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"Expansion"

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13 years ago
May 6, 2012, 11:44:32 PM
In my current game two factions decided to build close to me and now hate me because I'm getting too close!! I'm trying to form an alliance with these people!



The system needs to be reworked me thinks, empires should be a little cautious when sharing boarders but not so quick to hostility.
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13 years ago
May 7, 2012, 5:39:01 AM
I've pissed off Horatios after buying 75% of their territories they were selling (the cost was my tech). Then Cravers came and won economically D:
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13 years ago
May 7, 2012, 5:35:50 AM
Usually not firing on the AI's ships is enough to equalize relations (even in cold war status).



One turn I get a message saying "They find my expansion troubling." Next turn: "Relations have improved due to your maintenance of a durable peace."



I haven't managed to ally with anyone yet though. Usually I get boxed in by my peaceful neighbors and have to kill them to continue my rampant expansion. smiley: biggrin
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13 years ago
May 7, 2012, 4:41:41 AM
I would love to see the ability to colonise planets as neutral meeting areas, just so you don't get forced into sharing boarders when the AI expands. I love that sharing boarders make the AI scared (I think that should stay) but I hate when they expand into your constellation and then start freaking out over how close you have gotten.
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13 years ago
May 7, 2012, 4:32:33 AM
Cheet4h wrote:
It would be nice if there woul be another modifier, which grows the longer you took no hostile actions against them and an additional modifier when you are at peace with them and trading, though I don't know if something like this is already in. Wasn't at peace that often, sadly :/

Also, allies shouldn't have a bad modifier for borders near to each other.




On the condition at least that events and similar things beyond the players control can reset or greatly reduce said modifiers.



I haven't played with diplomacy yet(still futzing about with The Swarm). But from what I've heard(mainly from this thread), the game does away with the 'once at peace, always at peace' thing common in strategy games.



Being able to actually worry about your long time friend and ally turning on you unless you do more than just ignore them completely sounds pretty good to me, and pretty fun.
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13 years ago
May 7, 2012, 1:34:40 AM
It would be nice if there woul be another modifier, which grows the longer you took no hostile actions against them and an additional modifier when you are at peace with them and trading, though I don't know if something like this is already in. Wasn't at peace that often, sadly :/

Also, allies shouldn't have a bad modifier for borders near to each other.
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13 years ago
May 7, 2012, 12:55:31 AM
Gordon wrote:
The AI is blood thirsty, and paranoid. I was colonizing in my own little part of the galaxy, which you could only enter through 3 wormholes. Then, the Hissho came, proud as they are, building in my part, decided that MY expansion was troubling.
And Isn't that awesome? The AI is acting like real powerhungry empires, with unreasonable demands and putting the blame on others! I kinda like it that way.
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13 years ago
May 7, 2012, 12:32:19 AM
The AI is blood thirsty, and paranoid. I was colonizing in my own little part of the galaxy, which you could only enter through 3 wormholes. Then, the Hissho came, proud as they are, building in my part, decided that MY expansion was troubling.
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13 years ago
May 6, 2012, 11:52:48 PM
Sm31415 wrote:
Indeed i noticed this, i was at +200 with a race in one game, and at war with another



the race i was at war with had a planet within 1 warp of the allied race, and when i conquered it, the allied race was no longer my ally,



i ended up giving them the damm star system in trade just to get them off my back lol




Personally, I kind of like that. It makes realistic sense for a nation to demand a little piece of their neighbors when they were conquered, especially if they were allied.



That level of emergent gameplay that you just described sounded really cool right there. If the relation modifiers for borders should be tweaked, that should stay I think.
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13 years ago
May 6, 2012, 8:19:50 PM
What does the AI actually consider as the expansion modifier to relations?



In my game that just ended I noticed as soon as I had a border with another empire, this negative relation just kept growing even though my number of star systems remained static. Is it your influence growing? It seems a shame as it almost guarantees eventual war with people with whom you share borders. Does it include colonizing new planets within the systems you already own? Or just basic economic expansion?
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13 years ago
May 6, 2012, 11:14:06 PM
Sm31415 wrote:
Indeed i noticed this, i was at +200 with a race in one game, and at war with another



the race i was at war with had a planet within 1 warp of the allied race, and when i conquered it, the allied race was no longer my ally,



i ended up giving them the damm star system in trade just to get them off my back lol




Yep, this is what I noticed as well. We were best of friends then suddenly, "Oh no, we touch! You're expanding... but not really!"



Also it seems there's no way around this, to prevent the relationship deterioration. Once you touch you're always going to touch unless you try and sell the system to a random far off third party... And that's just odd. I think at a certain relationship level things should be cool unless you're conquering other people.
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13 years ago
May 6, 2012, 11:00:49 PM
something that i've found to be really annoying is that when i'm playing with the computer...they're always finding me pathetic or hostile because i had the nerve to colonize other systems in my constellation. how DARE me! lol. quite annoying...
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13 years ago
May 6, 2012, 10:39:54 PM
Indeed i noticed this, i was at +200 with a race in one game, and at war with another



the race i was at war with had a planet within 1 warp of the allied race, and when i conquered it, the allied race was no longer my ally,



i ended up giving them the damm star system in trade just to get them off my back lol
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13 years ago
May 6, 2012, 9:25:21 PM
It is rather annoying, that if you touch a border with them, yet you colonize a system the further away from their empire, they get really nervous? I'm only taking planets in my constellation it's not like i'm rubbing up borders against them and applying pressure. I have a feeling this needs to be tweaked a tad more.
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13 years ago
May 6, 2012, 8:54:51 PM
They get scared.They don't start beating the hell out of someone who approaches their borders.
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13 years ago
May 6, 2012, 8:53:26 PM
It makes sense thou, when empires grow larger people get really scared, happened in our real world to did it not?
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13 years ago
May 6, 2012, 8:43:15 PM
Yeah I've gotten higher and higher negative modifiers just from developing my own systems further...not colonizing new ones
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13 years ago
May 6, 2012, 8:25:09 PM
Both I think. And as soon as you are true neighbours.. i.e. one warp away... The AI gets real nervous real fast.

Mainah wrote:
What does the AI actually consider as the expansion modifier to relations?



In my game that just ended I noticed as soon as I had a border with another empire, this negative relation just kept growing even though my number of star systems remained static. Is it your influence growing? It seems a shame as it almost guarantees eventual war with people with whom you share borders. Does it include colonizing new planets within the systems you already own? Or just basic economic expansion?
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