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How do you guys feel about the battle system?

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11 years ago
Jun 17, 2014, 9:31:28 PM
Yeah I think the ships and backdrops in the fights look beautiful but it is basically just a cutscene. I think it should either be the way they did the combat for Legend but with verticality added in too or there should be a lot more options because if I prepare to at least some degree I don't ever really lose a fight, even when my cards get countered. Although if they were doing a turn based combat type of thing it would need to be in a futuure game really. But yeah other than that I really enjoy Endless Space.
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11 years ago
Jul 3, 2014, 9:28:14 AM
I also enjoy the combat even though it could use a little more depth. Things I dislike the various ranges for the types of weapons in Disharmony and the fleet spamming that makes combat in higher dificulties a big chore of 1-2 player fleets having to whittle down 40 AI weak fleets that somehow do not make a dent in the AIs economy.



If I want complexity there are games like Sins of a Solar Empire that can scratch my micromanagment itch. I think in ES2 they should just overhaul the combat system making it more robust and maybe a smidge more complex but nothing too fancy. 4x games are about managing the empire not being the general of each and every battle.
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11 years ago
Jul 1, 2014, 3:20:32 PM
I actually enjoyed the combat quite a bit. From having to guess what cards the enemy will play to adapting your fleets to the enemy's weaknesses was quite exhilarating to me.

Although, I do wish they would be clearer on the ship classes.
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11 years ago
Jun 29, 2014, 5:37:39 AM
This is one of those aspects where it is hard to please everyone.



I personally don't like heavily micromanaged combats...especially when you do it over, and over, and over....and over again.



Now people often mention an "autoresolver" to fix that issue, but in all the 4xs I've played I never found one worth a damn. Giving up the control isn't worth it, so I resort to micromanaging endless battles.



I personally like tactical positioning combats similar to Civ 5. Basically your tactics are about the positioning of the units, but once the battle begins it autoresolves.
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11 years ago
Jun 27, 2014, 4:48:33 PM
I like the combat alot too it's simple but fun and I hope they give in future updates more animations for battle.
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11 years ago
Jun 25, 2014, 11:43:19 AM
In ES2 i'd be okay with a more robust version of the current combat system and more pretty videos of what's going on. Videos that actually show your tactical choices at each phase and then play out the combat. You set the priorities pre stage one, and the video shows you how it plays out with the correct graphics and animations... now that would be fun. I got tired of the same animated graphic for every single combat.
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11 years ago
Jun 25, 2014, 9:42:52 AM
I have to agree that I wouldn't like to see fully controlled tactical battles in Endless Space. I would have liked a little more control, or at least the confidence that my missile boats won't waste their time shooting at the enemy bristling with flak while other enemies are wide open.



I would have liked to see some positioning choices prior to the battle, though. Commands to quickly close the distance or keep it, so that a melee-focused fleet could rush forward to take out the long-range missile boats. Those wouldn't even have to be terribly different from the battle cards, or in fact could be battle cards, but the theme of these orders would probably make the decisions feel more like commanding the fleet rather than (dust-)magically making their weapons more efficient.
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11 years ago
Jun 24, 2014, 12:51:37 PM
Id rather not have micromanagement please.





This is a empire builder, not a fleet tactics game.
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11 years ago
Jun 24, 2014, 12:53:32 AM
Combat similar to ''total war rome II '' would've been great, micro-management of a huge fleet plz
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11 years ago
Jun 18, 2014, 11:51:08 AM
While the EL combat is fine, id rather in ES it be more about the tactics and strategy then positioning on a board for a critical.
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11 years ago
Jun 18, 2014, 12:30:29 AM
spartanspud wrote:
Yeah I think the ships and backdrops in the fights look beautiful but it is basically just a cutscene. I think it should either be the way they did the combat for Legend but with verticality added in too or there should be a lot more options because if I prepare to at least some degree I don't ever really lose a fight, even when my cards get countered. Although if they were doing a turn based combat type of thing it would need to be in a futuure game really. But yeah other than that I really enjoy Endless Space.
I'm sort of expecting this for ES 2, as well as system defense and planetary invasion.
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11 years ago
Jun 3, 2014, 6:29:39 PM
Considering there is very little tactical elements, but plenty of grand strategy I actually like it. However, I do feel like the combat is actually the weakest part of the game.



Maybe I am just spoiled by space combat in Sword of the Stars 2, but I'd like to see the combat either made more... interactive or even elements to be thrown in.



Like bigger fleets, more classes of ships, Capital ships, more weapon options.



Again, I actually like this game, quite a bit. I just would like it more if it had a higher focus on the warfare aspect. But that's just what I enjoy from these games. large scale and intense space ship fighting. The empire building is secondary to me.
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11 years ago
Jun 16, 2014, 10:34:45 AM
Id love it to be a little more drawn out, more phases, more actions and events, but still left up to your admirals to do the job.



Like imagine a battle that takes place over many events from, arriving at a planet to fight, to raiding enemy shipyards, to strike craft raids on the fleets, to the actual duels between the fleets and to the resulting effects of the civilians as a result of the success and failures of each phases.



Make each battle feel like a drawn out war of attrition, where every element of a system can be depicted as having a effect on the battles, skirmishes and duels that take place.



Even if it's just for the fun of it.
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11 years ago
Jun 13, 2014, 3:55:41 PM
I don't know why but your thread got me to pit down Civ5:BNW and start up ES: D.





Thanks.
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11 years ago
Jun 13, 2014, 12:05:43 AM
I would love for large scale warfare to be possible in this game, yet at the same time the current format of combat has a distinct D&D like feel that just seems right. I do feel combat could go deeper and become larger than it is, after all this is a fantasy 4X. My most wanted addition at the moment to combat is the ability to rotate the camera to get a better angle of troop positioning.
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11 years ago
Jun 12, 2014, 9:14:10 PM
The camera angles could have been better. Especially when manually moving the camera. It didn't feel intuitive.
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11 years ago
Jun 9, 2014, 3:39:51 PM
I enjoy the visuals and combat, even if you are just selecting cards and slightly guiding targeting. Following the new fighter/bombers is especially entertaining with the new expansion. After a long game of setting up, making allies, building ships, its rewarding to sit back and watch your fleets battle it out. Its the cherry on top of a good 4x space game.



Sadly, many of us are having a major issue where the game crashes in late game fights, forcing us to anticlimactically Auto through every battle. I really dont look forward to playing hours and hours of one game just to have it all end by clicking Auto a bunch of times. I brought this bug up in Tech support in several threads, emailed in my info, and still no reply or fix. At first I didnt really care, but after months and months of this, I am starting to get a bit peeved! Please head over to Tech Support and voice your opinion if you have this same bug!
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11 years ago
Jun 4, 2014, 11:06:07 PM
I have to agree that I'm disappointed with the combat system. Don't get me wrong: I like the concept behind the combat system, but I feel it's badly executed, and a rock-paper-scissors mechanic does not suit it well (especially not without the ability to make sure ships actually shoot the targets weak against them).





coyote303 wrote:
Now if your looking for a complex combat system, ES will leave you wanting.




This is really were the problems begin. From everything I've read on the forums and my own experience in the game, the combat system is actually incredibly complex in its calculations. However, players are left in the dark about all these calculations and mechanics. For example, the Barrier Card adds 50 armor points to each ship, but the game never tells you what armor points actually are. Judging by some tests I've done, they actually regenerate each turn, rather than being applied once for the entire phase, which makes them absurdly more powerful than they seem. Yet with enough guns, even the rock-paper-scissors mechanic is overwhelmed, leaving Long Range Missiles (in vanilla) or Long Range Kinetics (in Disharmony) the almost undisputed king of battle.
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11 years ago
Jun 4, 2014, 2:39:47 PM
I like the combat system from a time to complete a game standpoint. it gives you a little control instead of just autoresolving but without dragging out the game to be days of playing to complete.
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11 years ago
Jun 4, 2014, 5:02:35 AM
I like the battle system in Endless Space. I played and enjoyed very much Sword of the Stars 1 (never could get into 2), and I prefer Endless Space's system. Some of the things people complain about with ES, I consider strengths. I don't want to control ships myself. There are plenty of real time strategy games out there that give you control of combat. I don't play any of them. I like that you can autoresolve and get similar results compared to manual battles--this is HUGE.



Now if your looking for a complex combat system, ES will leave you wanting. However, the combat system allows for fast play. My friend and I can easily play a game on a large galaxy with 8 players (6 AI) in one or two sessions. This is possible because we autoresolve most combats. The game is mostly about strategy and empire building. The combat system is fun and fast. It doesn't slow the game down.



I understand some people want a more epic game that goes on forever. Or they want absolute control over their fleets. Or they want mega-sized fleets. Fine. There are games for that. However, if you say combat in ES is a weak point in the game, you are missing the point altogether (and may be playing the wrong game for you). IMHO, the combat system for ES is near perfect for the game.
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11 years ago
Jun 3, 2014, 8:21:57 PM
Your not spoiled, its terrible rock, paper, scissors and the AI always knows what your going to throw. At least the battle cards loosen it up a tiny bit. But its still extremely shallow. Actually all the gameplay systems are shallow and boring. I think the problem was the artists had way too much technical control over the games direction but they did a fantastic job on the art, go figure. IMO the second biggest mistake was Endless Space couldnt decide if it wanted to be a competitive multiplayer game like SINs or an immersive single player 4x. They ALMOST nailed everything perfectly but these two issues led to shallow game systems. Im not saying its a bad game, just that is definitely fell short in some key areas like the battle system. This post is mostly critical but there is still plenty to be praised about ES. It wont be leaving my steam library any time soon smiley: biggrin
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