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Foreign Heroes

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13 years ago
May 4, 2012, 6:16:00 AM
Sharidann wrote:
Keep in mind the lore behind the heroes guys!

Heroes were changed by Dust, it is what makes them heroes! Hence they can deviate from the standard "Template" of their race and do things the way they want. smiley: smile




Still it feels odd for the cravers to have heroes they seem like the kind of xeno's that just want to eat everything.
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13 years ago
May 4, 2012, 6:10:52 AM
Keep in mind the lore behind the heroes guys!

Heroes were changed by Dust, it is what makes them heroes! Hence they can deviate from the standard "Template" of their race and do things the way they want. smiley: smile
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13 years ago
May 4, 2012, 5:39:51 AM
I agree, on start of the game, you should only have native hero's open to you.

Later on, others can come availible.

But I would put one more condition on it, other then contact.

If for instance you are waging a war of genocide upon the Sophons, I imagine that few wil be happy to join you.

Of course there will always be renegades, maybe that can be reflected in recruitment options/backstory.



Having Cravers working for you is slighly weird indeed.

Seeing indeed that their motto is: Not a craver? Must be a resource for expansion then.
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13 years ago
May 4, 2012, 4:47:09 AM
I think that non-"native" heroes should be restricted by races encountered. I'm not opposed to having, say, a Craver working for the Terrans... but it seems all the weirder if nobody has ever met a Craver before. I highly doubt the first reaction to a galactic vagrant would be "He must be a hero; put him in a position of power! smiley: biggrin"
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13 years ago
May 4, 2012, 3:42:28 AM
oenoes wrote:
Who strikes you as xenophobic?




The Cravers specifically strike me as closed off to outsiders; I can't imagine what the back story would be for a human serving as a fleet admiral for them, no matter his qualifications.



I suppose I'm open to factions employing heroes of other races, but I rather like the conceptual restriction that you must have met that race first before you can have the option of hiring members from that race. I'd also go further and say they ought to give you a stable of heroes of your own race at the beginning and have the generation of foreign heroes be much lower than that of native heroes, to better reflect the rarity and special, extenuating circumstances most likely involved.
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13 years ago
May 4, 2012, 3:35:23 AM
But aren't they inspired by some Mass Effect race that goes about assimillating other races, taking over the genetic code they need? Would that be such a stretch for them to have them work for them temporarily? It's been a while and I haven't played the Cravers yet, so I don't fully know their fluff.
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13 years ago
May 4, 2012, 3:28:44 AM
It does seem a little odd given certain factions like Craver's "everyone else must die!" beliefs
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13 years ago
May 4, 2012, 3:25:03 AM
as xenophobic as they may be, it's just realpolitik. Soviet Union and USA had no problems employing german scientists that had worked for the nazis.
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13 years ago
May 4, 2012, 3:02:47 AM
Personally, I think it would play more realistically if you only had access to Heroes from your own race/faction, until you open up other race/faction Heroes via the research tree.
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13 years ago
May 4, 2012, 2:55:28 AM
Why not? In MoO2 you could have Meklar heroes et al. even when not belonging to that race as well. Maybe it'll become a racial trait in a future version, that would be a kind of cool idea. Who strikes you as xenophobic?
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