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One Fight per turn nonsense

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11 years ago
Apr 30, 2014, 9:50:31 PM
I recently came back to Endless Space and i am quite dissapointed how the war mechanics of this game turned out.

The "One fight per turn" Rule basically ruins the game.

The Enemy just stacks ten Fleets on my planet and start invading.

I then get my high tech Fleet of death to the planet, but i can only attack once per turn.

The enemy then just retreats EVERY TIME. I can't do anything about it. If i split my fleet up the enemy will be able to defeat the smaller fleet. And after the enemy retreated, he just comes back with the same fleet the next turn.

And the Invasion timer ticks down and down and there is NOTHING i can do against it.

Seriously this mechanic is just sooo stupid.
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11 years ago
May 1, 2014, 12:35:13 AM
Wait, wouldn't sending a second fleet to lock the system where your enemy retreats solve this problem?
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11 years ago
May 1, 2014, 1:24:11 AM
Agreed its annoying, But I will raise you a



Park best stack of ships ready for an invasion... Enemy Blockades you in and for what ever reason my guys couldn't do squat :/
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11 years ago
May 1, 2014, 3:02:22 AM
I've said it before: Sheredyn affinity is the way to go in order to keep the enemy from retreating. The 33 percent buyout bonus is pretty nice too.
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11 years ago
May 1, 2014, 6:21:26 PM
BlueTemplar wrote:
Well, what if you don't want to play Sheredyn?




I preferred Horatio myself when I was playing vanilla, and I don't want to be limited to one choice either. However, playing Sheredyn does address your concerns. So, why not play them for a few games? If you still don't like the game, then it's not for you. You might even hone your skills to be better able to deal with the AI's behavior so you can eventually enjoy other race affinities.
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11 years ago
May 6, 2014, 4:56:56 PM
Let me just say to the OP in my best Bill Clinton voice "ah feel your pain."



When I first started playing disharmony this aspect really bothered me. So much so that I download the "Small Mod" so that I could remove retreating from the game. And that is how I played for a long time. It did have one downside....my scout ships would get destroyed by other players and pirates which was really anoying.



Over time, as I got better at the game, I ditched the mod and went back to having retreating in the game, and you know what, I wouldnt go back. Once you get used to it, retreating isn't really a game killer.



See, I used to do the same thing you do; make a killer fleet of doom with a hero that could take anything. The problem with this approach is that it can be easily stymied. The answer is obvious. Make more fleets. Dont try and win on the cheep, build lots of fleets and if retreat is an issue, try and trap him. Send fleets to take out the system(s) they are retreating to. It is a glorious thing when you manage to destroy a fleet that has no where to retreat to.



You can play Sheredyn, as someone suggested, but that isnt really going to solve your problem. Even with no retreating if all you have is one fleet of doom then the best you can do is destroy one fleet a turn. Mid game or later, the AI can build a fleet per turn. No problem. Races like Automatons or Ameba can usually build several a turn. Once you ditch the "one fleet of doom" mental baggage, I think you will find yourself with lots more options and in general will just play much better.



Good Luck!
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