
Aug 23, 2013, 2:46:08 PM
wham1000 wrote:
My usual successful fleet of long range missiles & medium lasers with light deflectors were blasted out of space by heavy kinetics despite the fight only being long range. Not sure that was intended?




Use a -Accuracy sabotage card. A pure kinetic fleet will tend to have low accuracy at long range.
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11 years ago
Aug 24, 2013, 3:43:49 AM
So I was mulling over this problem for a bit. Melee weapon have 0.1 accuracy multiply by the weapon accuracy, the total is less than 0.15 across the board. Yet when I use -accuracy (not blocked and not blocking) card, the enemy is still able to hit me. But then I just remember something a dev said recently. The game has maximum hit chance of 0.9 and a minimum hit chance of 0.1 after all factors are applied. So yea, -accuracy card might not be as useful as we first thought for anti melee kinetic.



Here's the link to the post: /#/endless-space/forum/28-game-design/thread/11570-beta-patch-1-1-15-balance-update
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