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11 years ago
Jan 17, 2014, 2:39:11 AM
Ok Thuvian I have 2 theory craft scenario's for you on super dreadnought vs glass cannon destroyers. My Amoeba faction has +30% tonnage faction trait. Everything else does not affect combat or is neutral for this test.



The first is a mid game Tier 2 Dreadnought:

Amoeba Tier 2 Dreadnought : Science cap is Quantum Communication (+1 CP per ship hull, 1800 science), Tectonic Engineering (+15% Tonnage, 4000 Science), Non-Baryonic Shielding (Dreadnought Hull, 7500 Science) and Condensed Plasma (Armor 125% HP / 20% Defense, 10500 Science). That's the limit on each tree for this T2 battle. Fleet CP is 16



Mid Game:

4 Amoeba Dreadnoughts Level 1

HP : 6750 / Tonnage 620 / Industry Cost 1487

Kinetic Defense : 10 T2 Modules, 200 MP Value, 3000 Defense Value, 120 Kinetic Projectiles Deflected

Beam Defense : 10 T2 Modules, 160 MP Value, 2000 Defense Value, 100 Laser Damage Deflected

Missile Defense : 13 T2 Modules, 130 MP Value, 1560 Defense Value, 221 Intercept Value

Support Module : T2 Intelligent Repair Tools (10% HP Per Battle Phase / 675 HP)

Support Module : Ablative Shielding (125% HP / 20% Defense)

Special Module : 4 Point Defense Guns

Weapons : 2 Dreadnoughts with 18 T2 Long Range Kinetic Weapons for 386 MP Value, 1 Accuracy, 62 Salvo, 3 Min/Max Damage / 2 Dreadnoughts with 15 T2 Long Range Beam Weapons for 390 MP Value, 1.1 Accuracy, 1 Salvo, 310 Min/Max Damage



Late Game: Fleet CP is 23 for the Amoeba.

5 Amoeba Dreadnoughts Level 1

HP : 8250 / Tonnage 1035 / Industry Cost 3014

T3 Kinetic Defense : 12 Modules, 480 MP Value, 5040 Defense Value, 300 Kinetic Projectiles Deflected

T3 Beam Defense : 12 Modules, 384 MP Value, 3600 Defense Value, 240 Laser Damage Deflected

T3 Missile Defense : 14 Modules, 340 MP Value, 2800 Defense Value, 476 Intercept Value

Support Module : T4 Living Hulls (2% HP Per Fleet Per Battle Phase / 1320 HP healed per phase)

Support Module : Plasma Shielding (175% HP / 30% Defense)

Support Module : Smart Cargo (+50 Tonnage)

Special Module : 4 Point Defense Guns

Weapons : 3 Dreadnoughts with 30 T3 Long Range Kinetic Weapons Each for 1320 (*3) MP Value, 1 Accuracy, 125 Salvo, 3 Min/Max Damage / 2 Dreadnoughts with 25 Long Range Beam Weapons Each for 1300 (*2) MP Value, 1.1 Accuracy, 1 Salvo, 621 Min/Max Damage.



3 Adenon Hull Support Vessels Level 1

HP : 1237 / Tonnage 345 / Industry Cost 1276

T3 Kinetic Defense : 6 Modules, 240 MP Value, 2520 Defense Value, 150 Kinetic Projectiles Deflected

T3 Beam Defense : 7 Modules, 224 MP Value, 2100 Defense Value, 140 Laser Damage Deflected

T3 Missile Defense : 11 Modules, 220 MP Value, 2200 Defense Value, 374 Intercept Value

Support Module : T4 Living Hulls (2% HP Per Fleet Per Battle Phase / 197 HP healed per phase)

Support Module : Plasma Shielding (175% HP / 30% Defense)

Support Module : Smart Cargo (+50 Tonnage)

Special Module : 2 Point Defense Guns

Weapons : No Weapons these are purely support ships meant to lend fleet healing with hulls and negate damage for the dreadnoughts.



Thuvian, take your time on this because it's not important. smiley: smile Do it when you have nothing better to do. But if you come up with results I don't I agree with I think we'll have to put it to a game. Now what you said above about a modded game makes no sense to me. But the part about editing a save game does. So if you want to do a quick multiplayer game to test this out, send me a PM and I'll try to arrange a time to create a game, save it, hack it and then send you the file so everything is kosher and we can test.



Some honorable mentions I feel are worth noting is Admirals and Ship Experience are fairly important to this equation. What I'm giving you is base level 1 units. In reality you are likely to have a level 10 admiral by T2 and 15-20 by T3 and usually a ship level around 3-4 for T2 to 6-7 for T3. But that all depends.
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11 years ago
Jan 17, 2014, 4:50:01 PM
My attempts to create a Galaxy with only 2 planets has failed, so I'm going with plan B. Run a multiplayer game with cheat codes on and do the tests that way. I've attached the mod if anyone else wants to see what I'm doing with it.
wip.zip
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