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Requests, gameplay balancing tips and bugs.

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13 years ago
May 12, 2012, 4:07:27 AM
This is my first post since purchasing Endless Space so let me introduce myself a bit. I am a self described computer geek who has recently graduated and has been in love with space opera's/empire building games since Descent Freespace and the X series of games. I purchased Endless Space the extra G2G edition on a whim and have become obsessed with it ever since (I have clocked 78 hours in the first week of my purchase of your fine game).



I) Ok first things first, game play requests:




1. The player should be able to have much longer names for his custom ships. As it stands unlocking the dreadnought class and trying to name it dreadnought cannot be accomplished.



2. For those of us who cherish their virtual galaxy spanning empires, we should be able to play the single player instance of the game for an infinite amount of time, ie: The game should never end & victory conditions should all be optional.



3. A "quick race to colonize the galaxy" gameplay mode should be implemented for those of us who want to really speed through the game (useful for multiplayer only) where your only build options are the colony ship and basic corvette; when the galaxy is completely colonized by the factions, whoever has the most amount of territory in their possession wins the game.



4. It's obvious that the United Empire are humans who have lost all contact with Earth so the United Empire really is a faction name rather then a race therefore the other races should be able to custom name their interstellar empires. Eg: The Cravers may name their empire AllYouCanEat.



5. Due to human nature being highly varied and adaptable (in our variety of cultures, institutions, religions, views on life etc..) the United Empire faction should receive an additional ship class.



6. Please swap the Sophons corvette with the colony ship as the colony ship of the Sophons looks much more nasty.



7. Pirates should have a very small chance of having in their fleets other races ships. It can be reasoned that lacking the industrial capability they at times board and capture other ships.



8. Please allow rally points for ships produced. I would assume many people are like me where trying to find that individual star system just produced a ship is annoying when your empire is half the galaxy.



II) Suggested game play balancing ideas:




1. The Cravers as it stands are over powered as their weakness early on or later in the game is irrelevant & the Cravers AI will always come first relative to the other AI races. Another weakness should be implemented for the Cravers; eg: Consuming Hunger: +10% cost to production & science. <-- They cannot build or research as much as the other races because THEY ARE ALWAYS HUNGRY LOL



2. The Sophons clearly resemble the typical ultra advanced UFO race that people in the Southern States of the USA "oh my gawd I swears it exist" constantly report to the authorities, having this fact in mind (that they are already very advanced in the year 2012ad) System improvements that increase Science such as Magnetic Shield should generate a bonus for the Sophons.



III) BUGS!!! No not the Cravers/Hissho, but game code bugs!!!




I was just going to post a single graphics (NVidia) bug here but I decided to post all the bugs that I have encountered since I cannot multi-task. I must return to defending humanity from the Cravers, so I leave the handling of game bugs to you guys while I fight the greater evil, "dem damn Craver bugs".



My system is custom built with the following critical specs: Q9400 @ 2.66GHZ, 8GB ram (3.8GB recognized since I have Windows XP 32bit), NVidia 9600GT 1024mb, 2.0tb total combined capacity (2 hard drives). Avast, BOINC & Steam are the big background resource chewing apps.



1. Ok this graphics glitch occurred only once so far, I have tried to replicate it but I have thus far failed & the game continued to function.





Above is a screen shot captured with the Print Screen keyboard key and dumped into Windows paint. The game at the time was stuttering due to the known memory leak however it did not CTD until several turns later.



2. Exceptions that are not caught exist in the code. The result if clicking on "continue playing" allows for continued gameplay with no side effects however the same is not true during the manual battle scenes, an exception not being caught to pop up in combat often results in both sides simply stopping and staring at each other (no activity) and the timer continues indefinitely. My current solution is to simply CTRL+ALT+DEL the game to oblivion.







3. Some times player owned ship movement trails get confused indicating a rather confusing course of action.







4. In the diplomacy screen it becomes obvious that string variables are not getting assigned a value forcing the game to instead give the string name rather then the value. As witnessed by %StringName%



5. Sometimes when developing custom ships values are not correctly calculated, eg: 116 spaces with 6 free but the game refuses to allow additional plate armor weighing 6 to be added.



6. On systems or at game instances where the game is not slowly consuming all available memory resources a CTD is instead experienced and can occur at any time.



7. Ships that get attacked on the way through a star system (combat is initiated while they are passing through) at times after the battle become non responsive and just hang out in the star system that they were attacked in, effectively they are icons on the screen that the player no longer has control over anymore. Although any hostile ship that comes into the system still has to deal with those ships.



8. Victory conditions are completely ignored by the game. Disabling economic victory for example still results in the potential for an AI race or the player to win the game through economic means.



Yes some of the above have already been mention but as I have already stated, my fleets are urgently requiring my assistance in dealing with the Cravers threat! smiley: stickouttongue
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13 years ago
May 12, 2012, 4:16:24 AM
Fresh_Undies wrote:


1. The player should be able to have much longer names for his custom ships. As it stands unlocking the dreadnought class and trying to name it dreadnought cannot be accomplished.



2. For those of us who cherish their virtual galaxy spanning empires, we should be able to play the single player instance of the game for an infinite amount of time, ie: The game should never end & victory conditions should all be optional.



Both of these have already been brought up several times.



Fresh_Undies wrote:


5. Sometimes when developing custom ships values are not correctly calculated, eg: 116 spaces with 6 free but the game refuses to allow additional plate armor weighing 6 to be added.



Weight values are floating point, but the interface only displays integers unless you use the tooltips. Would be helpful if they'd show the float value everywhere.
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13 years ago
May 12, 2012, 8:29:20 AM
I can confirm issues with navigation of ships. I have had my fleets move to a different system than what i selected and then suddenly appear where it is meant to. Happens most frequently around wormholes. And no they dont go to the wh because it is faster, game is just getting confused.
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13 years ago
May 12, 2012, 2:39:57 PM
samboy29 wrote:
I can confirm issues with navigation of ships. I have had my fleets move to a different system than what i selected and then suddenly appear where it is meant to. Happens most frequently around wormholes. And no they dont go to the wh because it is faster, game is just getting confused.




Probable explanation here, unconfirmed:

http://forums.amplitude-studios.com/showthread.php?2154-Incorrect-Ship-Pathing-going-in-opposite-direction
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