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Foreign Heroes

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13 years ago
May 4, 2012, 9:09:21 PM
Sharidann wrote:
Keep in mind the lore behind the heroes guys!

Heroes were changed by Dust, it is what makes them heroes! Hence they can deviate from the standard "Template" of their race and do things the way they want. smiley: smile




I'm not really getting the 'dust;' how does it change an individual? I also notice that it is the currency in the game.
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13 years ago
May 6, 2012, 3:49:30 AM
madgiraf wrote:
In my opinion, this should be a racial trait :



Xenophobic - Xenotarian : This race is unable to get heroes from other races in their ranks, additionally heroes from those races are not available to other races.



Personally I just would like to get only Cravers heroes because when I play Cravers I want to feel Craver, breath Craver, and eat anything else. Same for humans or whatever race. Just a question of RP/immersion & aesthetics for me.



Next problem we will have, is "what about the planet population when you capture them" ? Should there be some penalty ?



About the heroes again, I would have preferred a hero creation process instead of predefined heroes. If not for the class and stats (to not unbalance gameplay as it is that could be randomly generated like "hey a new hero is available, it's an adventurer-commander with X stats, would you like to hire him ? yes, then choose how he will look) at least for the portrait, name (could be a name generator for the faction) and biography (which I would probably leave empty because it's not essential to me).




I love your ideas and I'm of the same mind. I've always been someone who has valued the flavor of a game, as I'm sensitive to peculiarities and my immersion can be spoiled by seemingly simple details.



In the same vein, I am hoping that they add portrait options (preferably many) for your, I suppose, leader. As of now, they only have one for each race.
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13 years ago
May 6, 2012, 3:41:46 AM
gunnergoz wrote:
As it is now, it is too easy to level up heroes.




It's not that easy. It may take more than 250 turns for a planet governor you hired in the first ten turn to rise to max level (20).



Now imagine you hired another governor at turn 200, it probably won't reach max level before turn 400-450 (though I need to check if moving it around to build new colonies speed this up, which is probably the case).



It's easier for fleet admirals, that is for sure since you can do multiple battles in the same turn.



Anyway, since this is an Alpha, I guess it is on purpose the devs made it easy for us to test all the skills.
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13 years ago
May 6, 2012, 3:27:31 AM
Concur that you should only have your own race's heroes available to begin with.



Second, there should be some sort of differentiation in skills between the races. As it is now, it is too easy to level up heroes. If leveling up heroes was a bit harder, foreign heroes could start at level two with a specialty promotion that reflects their race traits...after all, by then heroes would have had time to presumably gather experience in their own culture.
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13 years ago
May 6, 2012, 3:22:42 AM
In my opinion, this should be a racial trait :



Xenophobic - Xenotarian : This race is unable to get heroes from other races in their ranks, additionally heroes from those races are not available to other races.



Personally I just would like to get only Cravers heroes because when I play Cravers I want to feel Craver, breath Craver, and eat anything else. Same for humans or whatever race. Just a question of RP/immersion & aesthetics for me.



Next problem we will have, is "what about the planet population when you capture them" ? Should there be some penalty ?



About the heroes again, I would have preferred a hero creation process instead of predefined heroes. If not for the class and stats (to not unbalance gameplay as it is that could be randomly generated like "hey a new hero is available, it's an adventurer-commander with X stats, would you like to hire him ? yes, then choose how he will look) at least for the portrait, name (could be a name generator for the faction) and biography (which I would probably leave empty because it's not essential to me).
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13 years ago
May 6, 2012, 2:34:12 AM
I agree with only having your race's heroes at the start. I do think preventing you from having other race's heroes if you play the Cravers or Horatio would be kind of detrimental, so it's better if it's just explained away somehow.
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13 years ago
May 6, 2012, 1:44:51 AM
I'd be satisfied if the prerequisites for hiring an alien hero were



1) Contact with the race

2) The hero has some reason to be there; i.e. mercenary for hire, supports your cause, etc.
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13 years ago
May 6, 2012, 12:53:40 AM
I agree with all comments! (How do you say? because no one here really disagrees!)



1) We all seem to want heroes from other races



2) We mostly seem to want a focus on our own races heroes



3) We want our own races heroes at the start, with options to get other races heroes as we develop.







Now, thematically... I'm a human ruler of a human empire. I should not have the option of recruiting other aliens heroes if I haven't at least a) met them, b) researched their/a language ability, and c) meet specific requirements per race.



I do however see an issue with having heroes of totalitarian races like Cravers, UNLESS my concerns are explained away (it's your game, your universe, show me why I have them as heroes!)
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13 years ago
May 5, 2012, 11:33:53 PM
Antulamatsch wrote:
Yeah, only native heroes on start and later in game from other races.




This +1.

It does seem rather strange that you can hire aliens from turn one, yet you still get a message that you're not alone when you encounter your first alien civilization.
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13 years ago
May 5, 2012, 11:29:29 PM
Monarch wrote:
I also agree. I enjoy playing the Cravers and while they may take slaves, it really makes no sense to turn those slaves into admirals and governors of extreme power. The same thing applies to the Horatio. If they believe those based on Horatio genetics are superior beings, then they would they elect "inferior" beings to positions of command?




Precisely. Honestly, there probably shouldn't be heroes not of your race unless the circumstances are extremely special. For the likes of the Cravers, it just shouldn't happen.
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13 years ago
May 4, 2012, 11:48:06 PM
I also agree. I enjoy playing the Cravers and while they may take slaves, it really makes no sense to turn those slaves into admirals and governors of extreme power. The same thing applies to the Horatio. If they believe those based on Horatio genetics are superior beings, then they would they elect "inferior" beings to positions of command?
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13 years ago
May 4, 2012, 11:27:49 PM
Ashbery76 wrote:
This.The game theme is ruined when your own race does not even have racial type admirals but has aliens you have not even met.




I'm throwing my hat in this ring too, I would like to have restrictions based on whether I've met the race in question yet and whether my race is likely to hire xenos, lorewise.
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13 years ago
May 4, 2012, 10:36:13 PM
Antulamatsch wrote:
Yeah, only native heroes on start and later in game from other races.




This.The game theme is ruined when your own race does not even have racial type admirals but has aliens you have not even met.
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13 years ago
May 4, 2012, 10:17:16 PM
Tobinius wrote:
Personally, I think it would play more realistically if you only had access to Heroes from your own race/faction, until you open up other race/faction Heroes via the research tree.
I agree, this would seem most likely.
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13 years ago
May 4, 2012, 10:11:00 PM
Rhiben wrote:
I'm not really getting the 'dust;' how does it change an individual? I also notice that it is the currency in the game.




yeah this is bugging me as well, what does the dust do to them, aside from perhaps making them sneeze?
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13 years ago
May 4, 2012, 2:47:16 AM
Is it intended for heroes not of your race to be available for hire? I suppose I can see the Sophon accepting outsiders, but some of these guys strike me as xenophobic.
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13 years ago
May 4, 2012, 7:00:44 AM
I think this is a great idea, certainly in the early game you should only have access to Heroes of your own faction..
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13 years ago
May 4, 2012, 6:20:16 AM
You are right about that i geuss even there eating habit has their limits. Especialy with something powerfull as a hero.
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13 years ago
May 4, 2012, 6:17:57 AM
Agree, but otoh, trying to eat a hero is a bad proposition, they are more than humans... after all they are heroes. smiley: smile

Uberbasher wrote:
Still it feels odd for the cravers to have heroes they seem like the kind of xeno's that just want to eat everything.
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