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The Tutorial: Show, Don't Tell

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13 years ago
May 4, 2012, 5:56:38 AM
i want to link the EC: How to Make a Good Tutorial episode here but I'll refrain for now
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13 years ago
May 4, 2012, 4:29:17 AM
Before I continue this post: Endless Space looks really promising and I am very excited to see where it goes.



I absolutely agree with the idea of an interactive tutorial as suggested: bought ES late last night and wanted to play it a bit before going to bed, but the text-based tutorial breaks the flow of the game. The text based tutorial is definitely detailed enough and if you take the time to read it will explain everything well, but you lose the sense of being the galactic general/overlord/commander or whatever you want to be as soon as they pop up.



A good example of a interactive tutorial would also be the ones present in the Total War games (or specifically Empire and Rome from my experience) where you have "advisors" that help you with getting familiar with the game mechanics and later on give you some "survival" advice like "That town is about to rebel: do this to fix it". The Total War tutorial system is a good example because it not only gets you on your feet but also gives you hints and tips until you are comfortable to turn the advisor off and go at it on your own.
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13 years ago
May 3, 2012, 9:20:47 PM
I know the devs are busy but it would probably be worthwhile for them to take a few hours to do this.
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13 years ago
May 3, 2012, 9:19:23 PM
Yes, my first impressions about the tutorial were "it's nice that they have some kind of tutorial, but.." and I ended up skipping most of it.



Granted that with all the 4X games I've played earlier, I've managed easy enough without the tutorial as well.



I'd rather have first couple rounds "do this do that" tutorial (which you could skip obviously) to get people going than blocks of text.



Advisors would be great too, they work well in Civ games.



Overall to me the game interface is simple enough that everything doesn't need to be pointed out (production queue, how hard can it be?), but it would be nice to some way to get into the game and see what's the logic how things work and where everything is in the beginning.
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13 years ago
May 3, 2012, 9:09:57 PM
I couldn't agree more with this. I moreorless understand the game, but there are things that felt like the game needed a hands-on tutorial for.
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13 years ago
May 3, 2012, 9:06:11 PM
I've got to agree, brought the Emperor Edition from Steam in anticipation.

Read through the Tutorial and Manual and even on newbie setting, i'm just getting my Ass kicked as I'm not sure what i really need to do.

A play through tutorial would be really helpful.

I've tried looking around the Net for a playthrough guide but there just doesn't seem to be anything, if anyone finds one please post linksmiley: smile
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13 years ago
May 3, 2012, 8:55:30 PM
My adhd just means I don't have the patience to read the text closely. More often than not I skim the text and realize I don't know what is going on once I've closed it. Having a step by step interactive tutorial does focus more on learning the game, at least for me. Granted, I don't know how much more in depth that is to code, so I understand why they are in text sometimes.
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13 years ago
May 3, 2012, 8:47:12 PM
Having it actually show you step-by-step how to do things realtime, or having an advisor tell you you should put x thing on this planet would be nice. Another thing that'd be nice that I didn't see is a way to bring the tutorial text screens up again, maybe having a little help question mark button, as sometimes it's nice to be able to see the text again.
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13 years ago
May 3, 2012, 8:17:58 PM
I thought the same, i'm rly new to this kind of games and hoped that the tutorial would teach me how to play, and maybe give some tips.

But all i learned was what everything on the screen meant mostly, not rly how to play and what you should do.
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13 years ago
May 3, 2012, 8:17:43 PM
heh problem is for me i am chomping at the bit waiting to get off work and go home and play lol
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