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Some small improvements which would improve gameplay

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13 years ago
May 3, 2012, 8:25:48 AM
Yuk wrote:
Might aswell use this thread for the small improvements.



1. When you zoom out to see the entire galaxy, the arrow keys for moving around is slower, but when you zoom in it goes back to fast again, could you make it so that the speed is the same regardless of how far zoomed out you are? Also, as you are zooming in, you can't move, it's like the camera locks until you come to the position, THEN you can move, can you make it so that we can move while zooming in?



2. Longer names for our ships.




Definitely second #2



As for my own suggestion, more options for the actual speed of the game, to me it seems like normal is too long (as im now on 3 hours straight playing) while short is too fast.
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13 years ago
May 3, 2012, 7:41:48 AM
* Some indication of how many ships are waiting in hangar in each system without having to chck them one by one. Info on empire view maybe.

* Egde scrolling fo r galaxy map.

* Auto intercept for fleets. Currently I have had multiple enemy fleets just going through the choke point because I did not click intercept in time (may be my misunderstanding of game mechanics though).
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13 years ago
May 3, 2012, 7:35:50 AM
Ability to re-order production queue would be very nice. Found myself wanting that aswell.
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13 years ago
May 3, 2012, 7:28:49 AM
Lower the taxes. smiley: smile

Also, you have some techs which help make people happy....

The first 2, if memory serves.... Endless Supermarkets and Colonial Rights. smiley: smile

Firathmagi wrote:
the biggest thing with the battles is the action counters, if you counter every phase depending on how much the stats are change you might be able to win a battle you would have lost (I know there is a bonus effect involved i didn't see anything about a penalty or how much the stats were effected)

with the 2 approval abilities one gives +25% approval and the other reduces the disapproval based on overpopulation by half

which isn't quite enough when you have 2 barrens a lava and 2 deserts in the same system with an acid rain on one of them

the soil fixing tech is relatively hard to get to as well
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13 years ago
May 3, 2012, 7:27:20 AM
Sharidann wrote:
Max heroes: you begin at 3 if memory serves and can only get more through techs. Seeing your actual cap would indeed be nice to have.

Battle actions: it is actually tricky as it depends in great part of the way the enemy ships are rigged... If you see what their build is, you can play cards which maximise your advantages and minimize theirs. And your choices have nothing to do with being fast. You just need to decide of your action BEFORE the beginning of the phase for which the action is triggered. If you don't decide... no action. smiley: smile

Hero bonus: there are one or 2 which augment approval, not sure if you meant this. smiley: smile


the biggest thing with the battles is the action counters, if you counter every phase depending on how much the stats are change you might be able to win a battle you would have lost (I know there is a bonus effect involved i didn't see anything about a penalty or how much the stats were effected)

with the 2 approval abilities one gives +25% approval and the other reduces the disapproval based on overpopulation by half

which isn't quite enough when you have 2 barrens a lava and 2 deserts in the same system with an acid rain on one of them

the soil fixing tech is relatively hard to get to as well
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13 years ago
May 3, 2012, 6:59:05 AM
Max heroes: you begin at 3 if memory serves and can only get more through techs. Seeing your actual cap would indeed be nice to have.

Battle actions: it is actually tricky as it depends in great part of the way the enemy ships are rigged... If you see what their build is, you can play cards which maximise your advantages and minimize theirs. And your choices have nothing to do with being fast. You just need to decide of your action BEFORE the beginning of the phase for which the action is triggered. If you don't decide... no action. smiley: smile

Hero bonus: there are one or 2 which augment approval, not sure if you meant this. smiley: smile



Firathmagi wrote:
I'd like to see the max number of hero's I'm allowed to have versus the cap



the opponent's battle actions could be a bit more predictable, the action selection is basically like rock-paper-scissors it as of now choosing the right one is too much like actual rock-paper-scissors (against people who don't usual insane reflexes to cheat at it) and i get the feeling that in larger scale or more evenly matched battles being able to make more intelligent guesses at what the opponent's choice is would be vital to winning.



a hero bonus that reduces the amount of disapproval based on planet traits would be nice



PS if this is going to be a general "small fixes" thread then a sticky might be apporpriate
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13 years ago
May 3, 2012, 6:51:47 AM
I'd like to see the max number of hero's I'm allowed to have versus the cap



the opponent's battle actions could be a bit more predictable, the action selection is basically like rock-paper-scissors it as of now choosing the right one is too much like actual rock-paper-scissors (against people who don't usual insane reflexes to cheat at it) and i get the feeling that in larger scale or more evenly matched battles being able to make more intelligent guesses at what the opponent's choice is would be vital to winning.



a hero bonus that reduces the amount of disapproval based on planet traits would be nice



PS if this is going to be a general "small fixes" thread then a sticky might be apporpriate
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13 years ago
May 3, 2012, 5:20:25 AM
I'd like to be able to go from one hero to another hero in the "inspect" screen (and a tooltip that shows the stats of a hero)

Same with the design screen (from one design to another, instead of closing/opening)
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13 years ago
May 3, 2012, 2:50:23 AM
I would like to see a list of ships that still need to move every turn

I would also like to see a list of colonizable systems

I had an odd bug, I I did not click on the 3 starting leaders and as a result had no leaders for the first 50 turns... nor did any respawn after 50 turns.
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13 years ago
May 3, 2012, 2:46:34 AM
Stilgar84 wrote:
There is already more polish in the curent version than in most final commercial game. However, some small (but important) things are "missing":

  • ability to reorder production queue
  • Listing of all colonisable systems
  • switching from one colonised systems to the other quickly





Great work guys, and thanks for the game !!!




you can switch between them using the white arrows on either side of the planets or your keyboard arrow keys. (when zoomed on on any system you own)
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13 years ago
May 3, 2012, 2:05:07 AM
Might aswell use this thread for the small improvements.



1. When you zoom out to see the entire galaxy, the arrow keys for moving around is slower, but when you zoom in it goes back to fast again, could you make it so that the speed is the same regardless of how far zoomed out you are? Also, as you are zooming in, you can't move, it's like the camera locks until you come to the position, THEN you can move, can you make it so that we can move while zooming in?



2. Longer names for our ships.
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