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AI refitting ships

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11 years ago
Nov 30, 2013, 12:01:33 PM
something that has bugged me since release was the way AI would refit ships. if i do a refit the AI will instantly do the same to perfectly counter my ships the next turn. this made me quit the first time around release and just today i decided to give it another shot but it's still exactly what same. the AI knows exactly what's on your ships, knows exactly the second you change them and then fits their ship as an exact counter within a single turn
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11 years ago
Dec 1, 2013, 11:35:40 PM
That, simply put, isn't true and your observation can be concluded as an occurance of "bad luck".

The AI redesigns it's ships based on the outcome of combats it took part in.



Also you are not the only one in the game. There's usually other AIs aswell. So how should they "know" whom to adapt to?



It also is very easy to make it hard for the AI to counter your ships.

For example. If you put a little of each defense and weapon on you lose a bit of efficiency against usual ships but cannot be "hardcountered" anymore.



I also am going over all AI-Ship-Design-Templates and try to improve them because especially the "Small" Hull-designs are pretty bad right now and make the game a little too easy in that regard.
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11 years ago
Dec 2, 2013, 1:27:36 AM
Ail wrote:
That, simply put, isn't true and your observation can be concluded as an occurance of "bad luck".

The AI redesigns it's ships based on the outcome of combats it took part in.



Also you are not the only one in the game. There's usually other AIs aswell. So how should they "know" whom to adapt to?



It also is very easy to make it hard for the AI to counter your ships.

For example. If you put a little of each defense and weapon on you lose a bit of efficiency against usual ships but cannot be "hardcountered" anymore.



I also am going over all AI-Ship-Design-Templates and try to improve them because especially the "Small" Hull-designs are pretty bad right now and make the game a little too easy in that regard.




nearly every game the AI would attack me and after beating off the first few fleets things would go quiet for a turn then suddenly swarm me with fleets fit as an exact counter to my fleets. i of course would then adjust and again beat off a few fleets then suddenly they show up with an exact counter again, it was an endless cycle to see who goes broke first



however that said i just picked up disharmony with the steam sale and things seem to be much improved but really i shouldn't have to pay just to make the game enjoyable
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11 years ago
Dec 2, 2013, 1:32:11 AM
Ail wrote:
That, simply put, isn't true and your observation can be concluded as an occurance of "bad luck".

The AI redesigns it's ships based on the outcome of combats it took part in.





To be fair, I encounter the same problem. Not in every instance but in some. I don't believe this is the AI cheating or bad luck, however, but other designs they have that they are using to counter another opponent on a different front (I think you touched on that). But, is there any function in the AI that allows it to anticipate possible changes by their opponent?



But yes, it does seem quite annoying at first, so I totally see where the OP writer is coming from.



Andy578 wrote:




however that said i just picked up disharmony with the steam sale and things seem to be much improved but really i shouldn't have to pay just to make the game enjoyable




I found Vanilla ES perfectly enjoyable, friend smiley: wink
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11 years ago
Dec 2, 2013, 11:12:49 AM
I second Ail's post.



We don't cheat by spying your designs, but we compute at the end of each battle the ratio of module used by the AI's adversaries and the efficiency of our weapon/defense.

Then we redesign our ship every time a ratio is low. We don't try to guess if you will change before we build our ship or if you will think that we will think you will change so you don't finally and we... well... that's human stuff, you know.



Indeed if you use your "new designed fleet with Full missile long range" and crash several AI fleet with it, then the AI will obviously counter with "short range kinetic" to try to crash yours.

So you should be pretty able to produce some counter to this future fleet and crash it as soon as it spawn.

But if you still produce "long range missile ones" until the ai crash you, that will clearly result as a go and back with the AI.



The other post part is right.

We use all battle report to design the whole AI designs, so if the AI has two adversaries which are both long range, the AI will respond sooner.

But if the AI has adversaries that are well balanced, it will have many difficulties to choose a right design.
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11 years ago
Dec 2, 2013, 10:02:27 PM
ThorTillas wrote:
I second Ail's post.



We don't cheat by spying your designs, but we compute at the end of each battle the ratio of module used by the AI's adversaries and the efficiency of our weapon/defense.

Then we redesign our ship every time a ratio is low. We don't try to guess if you will change before we build our ship or if you will think that we will think you will change so you don't finally and we... well... that's human stuff, you know.



Indeed if you use your "new designed fleet with Full missile long range" and crash several AI fleet with it, then the AI will obviously counter with "short range kinetic" to try to crash yours.

So you should be pretty able to produce some counter to this future fleet and crash it as soon as it spawn.

But if you still produce "long range missile ones" until the ai crash you, that will clearly result as a go and back with the AI.



The other post part is right.

We use all battle report to design the whole AI designs, so if the AI has two adversaries which are both long range, the AI will respond sooner.

But if the AI has adversaries that are well balanced, it will have many difficulties to choose a right design.




that makes sense, if i end up getting allies the AI fleets usually seem a bit weird but when it's just one of one or many against me they always seem to be an exact counter



but yeah disharmony seems to do a lot better and i actually see fairly balanced fleets which allows me to do the same and i think it's much better game play rather then stack a bunch of 1 weapon then change when the AI counters
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