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Finishing production early too expensive.

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13 years ago
May 13, 2012, 12:11:04 PM
Honestly, took me a while to figure out how to buyout. Because at that point I had no clue what dust was for other than heroes and upkeep.



I found out that your fleet requires a small dust upkeep too, which surprised me.
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13 years ago
May 13, 2012, 6:52:55 PM
MaterialDefender wrote:


I found out that your fleet requires a small dust upkeep too, which surprised me.




Its suitable that everything has an upkeep. smiley: smile



Prices seem pretty cheap IMO. And there's plenty of improvements that help generate dust, and you can always colonize more planets to compensate. smiley: wink
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13 years ago
May 13, 2012, 6:43:10 PM
And that's why Dust is so usefull. Moaaaar ships. Moars booom/pew pew/whatever. Cravers happy.
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13 years ago
May 13, 2012, 5:25:04 PM
Kitty wrote:
Not true, its also used for dealing in negotiaotions and diplomacy. Though i'll admit you could simply use the massive dust income like ArrowLance said and start churning out fleets in one turn; which makes diplomacy a bit obsolete.




We Cravers do not do diplomacy :P
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13 years ago
May 13, 2012, 2:31:16 PM
MaterialDefender wrote:
I found out that your fleet requires a small dust upkeep too, which surprised me.




This is common in all 4x games, I think. For me the main reason to use dust is for distant retrofits. While a fleet is in flight to a distant enemy, I work on weapon tech. Then immediately after I win the siege, I retrofit the ships to the latest tech before they go to the second system. I'd almost call this an exploit; it feels wrong to upgrade ships at a colony you just this instant conquered.
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13 years ago
May 13, 2012, 12:51:03 PM
At the begininng it's expensive but later, it's cheap! But I never use Dust for my constructions.
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13 years ago
May 13, 2012, 12:40:48 PM
Scopeh wrote:
To be honest, retro fitting fleets and buying out buildings/ships is the only thing dust is needed for. It has to be expensive so you dont have tens of thousands of dust just sitting around doing nothing..




Not true, its also used for dealing in negotiaotions and diplomacy. Though i'll admit you could simply use the massive dust income like ArrowLance said and start churning out fleets in one turn; which makes diplomacy a bit obsolete.
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13 years ago
May 13, 2012, 12:20:31 PM
Buying out ships eventually get very expensive, which seems right. I haven't tried using the buyout techs to see what changes though.



Dust does seem like a retro-fit only fund to me.
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13 years ago
May 13, 2012, 7:20:12 AM
Does anyone else agree that paying dust to finish a job on the next turn is incredibly expensive? As an example: I was building the system improvement that grants 2 dust a turn for each moon in your system. It costs 3 dust a turn to keep going. I had two moons in that system so I would be getting an extra 1 dust per turn, it's not much but I like to get the most out of my systems, plus it would only take 3 turns to build. Since I had some ships I wanted to make I decided I might just spend a bit of dust to complete it early and save a few turns worth of time. Turns out I'd need to spend 1885 dust to save myself 3 turns. When you consider that my system enhancement, for three turns, will net me a total of 3 dust profit - it seems pretty ridiculous.
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13 years ago
May 13, 2012, 11:49:10 AM
bulding too much improvements on an early colonized system is costly.

i recommend to build your economical improvements past 3 pop per system.
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13 years ago
May 13, 2012, 10:06:23 AM
To be honest, retro fitting fleets and buying out buildings/ships is the only thing dust is needed for. It has to be expensive so you dont have tens of thousands of dust just sitting around doing nothing..
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13 years ago
May 13, 2012, 9:26:34 AM
I also found it pretty cheap, use it quite a lot. Once you have a few uber production cities it's easy to build up huge cash reserves by setting them to convert industry to dust for a few turns.
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13 years ago
May 13, 2012, 9:21:50 AM
There are two buildings (out of the left side techtree) and one strategic resource lowering the buyout cost, I think. With any of those, buying things off becomes ridiculously cheap.
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13 years ago
May 13, 2012, 7:35:06 AM
It does seem pretty strong for certain things. Perhaps they could lower the cost on system improvements, but increase it for ships.



edit: In that game I have around 9.6k. Since I only really spend it on retrofitting my fleets (which is probably too cheap in all honesty) I felt I was doing quite well. But I don't have nearly enough to go about finishing a fleet's production in one turn.
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13 years ago
May 13, 2012, 7:23:47 AM
Wade wrote:
Does anyone else agree that paying dust to finish a job on the next turn is incredibly expensive? As an example: I was building the system improvement that grants 2 dust a turn for each moon in your system. It costs 3 dust a turn to keep going. I had two moons in that system so I would be getting an extra 1 dust per turn, it's not much but I like to get the most out of my systems, plus it would only take 3 turns to build. Since I had some ships I wanted to make I decided I might just spend a bit of dust to complete it early and save a few turns worth of time. Turns out I'd need to spend 1885 dust to save myself 3 turns. When you consider that my system enhancement, for three turns, will net me a total of 3 dust profit - it seems pretty ridiculous.
I actually think its pretty cheap, I can turn out an entire fleet of ships in just 10 or 20 turns of dust income with the economy geared that way. I'm fairly sure that the dust cost is related to the industry cost remaining and not the time remaining. If you want it to look good rush your ships in a one barren planet system.
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