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Is this game really a finished product or am I still testing?

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11 years ago
Jul 8, 2014, 12:06:03 PM
I'm about to hit 300 hours, and I've yet to play MP. Not my cup of tea (I don't have the time for a long sitting). I love this game, and hope ES2 builds on the good, and removes the bad.
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10 years ago
Aug 12, 2014, 1:49:42 PM
Kingsguard wrote:
Dont blame Steam, steam is awesome and everything works via steam. The only responsible are Amplitudes.
I blame steam for other things. Their refund/return policy. Their intrusion into my library with free stuff I DO NOT WANT. I wish there was a way to opt out of that. I can keep going. Though you are right about the de-synch's. I think that's on Amplitude.
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10 years ago
Aug 12, 2014, 1:02:48 PM
coyote303 wrote:
I'm disillusioned. I've been singing the praises of this game and how saving and restart clears things up (look back two posts). I've played over 30 MP games of Disharmony with a friend, and I thought things were going well all this time. And then he lets me know how his fleets often get jumbled and other strange things have been happening after our restarts ever since we've been playing. I got a taste of it last game when one of my main fleets simply disappeared from the map. Another probe ended up in the middle of nowhere.



I really, really hope they can clean this game up because it is outstanding for multiplayer...except for its instability.



Then again, I wonder if it's the Steam servers causing the problems. They go down so frequently it makes me wonder if they are responsible for the jumbled data?




Dont blame Steam, steam is awesome and everything works via steam. The only responsible are Amplitudes.
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10 years ago
Aug 12, 2014, 3:59:55 AM
I'm disillusioned. I've been singing the praises of this game and how saving and restart clears things up (look back two posts). I've played over 30 MP games of Disharmony with a friend, and I thought things were going well all this time. And then he lets me know how his fleets often get jumbled and other strange things have been happening after our restarts ever since we've been playing. I got a taste of it last game when one of my main fleets simply disappeared from the map. Another probe ended up in the middle of nowhere.



I really, really hope they can clean this game up because it is outstanding for multiplayer...except for its instability.



Then again, I wonder if it's the Steam servers causing the problems. They go down so frequently it makes me wonder if they are responsible for the jumbled data?



EDIT: I always host our games, so I assume that's why I have had so little problems with restarts compared to my friend.
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10 years ago
Aug 11, 2014, 7:00:25 PM
I would think that in a MP game without Desynch's, ES: D would shine.
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10 years ago
Aug 9, 2014, 1:02:04 AM
My friend and I have now played 29 Harmony games, and about that many vanilla games. We had exactly one game we gave up on because of problems, and even it was probably salvageable. Both of us have played many solo games on top of that.



We have to occasionally save the game and restart*, so I too wish the MP game was a bit more stable. However, to say it's not playable is simply not true--at least not true for a lot of us who enjoy the heck out of this great game.



I understand this game isn't for everyone. However, I really don't understand the haters who post on this forum. There are a lot of fine games I have bought but not particularly enjoyed. I don't hang out on their forums saying how awful the game is. I accept the games aren't for me, and stick to games I like...such as Endless Space.



*Edit/clarification: Restart and continue from the point we were having an issue--not restart the game from scratch. Save and restart clears up 99 percent of any issues that crop up with the game.
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10 years ago
Aug 8, 2014, 11:05:10 PM
I just played ES for 30 minutes with my friend and we desynced 2 times after and he raged ^^



So we stopped playing today... And im not willing to waste my time on the stupid desync thing while Amplitude do nothing.
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10 years ago
Aug 8, 2014, 9:40:05 PM
I just played MP ES for the first time yesterday for about an hour, got 30 turns in before I had to leave. Didn't experience any desyncs or problems, TBH it was the most fun I had playing ES.
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10 years ago
Aug 8, 2014, 7:04:49 PM
I'm keeping my fingers crossed that there is still a little love for ES after DotE and EL come out.
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10 years ago
Aug 8, 2014, 12:32:25 PM
the game is nothing short of unplayable.



And the thought that it would not be fixed realy p**** me of. at this stage i feel like amplitude riped me of.
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11 years ago
Jul 12, 2014, 4:05:26 AM
Scheizer wrote:
You have 1700 ongoing threads on your tech support page, whereas you only have 360 odd on your solved/finished alpha page.

My maths is passable and i deduce that it may well be several months or years before you ever work through that backlog and get to mine, so I'll leave you to it and wish you all the best.

But imho this game is NOT finished.

Gal civ 3 are asking people to pay to test their new version. At first i was appalled, but now i see that at least they're honest so that's the route I'm going down.

See you all around

smiley: approval




Stardock is not asking people to pay to test GC3. If you buy a Founders Elite package for $100, you get the game, every DLC and expansion they ever make for the game forever, and the ability to name a star in the game. Getting access to the alpha is a bonus.
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11 years ago
Jan 26, 2014, 12:31:01 PM
You have 1700 ongoing threads on your tech support page, whereas you only have 360 odd on your solved/finished alpha page.

My maths is passable and i deduce that it may well be several months or years before you ever work through that backlog and get to mine, so I'll leave you to it and wish you all the best.

But imho this game is NOT finished.

Gal civ 3 are asking people to pay to test their new version. At first i was appalled, but now i see that at least they're honest so that's the route I'm going down.

See you all around

smiley: approval
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11 years ago
Jul 8, 2014, 4:44:33 AM
It's really quite crappy that even this long after release the game still has a lot of issues. I haven't been able to play one multiplayer game since buying it that didn't result in a crash, desync issue or something of the sort. It's really annoying too because when the game is working for those first 30 - 40 turns it is a tonne of fun and one of the best games I've ever played.



It's like they released it, got paid their dues and then just moved right on forgetting about all of us still waiting patiently for issues to be resolved.
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11 years ago
Jul 7, 2014, 6:16:44 AM
I have about 650 hours into this game, the majority of it played co-op with a friend. We get an occasional glitch, but a simple save and reload fixes them all. If anyone has a computer that won't run this game, it's a shame because it really is a fun game.
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11 years ago
Jul 6, 2014, 5:13:36 AM
It would be nice to actually be able to play large or huge galaxys with getting an array index out of range exception crash. If it doesn't work, theres no value in it.
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11 years ago
Jan 27, 2014, 12:27:54 AM
Fair enough. My bad. I didn't realize that this problem was as big as it evidently is. I've only had the game freeze up on me once and I'm pretty sure it was due to my putting big video demands on the machine coupled with the game not cleaning up after itself very well.



It's fairly common for games to be lacking in that respect. I also haven't seen this exact problem so my experience is lacking there.



In my case, the game froze after a long time playing several games, the computer having been powered up for weeks and then doing manual battles. I've only played Disharmony, so if your freeze-up was similar to mine, the evidence suggests that it's still there post expansion.
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11 years ago
Jan 26, 2014, 10:47:50 PM
I'm being as non critical as I can.

I figure that i can play normally, and if i want to actually watch battle later in the game then I can save it, watch the battle, crash, reload the game, reload an earlier map, reload the current map and then just auto resolve it and carry on from there.

If that sounds too critical then I'm a lost cause lol
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11 years ago
Jan 26, 2014, 10:46:50 PM
I understand what you are saying EvilTwin, but I would also say the same to you. Not necessarily of the game, but of the developer. I also know this is the complete wrong place for this thread. If a moderator could put it into a more 'discussion' oriented section, that would be preferable. I'll be irked if the thread got moved so fast while I'm still waiting on an answer to my glitch problem (going on a total of a month waiting!) but, hey, at least I get to complain somewhere. I'm still going to post my own rant here to save time and effort.



I also understand what the original poster was saying. Where they are erroneous is immediately jumping to the conclusion that the game is 'unfinished'. The game is very much so a finished, post-alpha, post-beta product. We aren't testing anything. However, the sheer amount of bug and glitch reports that go unanswered compared to the total amount that have been reported and asked is not just mathematically atrocious, but negligent.



I waited 16 days for a single answer from the Developers because it involves a specific problem that I haven't seen anyone else encounter. In other words, it's not something any amount of troubleshooting or beta testing could have accounted for and that usually means it's something on -my- end.



However, In order to get that response, I had to not just wait, but double-post. When they got back to me, they apologized for 'being busy' and that they intended to respond earlier but must have forgotten. I'm sorry, but I paid good money. I pre-ordered, even. I expect a certain level of quality service for the amount of money and the expanse of the game. This bug had been going on for nearly five to six months, and I had to work up both the desire and nerve to ask them for help because it was such an out-of-the-way problem. Even now, I'm still waiting as I've come back, and the problem still hasn't been answered after another week, going on week-and-a-half.



Unfortunately, while my own personal gripes are usually unheard, it often means the other part of my argument goes amiss as well. If they are too busy to fix the bugs for their flagship game, why are they spending so much time working on making two new games? At the very least they need someone to focus on and be dedicated to making certain the bugs are fixed and in check. Otherwise this will creep up on them and will end in either a PR nightmare or a bug overload. If they can't fix the bugs for their flagship game, what about the next two games? The likelihood is that they will be just as equally bug-ridden as their flagship game, possibly a bit less, but either way that will double or triple the amount of bug-fixing they are going to have to work on.



On some level, certain bugs are just related to tech-support-esque issues. All they need is someone who knows the installation process of the game well enough that they can figure out if it is a coding issue or an installation issue. If it's a coding issue, wait for a patch. If it's installation, they can help. We're not seeing this. That's the problem. It simply isn't right for the Developer to get away with starting two new projects while ignoring the people who already purchased their games. To be honest, if this continues, I will not be purchasing anything else from them. Not as a statement or to 'hurt them where it counts', but just because it's not worth my time and money in the case a bug or glitch renders my game unplayable. Frankly, it's not worth the risk at that point.



Edit: It's also wrong and not okay for a game developer to basically charge you extra money to get your base vanilla game to work again. If a game will only work if I purchase the expansion, it had damn well better be an upgraded version for a new Operating System. That is the only legitimate excuse for locking me out of my viable game that the developers broke themselves.



If that isn't the case, apologies. But that really isn't okay if it is the case.
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11 years ago
Jan 26, 2014, 10:36:08 PM
Not sure how he can play the game without a critical eye if his game stops working everytime he tries to play..? Fact is it's been an issue for a long time, and the developpers still didn't do anything about it. That says a lot about the company in general.
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11 years ago
Jan 26, 2014, 10:35:20 PM
Ok i get that.

One thing, I haven't got the harmony expansion, based on the fact that the original doesn't seem to work the whole 100%.

Is it maybe a case of the expansion will fix the problems I'm having, rather than me looking for some other kind of fix, or will I have to play the expansion with my blinkers on too? smiley: cool

I'm trying hard to make this work. It's just rather frustrating.

If the expansion will fix it then I'll buy it.

smiley: dustsmiley: dustsmiley: endlessspacesmiley: money
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11 years ago
Jan 26, 2014, 10:25:31 PM
I'm a GalCiv 3 founder (elite) and enjoy Endless Space too. Supporting one doesn't take away from the other.



Endless Space is value for money, no matter how you calculate it. Just play it without such a critical eye and you'll see.
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11 years ago
Jan 26, 2014, 12:40:38 PM
There was a time when gamers called it a good thing when devs support their game with tweaks, balance and reworks for year after launch.

A large part of Blizzard's positive reputation was the years of patching and balancing.

*sigh*
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