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What do you want added to Endless Space?

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10 years ago
Mar 22, 2015, 9:16:52 AM
Option where alliance founder is the only person who can accept deals.

Add a 4th combat phase for 'ramming' and / or boarding with marines; have a module that enables this feature on ships.

Add 2 technologies to the exploration tree:

Transform to / from asteroid.

Create planet (add planets to smaller systems)

Heroes are very one dimensional.

Heroes should be capturable, held for ransom.

Add hero assassination, ramming and boarding to hero skills.

Faction portraits and loadscreens should be customizable.

Ship style should be independent of faction appearance.

Not selecting a science should be an option. (Keep the warning though)

Have an option that allows a ship to be retrofitted to a newer design within the same class.

Consider parallel build ques. 1 que for structures another que for ships.

I like the dynamic trade routes between factions but I would also like to send resources to specific systems to boost production, dust or science.

Ability to set rally points for ships being produced.

Late game system improvement (Artificial wormhole) allows player to move a ship from a wormhole to the system with the structure just like moving between wormholes.

Horatio cloning ability that allows the combining of two heroes. Player chooses which two skill trees to keep.

Techs that allow the conversion of any FIDS into any FIDS.

Option to select which planet you pull population from when creating colony ships or recharging siege troops.
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10 years ago
Mar 5, 2015, 6:54:39 PM
Best balance for fight at the end. Stop to see a good fleet of 6 ships destroy 50 bigs ships and heal themself.



Best balance for tech end.



More explains and easy fight. Sometimes the results are totally weird. Too much withe/black.



Stop to see ship blocked because you sign peace.
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10 years ago
Feb 23, 2015, 10:29:03 PM
Jinisk how would simply improving the buyout interface change anything about the buyout mechanism - a mechanism found in most great 4x (moo2, civ4 etc)
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10 years ago
Feb 23, 2015, 9:56:15 PM
Some things I would like for ES2 or the next expansion...



1) A much more advanced custom faction system. We need to be able to set custom portraits, but also be cool to have a few options for selecting from a bank of different ships. Still a simple "click, select jpg" option for portraits and load screens + some ship choices would be awesome.

2) A full game random option to random everything as well as the ability to set everything (including advanced) to random.

3) Tick box or something to force random races to never select the same one twice.

4) +1 on Eysteinh's - random on custom races (if that is possible might be a problem with AI doing that)



@Eysteinh's - I really dislike "buy out" options on games like this.. I hope they do not bother with that. This leads to full research and cash production only removing an entire part of the game managing production as you can simply buy out all the time if you focus only on cash production + research boot buildings.



5) Multiplayer PBM (Play by Mail) - Games like this can go for a while and turns can be long. These kind of TBS games are perfect for play by mail. So you do a turn, then they get a mail telling them that it is time for them to make a turn. I Love these kind of games played like that and while PBM games can take a while it is perfect for many busy people.



6) More aliens! More Tech!
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10 years ago
Feb 17, 2015, 4:43:55 PM
I like these options:



Riekopo wrote:


...

*Option to prevent duplicate empires in a game.

...

*Option to create teams before start and allied victories option.

...





However, the one thing I really want is a more stable multiplayer. If that is never going to happen, I'd like to know so I don't keep checking back to see if anything has been done!
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10 years ago
Feb 16, 2015, 11:22:08 AM
For ES1 my wishlist is actually just a few minor tweaks

- Fix buyout of many items: ctrl + ship should add 10 ships. Ctrl + buyout should buy all in a que. that would save some 1000s of clicks during a game If playing any of the economical factions.

- Random custom factions. I would love to random between all my custom faction designs so I get some variation in my play.

- I also agree options for forming teams in ES1 would be great.

- I also agree some of the battlecards can be explained more. Maybe I will do that in a mod later when I have time once I settle down after finishing my studies.
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10 years ago
Feb 14, 2015, 11:02:00 AM
There are (outdated) mods that increase galaxy size and allow up to (I think) 12 players.

The AI isn't really able to cope with that, however, and it ends making any victory but supremacy unviable. Well, maybe diplomacy. As there's only so many Empires, your second and third wishes are kinda hard to combine.

On the Diplomacy screen, you can just click on your portrait to get yourself back in the middle.

I don't think the engine supports actual beams. (realistically, you wouldn't see them, either^^)

I agree the Battleactions and a lot of numbers are confusing and absolutely not explained in the game, but it's a lot better than some other games that don't show them at all *shrugs*.



That said, I tdon't think anything will actually change. The game's... not new anymore.
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