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I was not impressed

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13 years ago
May 4, 2012, 8:23:04 PM
Urdnot-Shepard wrote:
Well, I hate to break it to you, but nobody here has ESPN, if you want it fixed, talk to the developers about it.




Actually, I do. It's part of my cable package...
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13 years ago
May 5, 2012, 4:41:04 PM
Antiscamp wrote:
I know. That's why I am going to give it another go when it's done. However, I felt there were fundamental things in that concept that I didn't like and that made me feel like it was very limited.



And I do like the genre. Star Ruler was one of my very best buys last year.




I thought Star Ruler was amazing at first but I quickly realized it was very generic. Poorly designed as well. The thing that really killed it for me was "artillery" only being able to target things in the same system. When I asked about it on the forums I was told it was "impossible to change because of performance issues." To me this just says that they don't want to put the effort into changing the targeting mechanics to accommodate it, so they just left artillery in totally gimped.



Also, RTS and TBS are two completely different genres. Just thought you should know smiley: wink
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13 years ago
May 5, 2012, 2:53:11 PM
If you don't like Civ5, Shogun 2, or Endless Space then I'd say strategy games aren't for you.
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13 years ago
May 5, 2012, 2:33:19 PM
It would be helpful to include suggestions for improvement beyond opinions of the Alpha, particularly given that then entire point of allowing people access to the Alpha as a bonus for pre-ordering the game is to offer suggestions for development and improvement...
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13 years ago
May 5, 2012, 2:26:12 PM
The fact that you don't seem you like many games that share this genre shows that you should make try something else?
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13 years ago
May 5, 2012, 2:21:18 PM
everyone is entitled to an opinion. unfortunately until spending actual time in the game and willing to make positive evaluations and suggestions for the developers... what is even the point of playing an Alpha? To complain it's not finished? seriously??



next.
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13 years ago
May 5, 2012, 2:14:10 PM
nefloyd wrote:
Totally disagree.







There is a tech that removes the cosmic path limitation. It's not very deep in the tech tree. Traveling within your own area, however, your ships will still often use the lanes because moving without one is a lot slower. But I've used it to continue exploration or attack where otherwise it would have required crossing a blockade.







Uninteresting how? I love the look of it, I only wish I could zoom out a little further and still retain the colored zone control indicators







You know there are phases to it you need to select battle cards during the setup portion to try and outplay the enemy, right? No, it's not total war control, but it's more in-depth than simply seeing one unit or the other disappear.







It's still in alpha. It's better than most betas. Yea, I've had a star system where I was unable to travel to it despite it being totally within my sphere, because of some buggy overlap with zone of control, or something, and yes, it was annoying because it had my only source of one resource and was being blockaded. I got over it.





What does that matter?




+1

Best response to OP IMO



Urdnot-Shepard wrote:
You should change the title of the post to specify that you have suggestions, and perhaps go a bit more in-depth with your suggestions while you're at it. Or else people will think you're just trolling. This is the first game this new developer has ever made, and it's still in Alpha, so I'm sure they'll listen to everybody's advice.







Civilization 5, and Endless Space are both RTS and involve empires... That's where the similarities end. I think the combat system is a new thing they're bringing to the table, and I love the combat scenes. It makes the battles more dramatic, and lots of RTS games are like that. (Advance Wars, Civilization, I can go on) As for the galaxy map. Well, I hate to break it to you, but nobody here has ESPN, if you want it fixed, talk to the developers about it. This isn't EA, people will actually listen to you. Submitting your review, opinion, and offering suggestions is the reason why Beta and Alpha versions of games are released to the public.







This is an RTS (Real-time Strategy) ripping on it for not having enough action is like ripping on chess for not having enough action. This isn't Space-COD, it's not supposed to be action-packed, it's a different kind of game entirely. I'm not so sure if RTS games are really right for you.







There are going to be quite a few bugs, as this is the alpha version of the game. You should see how drastic games can be changed during these periods. The reason the alpha version is available is so people can point out these errors, so they can be fixed sooner, rather than later. Don't make such a defining opinion over a game that's constantly being changed and improved, you might end up missing out.




Everything you said is valid, except the genre; ES and CIV are not RTS games but TBS(Turn based Strategy) games. Arguable you might have to specify the 4X as well, so they should be classified as 4X TBS games.
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13 years ago
May 5, 2012, 1:38:07 PM
Interesting viewpoint. ES beats SR IMHO, but WTF? Takes stones to post an opinion- especially to do so rationally. Still no trolls @amplitude forums! CRAZINESS!
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13 years ago
May 5, 2012, 1:28:47 PM
Antiscamp wrote:
I was not impressed at all with this game. I know it's an early version and I will give it another go when it's finished.



I felt it was shallow and limited. I felt it was a weak copy of Civilization 5 (which I also dislike btw) that did not bring anything new at all to the table. No innovation and new stuff to make you go "wow, that was genius!" Nope. I hated the strings between systems that I needed to fly through when transferring from system to system. Those made the game feel really limited. The galaxy map overall was really uninteresting, and that's where you spend most of your time.



What was the use of the manual space battles? To just sit there and watch? I see no gaming value in that.



The pathfinding was off. Once, an enemy fleet arrived at a system near one of mine and I sent my fleet there. The fleet then started taking a really weird path, which wasted my turn. That can be fixed, but as it is now, I am not impressed at all and I don't think it will change enough until release date. I will give it another go then though, because I paid for the Emperor's Edition.



The tech tree was interesting and the game looks rather good. Your project is commendable, and I applaud the fact that you involve the community in it, so do keep it up! I really wish you the best of luck, I'm just hard a hard man to impress. I didn't even like Shogun 2 Total War.




No hard feelings but how the hell are you still interested in strategy games if you hate them all, is there any game you liked?



Imho Civ 5 , shogun total war 2 were are all great games.
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13 years ago
May 4, 2012, 8:47:14 PM
Antiscamp wrote:
I was not impressed at all with this game. I know it's an early version and I will give it another go when it's finished.



I felt it was shallow and limited. I felt it was a weak copy of Civilization 5 (which I also dislike btw) that did not bring anything new at all to the table. No innovation and new stuff to make you go "wow, that was genius!" Nope. I hated the strings between systems that I needed to fly through when transferring from system to system. Those made the game feel really limited. The galaxy map overall was really uninteresting, and that's where you spend most of your time.



What was the use of the manual space battles? To just sit there and watch? I see no gaming value in that.



The pathfinding was off. Once, an enemy fleet arrived at a system near one of mine and I sent my fleet there. The fleet then started taking a really weird path, which wasted my turn. That can be fixed, but as it is now, I am not impressed at all and I don't think it will change enough until release date. I will give it another go then though, because I paid for the Emperor's Edition.



The tech tree was interesting and the game looks rather good. Your project is commendable, and I applaud the fact that you involve the community in it, so do keep it up! I really wish you the best of luck, I'm just hard a hard man to impress. I didn't even like Shogun 2 Total War.




hm..i think 4x is just not ur genre? U ever played a 4x game before? I think u just dont like the mechanics....
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13 years ago
May 4, 2012, 7:18:21 PM
I was not impressed at all with this game. I know it's an early version and I will give it another go when it's finished.



I felt it was shallow and limited. I felt it was a weak copy of Civilization 5 (which I also dislike btw) that did not bring anything new at all to the table. No innovation and new stuff to make you go "wow, that was genius!" Nope. I hated the strings between systems that I needed to fly through when transferring from system to system. Those made the game feel really limited. The galaxy map overall was really uninteresting, and that's where you spend most of your time.



What was the use of the manual space battles? To just sit there and watch? I see no gaming value in that.



The pathfinding was off. Once, an enemy fleet arrived at a system near one of mine and I sent my fleet there. The fleet then started taking a really weird path, which wasted my turn. That can be fixed, but as it is now, I am not impressed at all and I don't think it will change enough until release date. I will give it another go then though, because I paid for the Emperor's Edition.



The tech tree was interesting and the game looks rather good. Your project is commendable, and I applaud the fact that you involve the community in it, so do keep it up! I really wish you the best of luck, I'm just hard a hard man to impress. I didn't even like Shogun 2 Total War.
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13 years ago
May 4, 2012, 8:14:01 PM
I have Star Ruler and enjoy it quite a bit, but enjoy this game alot too. For me, this game seems to have a bit more depth and originality, mostly because it's turn-based when the majority of the space 4x games these days that I've seen have been real-time. Plus nice tech tree. Personally, I find the galaxy map to be great and easy to use, as well as the rest of the ui, but to each their own.
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13 years ago
May 4, 2012, 8:13:57 PM
You should change the title of the post to specify that you have suggestions, and perhaps go a bit more in-depth with your suggestions while you're at it. Or else people will think you're just trolling. This is the first game this new developer has ever made, and it's still in Alpha, so I'm sure they'll listen to everybody's advice.



Antiscamp wrote:
I felt it was shallow and limited. I felt it was a weak copy of Civilization 5 (which I also dislike btw) that did not bring anything new at all to the table. No innovation and new stuff to make you go "wow, that was genius!" Nope. I hated the strings between systems that I needed to fly through when transferring from system to system. Those made the game feel really limited. The galaxy map overall was really uninteresting, and that's where you spend most of your time.




Civilization 5, and Endless Space are both RTS and involve empires... That's where the similarities end. I think the combat system is a new thing they're bringing to the table, and I love the combat scenes. It makes the battles more dramatic, and lots of RTS games are like that. (Advance Wars, Civilization, I can go on) As for the galaxy map. Well, I hate to break it to you, but nobody here has ESPN, if you want it fixed, talk to the developers about it. This isn't EA, people will actually listen to you. Submitting your review, opinion, and offering suggestions is the reason why Beta and Alpha versions of games are released to the public.



Antiscamp wrote:
What was the use of the manual space battles? To just sit there and watch? I see no gaming value in that.




This is an RTS (Real-time Strategy) ripping on it for not having enough action is like ripping on chess for not having enough action. This isn't Space-COD, it's not supposed to be action-packed, it's a different kind of game entirely. I'm not so sure if RTS games are really right for you.



Antiscamp wrote:
The pathfinding was off. Once, an enemy fleet arrived at a system near one of mine and I sent my fleet there. The fleet then started taking a really weird path, which wasted my turn. That can be fixed, but as it is now, I am not impressed at all and I don't think it will change enough until release date. I will give it another go then though, because I paid for the Emperor's Edition.




There are going to be quite a few bugs, as this is the alpha version of the game. You should see how drastic games can be changed during these periods. The reason the alpha version is available is so people can point out these errors, so they can be fixed sooner, rather than later. Don't make such a defining opinion over a game that's constantly being changed and improved, you might end up missing out.
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13 years ago
May 4, 2012, 8:08:45 PM
t1it wrote:
Yeah @OP finding Star ruler better than this. Wow. I guess we all have our tastes but Star ruler got exactly 0 decision making for the player as any planet could be colonized instantly with no difference between them.

Not to mention the ugly graphics, lack of immersion and terrible camera, ugly star map, there's actually nothing I like about that game.




agree with you, alpha ES beats by far SR
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13 years ago
May 4, 2012, 8:03:37 PM
Antiscamp wrote:
No innovation and new stuff to make you go "wow, that was genius!"




Totally disagree.



I hated the strings between systems that I needed to fly through when transferring from system to system. Those made the game feel really limited.




There is a tech that removes the cosmic path limitation. It's not very deep in the tech tree. Traveling within your own area, however, your ships will still often use the lanes because moving without one is a lot slower. But I've used it to continue exploration or attack where otherwise it would have required crossing a blockade.



The galaxy map overall was really uninteresting, and that's where you spend most of your time.




Uninteresting how? I love the look of it, I only wish I could zoom out a little further and still retain the colored zone control indicators



What was the use of the manual space battles? To just sit there and watch? I see no gaming value in that.




You know there are phases to it you need to select battle cards during the setup portion to try and outplay the enemy, right? No, it's not total war control, but it's more in-depth than simply seeing one unit or the other disappear.



The pathfinding was off. Once, an enemy fleet arrived at a system near one of mine and I sent my fleet there. The fleet then started taking a really weird path, which wasted my turn.




It's still in alpha. It's better than most betas. Yea, I've had a star system where I was unable to travel to it despite it being totally within my sphere, because of some buggy overlap with zone of control, or something, and yes, it was annoying because it had my only source of one resource and was being blockaded. I got over it.



I didn't even like Shogun 2 Total War.


What does that matter?
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13 years ago
May 4, 2012, 8:00:32 PM
Yeah @OP finding Star ruler better than this. Wow. I guess we all have our tastes but Star ruler got exactly 0 decision making for the player as any planet could be colonized instantly with no difference between them.

Not to mention the ugly graphics, lack of immersion and terrible camera, ugly star map, there's actually nothing I like about that game.
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13 years ago
May 4, 2012, 7:56:26 PM
i think the star ruler concept is awesome as i am a huge fan of 4xrts i hated how after 15 minutes in the game there is 100 colony ships jetting all over the galaxy mass colonizing everything, the strategy honestly feels like you dont need to care which systems you colonize but how fast you can get mass colonies colonized.



I am huge fan of distant worlds with the expansions, which in concept is actually pretty similar to star ruler but i feel they did a much better job of making it feel deep.
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13 years ago
May 4, 2012, 7:53:24 PM
Antiscamp wrote:
I know. That's why I am going to give it another go when it's done. However, I felt there were fundamental things in that concept that I didn't like and that made me feel like it was very limited.



And I do like the genre. Star Ruler was one of my very best buys last year.




star ruler to me felt really shallow actually and while yes they are both 4X games there is a fundamental difference. one is RTS one TBS.



basically its like the tired old saying, its like apples and oranges, while yes they are both fruit they are fundamentally different in what type of fruit they are
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