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INSANE evasion time problem.

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10 years ago
Nov 28, 2014, 12:09:43 AM
Hello,



I was playing Endless Space Disharmony for some time. After some thousands of turns ive realised that i prefer longer games.

I've started Disharmony 1.1.42 with "Bigger Galaxies with More People in Them - Alternativ Edition" mod. Galaxy size gignatic smiley: smile



During war with automatons i've started to invade one of his system. My invasion power is 5777286, his defense is 61270.

Invading time 62 turns.. My invasion power 722313, his defense 443, inv time 67 turns.. On every invasion ship im using 2 troops

and still can't make invasion faster..



Any ideas whats wrong? Its pointless to continue game when ivasion takes about 60-70 turns smiley: frown
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10 years ago
Nov 28, 2014, 1:33:56 AM
You need to bombard the system. Either kill the pop or destroy buildings. It should speed up the invasion.

When they are weak enough, deploy troops to finish them off in one turn.
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10 years ago
Nov 28, 2014, 12:07:34 PM
I've modified dreadnoughts to use AP bombs, bombs, siege, power, repair, troops, bombers modules. Its changed nothing.

Deploiyng more units withe siege do nothing too.. Still about 30 turns to finish invasion (not even turn less than before).
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10 years ago
Nov 28, 2014, 9:14:00 PM
Troops are next to useless for invasion stats, they are used in the troop invasion option next to the bombing option above the invasion button. You will need a certain amount of air support and troops to increase the success possibility of the invasion. When you invade, if successful, it is an automatic capture.
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10 years ago
Nov 29, 2014, 4:22:33 PM
I know the rules of invasion. Without "Bigger Galaxies with More People in Them" capturing works properly. 10 turns and system was mine.

In new dreadnought design im using one troop module and one bomber module but with no effect.

Ill check how it will work in 1.1.49 patch but have bad feelings about that.



EDIT



Still have the same problem smiley: frown
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