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[Hard] Custom Map

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13 years ago
May 15, 2012, 11:36:23 PM
Is this the first challenge using modded starting stats?



If so... how?!? *excited puppy look*





p.s.





Please name your game files uniquely. e.g. Sophon Hard Custom Mod Turn 0. Default naming = bad!
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13 years ago
May 15, 2012, 11:49:04 PM
4x_Fan wrote:
Is this the first challenge using modded starting stats?



If so... how?!? *excited puppy look*





p.s.





Please name your game files uniquely. e.g. Sophon Hard Custom Mod Turn 0. Default naming = bad!




I modified the game file.
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13 years ago
May 15, 2012, 11:53:20 PM
How?



[Usingwhatsoftware~they'renotXMLetc]





Edit:





You've broken something. Fleet caps are stuck @ 5, even with all that tech unlocked.
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13 years ago
May 16, 2012, 12:26:45 AM
Ok.



The challenge is retarded, on many levels.



#1 Refitting bug allows you to build any hull then refit with any tech ~ the map is too small without any resources to legitimately allow most builds. Given the AI uses the same bug, then *shrug*

#2 Lava + psychoactive gas all the way ~ cute joke, but no challenge

#3 To win, you have to settle south + get enough visual to see over the gap + travel there... but you can still rush / build ships





~



Not sure what you were intending with this, other than a (very nice) demonstration of how you can mod the initial conditions. As a challenge, it's trivial, but mostly relies on bug abuse to conquer.







Need I say ~ less than 20 turns?





Oh, and thanks for the editing vid ~ it is XML, just in a .bin extension. Ho-hum.... how easy. Use notepad++ though, it's a much nicer way to edit XML smiley: wink
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13 years ago
May 16, 2012, 1:57:23 AM
4x_Fan wrote:
Ok.



The challenge is retarded, on many levels.



#1 Refitting bug allows you to build any hull then refit with any tech ~ the map is too small without any resources to legitimately allow most builds. Given the AI uses the same bug, then *shrug*

#2 Lava + psychoactive gas all the way ~ cute joke, but no challenge

#3 To win, you have to settle south + get enough visual to see over the gap + travel there... but you can still rush / build ships





~



Not sure what you were intending with this, other than a (very nice) demonstration of how you can mod the initial conditions. As a challenge, it's trivial, but mostly relies on bug abuse to conquer.







Need I say ~ less than 20 turns?





Oh, and thanks for the editing vid ~ it is XML, just in a .bin extension. Ho-hum.... how easy. Use notepad++ though, it's a much nicer way to edit XML smiley: wink




Was just messing with the file and thought I'd share what I had done
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