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Harmony on Endless level - best tactic ?

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11 years ago
Aug 5, 2013, 7:22:50 AM
How you play with Harmony on Endless level ? I am try many games and can not survive further turn 70. Even with cheats.

Typical outcome - AI spam and spam me with fleets and i am die. Early Harmony economic and ships - just crap.

The only way i am found - tweak almost all eliminate disharmony tech to first ring and 100 point cost.
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11 years ago
Aug 5, 2013, 10:54:49 AM
I haven't found a way to get Harmony to work well on any difficulty level yet. The 1.1.14 patch might help, but from what I've read it doesn't sound as if it'll make them vastly more competitive.
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11 years ago
Aug 5, 2013, 1:39:19 PM
I've been playing with the 1.1.14 patch for a little while now but only on the easiest level. I'm only doing huge ring galaxies with 8 player solo games with stock harmony. If I take every system I can as fast as I can and get a few defensive ships in a few key locations before I meet any AI players I can survive long enough to get over the critical growth hump and eventually win. If I don't expand enough fast enough I won't have the production to be able to defend much less attack. I'm pretty sure I could try adjusting the slider to get more pop on my planets faster, but I haven't found a level yet that works better than the default for keeping science and pop moving along as I expand.



For the current state of the game this means I'm going straight for the tech that opens wormhole travel, then missiles, then siege. I mostly just use glass-cannon ships. Sure it can take a while to take out a fleet at times, but I can be sure that a 1CP ship can kill any single enemy ship (including 4CP ships that take much longer to build) before it dies. I can make an awful lot of 1CP ships per turn late in the game. Of course this is on the easiest difficulty. At this point I don't know that that'll even work on normal much less endless difficulty. But some day I'll get around to trying. I only have a couple hours a day to play so I haven't done a real lot yet. The first two harmony games I played (where I didn't get stomped before I got wormhole travel) ended in AI econ victories for races I hadn't even seen yet. Now I know to jump on them faster.
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11 years ago
Aug 5, 2013, 10:42:30 PM
Here's how you can win.



Step 1: Hope you have Sophon/Amoeba/Automaton neighbors, if not restart

Step 2: Hope they ally you because of how low your score is

Step 3: Hope they weaken themselves fighting the rest of the galaxies while you grow until you can steamroll everyone



I'm j/k, I don't know how you do it either.
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11 years ago
Aug 5, 2013, 10:47:37 PM
I can't do endless any more, but during the beta all it required you do is to pump out enough ships to steam-roll the map....and I could beat the Cravers as the Horatio doing this.



But if I was to play now and try this my economy would cough and explode before turn 30......I don't get how to play any more before the mid game.
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11 years ago
Aug 6, 2013, 6:54:34 AM
I am try various thing and come with interesting cheat. I am do it as suggestion for dev in dev forum.



Try set Harmonize Planets (+50 FIS on capped planets) as First ring tech with 100 cost (and building too).



I am have difficult yet interesting truly harmony-style game.
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11 years ago
Mar 3, 2014, 7:13:46 AM
Actually, I just tried Endless difficulty on 1.1.42. Not only do I hold my own, but I dominate. The build I use is the same one I developed for multiplayer (which is a really really good build). I cannot tell you how many many many times I have died trying to figure out what works. It is unlike ANY build or tactic that I have seen (its a combination of tactics and build.. so knowing what I use is not enough).



Put it this way, I can take out a multiplayer craver toe to toe by turn 30 (veteran player.. not a noob).. and he can be right next to me.



As a hint, you guys should be taking advantage of the new 2% FIS rule, Metal Memory tech and Strategically Resourceful perk. Its devastating enough that it will probably be nerfed once word gets out on this tactic and build. Basically I can churn out 1 command point of ships per planet per turn by the 10th turn (no disapproval or dust to worry about). By turn 30 I can have 16 command point fleets (as in more then one) invading (yes.. you read that right.. invading with a 5 turn take over per fleet).



Metal memory with the right start perks you can have the meanest ships of ANY race on the battlefield (4 Strategic resources monopoly gives you 36% attack defense ON TOP OF WHAT EVER YOU HAVE IN YOUR PERKS). Can you say Deadly Weapons + 4 Strat Resources? Like +72% damage and +36% defense. Crazy... Doesn't matter if some craver shows up with his level 20 hero. Let him chew through several waves of +72 damage fleets. He might take down one if he is lucky. Dead by the second wave guaranteed. Always good for a rage quit when you do this.



The thing is you have to know how to set yourself up so you can get those resources quickly. If your lucky you can get a strat monopoly on turn 1. Knowing how to turn FIS for massive planet bonuses you will be churning out Science, Food and Construction to fuel your building spree. Funny thing is, you will be FIS last till about turn 40, but rock solid first in military. You only choose planets that can give you your monopoly's (you don't just go after what ever). This may mean choosing a crappy dust planet over a Terran (don't worry, you can get it later).
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11 years ago
Mar 3, 2014, 4:46:47 PM
You must me talking about playing on quick speed instead of standard, because there's no way to do anything that fast with any race on standard speed.
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11 years ago
Mar 3, 2014, 6:57:24 PM
Duexe wrote:
Basically I can churn out 1 command point of ships per planet per turn by the 10th turn (no disapproval or dust to worry about). By turn 30 I can have 16 command point fleets (as in more then one) invading (yes.. you read that right.. invading with a 5 turn take over per fleet).


Even assuming that you're not playing playing on fast speed, which is a big issue because it distorts a mechanic of the Harmony, effectively making them better as long as you abuse this mechanic; If this strategy is so good why isn't it done better by another faction? The Harmony is garbage, especially early game, and you claim to "go toe to toe" with a human player craver?
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11 years ago
Mar 3, 2014, 10:18:29 PM
Even before the Patch it was widely agreed that the Harmony are rather unbalanced than really underpowered. They just take longer to get going but once the're up and running there is no stopping them.
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11 years ago
Mar 4, 2014, 3:08:15 AM
adding growth plan to harmony should really help, also try to get the fis bonus from ships early on, should help you with growth although because of the construction effects you probably shouldn't build too many if them
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11 years ago
Mar 11, 2014, 12:37:55 AM
It's definitely possible, but not so easy with the default race, which sucks.

Even before 2FIS per CP patch I hold my ground against 2 AI, and though my economy is not as fast as with admin hero, it is not much slower either.

Early game is tough, but as long as you have good lava/methane ship factory to hold the line, you should be fine.
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