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Gamechangers: Galactic Events

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13 years ago
May 9, 2012, 9:55:44 PM
SOTS had events more like Cithlulian space horrors that moved in and attacked sections of the galacy.



Things like planet destroying superweapons that have long scince destroyed their masters, galatic peacekeeping weapons that are trying to prevent people from killing eachother (With a bigger laser), and Von neumann probes who were just trying to map the universe and you go in the way.
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13 years ago
May 9, 2012, 9:49:51 PM
Igncom1 wrote:
They can be interesting as long as they 'Can' be counterd, i remember from GC2 the jagged alliance stealing my worlds immedietly, and also all of my and amy enemys technology.



Thats when i stoped playing. smiley: frown



But the major events from Sword of the stars is just awesome, hell they can even win the game for themselves if you fail to stop them!




Yeah, no event should entirely screw over just one civilization, but at the same time it is difficult for these events to be inherently "fair". I've never played SoTS, but maybe you have some thoughts on how we can make these events more "fun" than negative? Duncan pointed out that always giving the player a choice might help, and I tend to agree. For the "Dread Lords"-esque scenario, pure Econ civilizations might be able to "pay them tribute" to prevent an attack. That way it doesn't just help those who went heavy military. Then again, that scenario tends to endanger EVERYONE, so it becomes a bit more "fair" because of that.
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13 years ago
May 9, 2012, 9:38:47 PM
Agreed. I think some like Galactic Famine/Disease and Unique Tech Discovery would be fairly easy to implement, but I really like some of your more ambitious ideas... Especially Ancient Star Lane. Something like that has the potential to turn the game around for a player who got a poor starting spot and had a tough time expanding early on.



I also think it would be really cool to give the player the option to make a decision one way or the other on some of this stuff as it occurs, and not just have, for example, "something bad happened to you and there's nothing you can do about it" in every case of a negative random event.
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13 years ago
May 9, 2012, 9:31:41 PM
They can be interesting as long as they 'Can' be counterd, i remember from GC2 the jagged alliance stealing my worlds immedietly, and also all of my and amy enemys technology.



Thats when i stoped playing. smiley: frown



But the major events from Sword of the stars is just awesome, hell they can even win the game for themselves if you fail to stop them!
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13 years ago
May 9, 2012, 9:28:09 PM
I remember those events from GalCiv2 and they really made the whole game much more interresting, so I definitly agree with you.
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13 years ago
May 9, 2012, 9:14:53 PM
I think random events such as these can only add more flavour to the game and provide a constant fresh challenge
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