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ship explosions

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13 years ago
May 17, 2012, 10:18:54 AM
What are the odds of making prettier looking explosions for ships becuase at the moment there's sort of just a poof of light and then the ship dissapears.
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13 years ago
May 17, 2012, 4:12:15 PM
Yes i use steam so it updates automatically. Maybe It's just me and my high standards i keep forgetting it's made by an indie company (so hard to tell because of how cool it is)
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13 years ago
May 17, 2012, 4:20:15 PM
The ship explosions have been improved from Alpha 1 I think. I was gawking at my fleet vaporizing an enemy Hissho fleet. The explosions and sound effects are very good in my opinion!
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13 years ago
May 17, 2012, 4:24:44 PM




They are a lot better I think, and the lack of debris is much better suited for optimisation. I think Amplitude are doing well so far with explosions.
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13 years ago
May 17, 2012, 4:52:09 PM
My ship explosions are always hidden behind the explosions of the missiles that destroyed the ships smiley: frown
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13 years ago
May 17, 2012, 4:53:57 PM
aaron502 wrote:
Yes i use steam so it updates automatically.


I'd double check that, a few people have reported that the auto update function switches itself to off.
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13 years ago
May 17, 2012, 5:27:37 PM
As ship deaths go, Amp. have worked hard on the explosion itself; but there is sometimes after the explosion dies down a ghost outline of the ship that floats there for a couple of seconds. I find this sometimes breaks the immersion in the battle.



But its still early days yet and Alpha 2 has made the after death explosions larger and more engulfingy. And they have now added debris in the battle screen which is a nice touch. Hopefully for the futrue theyll work in some 'after death debris' which floats off the ships path for a few seconds before dissappearing in a little mini explosion, with larger and more wreckage for lager ships derstoryed.



Or something like that i dunno, i was just taking inspiration from the way the ships in 'Star Wars: Empire at War' used to die.
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