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Weapon Variance

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13 years ago
May 9, 2012, 4:41:16 PM
Does any body else feel like there are too few types of weapons, i mean you have the standerd: Energy beam, Mass driver, Missile.



But i think we need more types of weapon, like Stream beams that do more damage the longer they fire, and MIRV missiles! hell we could even include boarding pods!



Any ideas? smiley: cool
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13 years ago
May 9, 2012, 6:00:01 PM
I wouldnt mind seeing more support modules that affect weapons in different ways similar to the +damage mods that reduce HP.



I am thinking things like - give increased accuracy in certain phases of battles, so you could have beams that are good at both long and medium range but downside is accuracy is much worse at melee range or vica versa. This could add more tactics when picking cards during fights.



mod for + % armour penetration but adds weight, so you would do better against high armour targets but worse against low/no armour.



spray and pray mod - hits every ship in enemy fleet but only does 1/4 damage to each so better against large numbers of low armour ships but weaker against low numbers of high armour ones.



I am sure there could be a ton of these type additions that could change how you build your fleet without having to change the core 3 weapon type model.
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13 years ago
May 9, 2012, 6:05:24 PM
A giant space slug that you can attach you your enemies ship, and then it will suck its power! Ayup. :rolleyes:
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13 years ago
May 9, 2012, 6:44:43 PM
Multiple types of missile warheads; such as electromagnetic, corrosive, nanomachines... etc.
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13 years ago
May 9, 2012, 7:51:58 PM
Maybe for the gold we will see some variability. I think much of this will come in DLC's and mods, to be honest. Right now It suits me to not have to make a zillion choices...I make a few key designs and upgrade them as needed. Part of the charm of the game is how it has boiled much of the 4X paradigm down to its essence. Which is not to say that some more details like this would not be welcome. I just don't see it becoming a spreadsheet game is all.
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13 years ago
May 9, 2012, 8:05:07 PM
gunnergoz wrote:
Maybe for the gold we will see some variability. I think much of this will come in DLC's and mods, to be honest. Right now It suits me to not have to make a zillion choices...I make a few key designs and upgrade them as needed. Part of the charm of the game is how it has boiled much of the 4X paradigm down to its essence. Which is not to say that some more details like this would not be welcome. I just don't see it becoming a spreadsheet game is all.




I kinda see it the other way, with the current trees just being an improvemnt of the last, and more or less being the same.



smiley: stickouttongue But who really knows!
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