Logo Platform
logo amplifiers simplified

What is the best way to use administrators?

Copied to clipboard!
11 years ago
Oct 26, 2013, 9:41:41 AM
Like most people I try to grab an admin as early as possible but I'm not quite sure how to get the best of them.



Is it better to:



a) move them around from system to system, perhaps as often as every 5 turns, in order to boost early growth (maybe maxing out population on the first colonised world)?

or

b) keep them on a system until many planets are colonised and the system is about to move from agriculture to another production modality?

or

c) something else?



Are there any typical milestones or indicators that you look to achieve before moving an admin on to a new system?
0Send private message
11 years ago
Oct 26, 2013, 12:15:05 PM
I usually put them on a system with potentially good production (ex. a system with mostly lavas so that the hero can boost production and happiness. This also becomes my system dedicated to shipbuilding) or a system that needs food (just to increase growth and happiness because if its low on food it's probably tier 4 or 5 and has an unhappy population).



That's what I do, but I'm still playing on normal so it might not be the best smiley: stickouttongue
0Send private message
11 years ago
Oct 26, 2013, 12:29:39 PM
As long as the admin is the difference between pumping out a colony ship in a single turn in your homesystem and regenerating the next, so one every two turns in total, let it stay there.

Afterwards you should either use it to boost fringe planets to benefit fast expansion or to have a high industry system to pump out ships for war, whichever applies.
0Send private message
11 years ago
Oct 27, 2013, 9:27:31 PM
I think the best way to use an administrator is to put them on your home system and have them go for dust and science. They are very good for the terran planets at the beginning of the game.
0Send private message
11 years ago
Oct 27, 2013, 9:44:53 PM
Adventurer_Blitz wrote:
I think the best way to use an administrator is to put them on your home system and have them go for dust and science. They are very good for the terran planets at the beginning of the game.




mmmh, going for wit in the early game can be argued for in some instances (Such as losing dust/unacceptable science in the early game). However, if you do this, only do it with a Corprate hero class, not an administrator. Administrators, when leveled up with extra labor, achieve a special ability that gives an extra 20% industry in addition to the bonuses granted by the labor points. Corprate heroes, however, have the same ability, but with an extra 20% science, when leveled up with wit. So in 99% of situations, I find it effecient to exploit the natural ability of my heroes, meaning I go for Admin+Labor most of the time, to boost growth and industry.
0Send private message
11 years ago
Oct 28, 2013, 10:16:04 AM
I spec them inthis order:



1. Labour 1

2. +Flat-Food

3. +Food/Pop

4. Labour 2

5. +20% Food

6. Labour 3

7. +20% Industry



In rare cases, when I really lack production I would get the +Flat Ind before the +Flat Food. But ever since the FIDS-Boost for Planets and Colonial-Base I consider Food superior to Ind.



I will usually put them on the system with the biggest Max-Pop, so the food-growth bonus will be used to it's full potential.



If you play on fast-setting that might be not ideal though since you can't get any faster than +1 Pop/turn which an admin will achieve very easily.
0Send private message
11 years ago
Oct 31, 2013, 7:04:09 AM
Well it heavily depends on the purpose you recruit em for and also in which game phase you get em (early, mid or late).



The +15 production trait is awesome for a fresh colony starting out as well as the food traits but if you recruit em endgame to boost your production values for the fleet-systems they are wasted skills. If I manage to get an administrator early on I focus mostly on these starter skills and move em around a lot in order to bring new colonies up to speed. Micro-managing a colony-ship-rush aint fun and pretty demanding on your concentration too.



If I get em later I stay with the general skills granting % instead of fixed values because those +15 dont make a difference on a system which manages 1500 already.



I usually keep a hero on a system until a certain number of improvements have been build. These buildings allow the colony to run at a high-enough efficiency even without the hero holding its hand.
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message