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My Big Fat Greek Feedback Thread

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13 years ago
May 9, 2012, 10:34:02 PM
Isn't this whole game based on having a galactic civ (the endless) that used to be? seems like it could fit just fine, but I was just musing on it, not really adding it to suggestions
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13 years ago
May 9, 2012, 10:50:45 PM
I just want to say that this is a great list!

And a lot of the suggestions summed up thoughts I was having while playing.



As well, it took me awhile to determine that I could make ships using different Chassis, even when loading up the fleet screen to do my upgrades.

It would be helpful if when you unlock a new ship design, the game makes a basic Ship of that type that can get thrown into your production queue. That way, if you weren't paying attention to the tech screens, you can see that you have a new type of ship to construct, and are more willing to go in and make your changes.
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13 years ago
May 9, 2012, 11:03:05 PM
Aetherios wrote:
It would be helpful if when you unlock a new ship design, the game makes a basic Ship of that type that can get thrown into your production queue.




Ooh, that's a good one, adding it
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13 years ago
May 11, 2012, 7:54:27 AM
Stickied or not, I prefer my format and explanations better...



I'd like to see some form of color coding used to indicate positive/negative anomalies at a glance. Not Green/Red (cause of color blindness), but perhaps red for negatives, with light blue for positives and corrected negatives (the unlocked tech improvements that negate the negative effects)
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13 years ago
May 7, 2012, 2:30:00 AM
Mesthione wrote:
I support this aggregation of suggestions! Would you mind checking out my list and adding any that you think are good?




Read through your stuff! I liked some of them and added them in. How did I totally miss the system screen in my first go-through? Slotted some of my own things there - we had some idea overlap smiley: biggrin
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13 years ago
May 7, 2012, 12:40:44 AM
Empire Screen

FIDS Grand Totals

-Right now, you can see each system's FIDS production and sort them. It is easy to see the effect of the tax rate on Dust (because the top left has a Net Income), but what if I want to pick a tax rate that maximizes my food, science, or production values? A grand total could be added on the "Star Systems" line which gives you the net food, sci, and prod for your empire.

Empire Factors Lengthy/Unclear

-The list of factors affecting the whole empire can get quite lengthy and mixed-up. A drop-down menu allowing you to see everything affecting food values, happiness, combat states, etc. would be useful. Many effects do not state how they were acquired or what exactly they do.

Home System

-the little crown you see in galaxy view for your home system is neat. It should be here too!

Defense Level

-You can sort your systems by 'defense level' but there doesn't appear to be any indication of what the level is actually at.

Strategic and Luxury Resources

-For me, at my resolution, the difference between the white and yellow value on resources indicating a monopoly is hard to see. I'm not sure if it's always 4 of a resource for the monopoly, but with the space allotted to show these resources, they could perhaps be separated or otherwise better indicated which ones are monopolized.

-Also, when you have many different resources, there is a very tiny scrollbar and despite lots of horizontal room (on my res at least) only 4 or so resources are shown on the line.



Research Screen

Queue Removal

-Right now you can only queue additional research or reset it to zero/one item. Shift or Ctrl could be used to add the next item, with the other one used to remove an item (and dependents) from the queue

Victory Indicator

-I had no idea for several playthroughs where the victory tech even was or how you got to it. I was thinking for a while that you had to research the last techs in every tree (until finally I saw it in applied science). Could this be presented better? The tree currently moves "In to Out" - what if this was reversed and the beginning techs were at the edge, with the top techs in the middle? Since each tree is independent, this could work - and you could clearly have the Winning Tech plus the three "30% reduction" techs close by. Something to consider



Fleet Screen

Cannot Move Ships

-Sometimes, you cannot move ships from one fleet to another without any indication of why not. I assume some sort of bug. I have to play around with creating new fleets from other fleets, moving ships to those, moving ships back and forth, until finally I achieve the simple original combine I meant to do.

Double Click to Select on Galaxy

-I currently see no way to actually move from the fleet screen to galaxy screen without closing/right clicking. Would be useful to be able to double-click a fleet and be taken to the galaxy map with that fleet selected. Would help alleviate the current problem of unselectable fleets because of other fleets sitting right on top of them.

Move the Modify Button

-I feel this should be between "Add" and "Remove". I've seen a few users who didn't know that you had to modify a current ship type by selecting it first

Obsolete Indicator

-How about some sort of symbol placed atop current ship designs that indicates "Upgrades are available for modules used in this design"?

Support Module Scrolling

-It took a while to notice that the support modules section even had a scrollbar! There are far more types of these than there are actual upgrades, could they be listed vertically instead of horizontally?

Autoupgrade

-What changed when I hit autoupgrade? Could something have a before-and-after listing of the modules used? Like how much the MP increased, or whether a weapon type was changed, or how many were added?

Longer Ship/Fleet Names

From: Gondor12340

-The length allowed for naming ships (through creation/modification) or Fleets (in fleet screen) is pretty short. Hard to give some kickass sounding names or do much beyond short functional descriptors

Chassis Unlocks

From: Aetherios

-Upon unlocking the 4 researched ship types, have the game automatically create a basic ship design using that chassis (if space is available)
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13 years ago
May 7, 2012, 12:41:15 AM
Academy Screen

Hero Cap

-I don't see anything that indicates what your current cap on hireable heroes is.

Hero Cap

From: Phoneix

-Cannot scroll heroes list, forced to select the furthest hero in order to scroll and reach others



Hero Inspection

Talent-tree Abilities

-Once you have undertaken to leveling a hero, you get an idea of what abilities pop up when and with what requirements. Yet I feel that a talent-tree style presentation would work better, as you could better plan ahead without resorting to notes of some sort - and see the progression you plan to take.

Attributes Tooltips

-I would like to see the "Effects of the Hero" that directly results from hovering over a current attribute - such as hovering over Labor and getting "Adds 50% to system production" or whatnot.



Combat

Battle Actions?!

-A minimized listing of available battle actions you can take, showing just Name>Counters X, instead of a big popup that interferes with the viewing, might work better, or be an option to have. Such as:

Long Range: Defense>Offense Engineering>Sabotage Sabotage>Sabotage Tactics>Engineering

Medium Range: etc. Or a better intro to where current battle actions are viewed when not in combat.



Cinematics

From: Tarris55

-Ability to manipulate camera during combats; pick a viewpoint, follow a ship, etc. More options.



Diplomacy Screen[/b]

Race Flavoring

From: Duncan_Idaho

-Would like to see some flavor added in the form of greetings/responses according to the mannerisms of the contacted race - Evil/Aggressive races might be more hostile or begrudging in tone, etc.

Unfinished Refusals

-It's clear that this portion isn't quite finished - many refusals of proposed trades/treaties give unfinished responses. I still have no idea what is necessary in order to have a cooperation agreement, as everything from allies to warmongers have been unable to accept one.

Balance this Agreement

-Also known as "What would you give me for this?" A button to press to ask the AI to attempt to make a balanced trade with its available items (if it can and wants to) based on what you placed on the table

Resource Tally

-I can see whether I have access or a monopoly on a resource by hovering over it in the diplo screen, but why not show exactly how many of them are available? That way I could trade the exact number of extras that I wanted, without playing with the add/remove arrows. Same thing for the AI - should we get to see how much of each strategic and luxury resource they have?

Tech Types

-Like being zoomed out in the research screen, you only get the Lore description of the tech and what it unlocks as opposed to seeing what the tradeable techs actually provide.

Defeated Opponents

-Currently they remain in the diplomatic screen, though you can't trade with them anymore. X them out!



Miscellaneous

Raze Colony

From: Monarch

-Allow the ability to Raze enemy colonies, instead of capturing them, to help keep your own economy in line when engaged in warfare.

Map Editing

From: TheLastRonin

-For scenario creation, galaxy tweaking
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13 years ago
May 7, 2012, 12:41:55 AM
Good feedback, nefloyd. I agree with pretty much everything you pointed out. In fact, you probably said it better than I could have, so..thanks. smiley: stickouttongue
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13 years ago
May 7, 2012, 12:43:38 AM
Those are all I could come up with currently. I'll add more if I think of more or people want to post suggestions to add. Time to rustle up snacks before game of thrones!@
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13 years ago
May 7, 2012, 1:15:42 AM
I support this aggregation of suggestions! Would you mind checking out my list here and adding any that you think are good?



I'd be glad to help you keep an eye on good suggestions as they come in.



Is there any way a admin or mod could help us get a community-run Sticky together? smiley: smile
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13 years ago
May 7, 2012, 1:28:51 AM
Mesthione wrote:
I support this aggregation of suggestions! Would you mind checking out my list here and adding any that you think are good?



I'd be glad to help you keep an eye on good suggestions as they come in.



Is there any way a admin or mod could help us get a community-run Sticky together? smiley: smile




Agree with this.



I think it would be great if someone would make a suggestion thread, that was stickied... and the first post(s) were updated with people's suggestions... and people could leave feedback (I agree with xxx or suggesting new things)





@Autoupgrading, I'm pretty sure that was mentioned in the "tutorial:" it upgrades the ship to the current design.... like you go in and edit the ship's design. Added something, upgraded stuff, etc. Any ship made with that design is "outdated" and so upgrading it would apply the current design. I could be wrong though!



@Hero cap: think they should mention a cap... though I think it'd be nice to not necessarily have a cap... at same time it may be better to have a cap. I don't know



@ship movement: This is very true! I have had this issue. I think it should be said at least why they cannot be moved, if there is a reason. :\ Otherwise it may be a bug...
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13 years ago
May 7, 2012, 1:57:34 AM
It would be cool to have a person who runs a sticky and just have people with suggestion threads pm him or her with a link to their thread if they would like it included in the sticky. Then anyone who's looking at suggestions and would like to talk about them can just go to that thread.
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13 years ago
May 7, 2012, 2:14:26 AM
LordErrorprone wrote:
It would be cool to have a person who runs a sticky and just have people with suggestion threads pm him or her with a link to their thread if they would like it included in the sticky. Then anyone who's looking at suggestions and would like to talk about them can just go to that thread.




That's kind of what I was looking to do here. I'd update my posts to include other people's suggestions. I'm sure I missed plenty of clever and good ideas.



@Autoupgrading, I'm pretty sure that was mentioned in the "tutorial:" it upgrades the ship to the current design.... like you go in and edit the ship's design. Added something, upgraded stuff, etc. Any ship made with that design is "outdated" and so upgrading it would apply the current design. I could be wrong though!




I know how it works, what I mean is I'd like to see a list of changes that it made or which stats of the ship increased by how much



I support this aggregation of suggestions! Would you mind checking out my list here and adding any that you think are good?




will do!
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13 years ago
May 7, 2012, 2:20:10 AM
nefloyd wrote:
That's kind of what I was looking to do here. I'd update my posts to include other people's suggestions. I'm sure I missed plenty of clever and good ideas.




I meant that you have people PM you instead of digging through the hundreds of suggestion threads plus I had some neat ideas for organizing it, i could show you what I was thinking of if you'd like.
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13 years ago
May 7, 2012, 12:40:13 AM
What is this thread?

This is my compilation of feedback - in the form of wishes, desires, suggestions, and corrections.



If you have anything you would like to include, please do so! I will try to monitor the thread and add yours to the list - *if* I think they are well-reasoned and generally desirable to the public. I will summarize/abstract (remember K.I.S.S. - keep it simple, stupid) and give credit/provide links



This thread is not:

It's not about turning Endless Space into "some other game". The development team has done a fantastic job at making a very unique and interesting space 4x. I, and others, have no wish to cut and paste features from other games or genres slapdash into this one. Comparisons and competition are good, of course, but this Dev team will reserve the right to...do whatever they want! We can just make our wishes and feedback known.



This thread is not about being disrespectful. These are opinions. Sometimes not all the facts are known. If you disagree with something, it's as simple as politely posting what you disagree with and why, and preferably with your own alternatives/solutions. 'worst idea ever' sort of posts will be immediately ridiculed with jittering laughter!



Title Screen

Hall of Fame

-We would like to see a persistent Hall of Fame listing such things as victory type (or loss), high score, and game rankings (similar to what you get at the end of a match, but persistent

Quick Play

-Quick play option would generate a map using the same parameters as your last map - including the races. Useful if you wanted to simply "regenerate" the map you just started without having to reassemble your picks. If I play with 5 factions on a map, for example, right now I have to manually assign each one to a different faction (because I don't like repeats!)



New Game Screen

Victory Conditions

-It would be helpful for players to receive a tooltip upon hovering over the victory conditions - in order to know the parameters of each.

More options

-How about generating maps without gas giants? Or no terran planets? Or only tiny planets?

Faction Trait Techs

-Currently, hovering over a trait such as "Isolation Shields" (Sophon has this) only says that it "Unlocks the Eponymous Technology" with a flavor description. I would like to see an actual comparison between the tech the trait unlocks vs. what it replaces (or the way in which it differs). Particularly when it comes time to creating custom races

Better Descriptions

-Some abilities are very unclear to players

Consolidation

-Horatio's Cloning ability, for example, gives +1 food to all planets, yet every planet is listed individually. This greatly clutters up the Empire screen's "currently affecting the empire" list.

Randomness

From: [pug]Greta , Hawawaa

-Would like to see an option to choose "Random" for racial choices and many more map options



Galaxy View

Hostile Ships

-Many players would like an indication when hostile ships arrive in their territory, including pirates. Sometimes blockades occur or ships slip past your network, leaving you to play chase with them.

Arrival Notification

-Players would also like notification when ships (particularly colony ships) arrive at their destination. Long-distance travel sometimes means ships waste turns before you realize they made it already.

Number of Turns to Travel

-It would be handy to see the number of turns it would take a ship to reach your selected destination before sending them on their way. A little number that pops up showing "3" or whatever when you are holding down right click.

View Distance

-I love the look of the galaxy and I love seeing the territorial control indicators. However, particularly in larger empires, I need to scroll out quite a bit and some of this useful info disappears as you zoom out. Would love to set an option as to what level of zoom do certain attributes about the systems appear/disappear.

Ship Selection

-It is difficult/impossible to select some ships when other ships are "on top" of them.

Threatened Indicator

-Systems could use some sort of small change (in the circle around them, perhaps?) indicating that they are blockaded/have hostiles around them

End-of-Turn Stoppers

-Similar to Civ 5, end of turn should not be possible (This would also be a candidate for an option to enable/disable) if certain actions have not been taken - choosing a new research path, a system producing nothing

Nonviable Pathing Descriptions

-Sometimes, you cannot travel to particular systems, even if you control them. Nothing indicates why not, some sort of error message would be nice.

Ships Cannot Reverse

-This is probably a design question, but I'm not sure why ships cannot change course, or at least return to origin, midroute. I can understand not changing pathing when you are traveling without a cosmic lane, but sometimes you are locked in for several/many turns when you really wanna back off!

Victory Indicators

-These only start to show up when a player is closing in on achieving one. Might be a design question again, but would be nice to have a screen or dropdown showing each victory type and where each faction stands on achieving it, at any point.

Hero Tags

From: Mesthione

-Add an icon to planets or fleets that indicate that a hero is assigned to them

Fleet Renaming

From: Mesthione

-Allow the renaming of fleets via the galaxy interface instead of just within the fleet screen (helps you keep track instead of having to also remember what planet they are stationed at)

Show all FIDS Income

From: Mesthione

-Dust per turn is shown in the galaxy screen. Include the others, as well, without drilling down.

Show Idle/Converting Planets

From: Mesthione

-An alternative to a forced-choice end-of-turn stopper, display an icon around a system that currently has no production queued.

From: Taverius

-Would like to see planets current running 'conversions' (prod->sci/dust) display the infinity icon

Escape Key

From: [pug]Greta

-Allow the Escape button to open the Menu (to save game, quit, etc.)

Fleet Strength

From: Mesthione

-Better "at a glance" indication of fleet strength - possible use of a banner/meter or indication of size/military power

Fleet Retrofits

From: Taverius

-Allow the fleet retrofit payment to be done while selecting the fleet in galaxy view





System Screen[/b]

Queue Reordering

From: Mesthione

-Allow the production queue to drag-and-drop items within them to reorder it

Moon Explored

-I would like to see something indicate that a planet's moon has been explored without zooming in to the planet itself. I swear I check every system's moon at least 5-6 times because I don't remember

Anomaly Removed

-Similarly, I'd like to see some form of color coding used to indicate positive/negative anomalies at a glance. Not Green/Red (cause of color blindness), but perhaps red for negatives, with light blue for positives and corrected negatives (the unlocked tech improvements that negate the negative effects)

Multi-system Queue

From: Mesthione

-Allow multiple systems to be selected and add production orders to them

Ind>Sci/Dust Override

-Currently, adding an item to production if you are currently running one of the 'conversions' places it below the conversion in the queue, meaning it will never be built unless you remove the infinite duration conversion. Adding an actual construction to the queue should remove the conversion from the queue.

From:Taverius

-Alternatively, default the conversions to always be placed last in the queue, regardless of when they are clicked

Constructions With No Effect

-Moon upgrades in systems with no moons. Tiny/Small pop upgrade in a system with only huge planets. Several upgrades are buildable but NEVER applicable. These upgrades should not show up in the list of productions. Productions that could *potentially* have an effect (through, say, terraforming) but currently would not - should be in the list, but greyed out to indicate they would provide no benefit yet.

Rally Point

From: Phoneix

-Allow constructed ships to be built and automatically move to a rallying system
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